K'zrath (2026) by SMILE

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K'zrath (2026)

By: SMILE
Last Updated: Oct 13, 2026
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K'zrath (2026)

Plague Lord of Madness

K'zrath is the embodiment of the Plague of Madness - one of the five sources of plagues that Rafaam has unleashed into Uldum. Even after being defeated, his wicked influence managed to go on, and with it, K'zrath himself. Somehow, he reappeared in Luxoria, rapidly corrupting the denizens of both the Sky Temple and the Tomb of the Spider Queen. Although he was quickly banished by Ka and Neithis, he now belonged to the Nexus, and therefore could plague any realm he wanted.

K'zrath is a fearsome Support who constantly disrupts his enemies.

Note
This concept has been significantly changed as of 13/10/2026.

Stats
Health: 1920
Health Regen: 4
Attack Speed: 1.2
Attack Range: 6
Attack Damage: 80
Unit Radius: 0.875

Combat Trait

1
Evoke Panic (Trait)

Cooldown: 16 seconds per target
K'zrath's Spell Damage inflicts Panic on enemies.
K'zrath's Physical Damage triggers Panic on enemies.
Triggering Panic forces the target to run towards their Hall of Storms for 1 second.

Panic lasts for 3 seconds and cannot be inflicted on targets on cooldown or Structures.

Triggering Panic removes it.
Cooldown starts once Panic is triggered.
Subsequent inflictions of Panic refresh its duration.
Indicates the cooldown on each enemy Hero via an icon.
Panic, similar to Fear, prevents units from acting when triggered.

Primary Abilities

1
Whispering Sphere (Q)

Mana: 60
Cooldown: 6 seconds
Release a Whispering Sphere forward that deals 120 damage to enemies on contact. Heroes hit deal 40% less damage for 3 seconds. Can only hit the same target once.

Whispering Sphere lasts for 2 seconds and can travel through units and terrain.

Hitbox: 2x2
Missile Speed: 6

2
Madness (W)

Mana: 40
Cooldown: 16 seconds
Target two Heroes and cast for 0.5 seconds to cause Madness. Can be self-cast.
Enemy target takes 80 damage and is forced to attack the other target for 1 second.

Cast Range: 6
Active Range: 9

Cast is cancelled if the first target leaves the active range.
Cast is interrupted if both targets leave the active range.
Cooldown starts once the cast is finished or interrupted.
Can be cast on two targets from the same team.
3
Betrayal (E)

Mana: 40
Cooldown: 9 seconds
Deal 80 damage to a non-Structure enemy and force nearby Minions and Mercenaries, allied and enemy, to attack them for 4 seconds.

Range: 8
Radius: 4

Heroic Abilities

1
Murmur of Mortality (R1)

Mana: 75
Cooldown: 75 seconds
Сurse an allied Hero above 25% Health, reducing their Armor by 75 for 3 seconds.
If they take fatal damage while cursed, the curse spreads to nearby enemy Heroes, reducing their Armor by 75 for 3 seconds.

Range: 6
Radius: 6

2
Mass Hysteria (R2)

Mana: 60
Cooldown: 60 seconds
Channel for 1 second, alerting nearby enemies of what is to come.
After the channel completes, unleash a wave of hysteria outward in a large radius, dealing 120 damage to non-Structure enemies hit and forcing them to attack the nearest non-Structure enemy for 2 seconds.

Alert Radius: 9
Cast Radius: 15
Missile Speed: 15
Search Range: 9

Cooldown starts once the cast is finished or interrupted.
Alerts enemies via VFX and SFX without revealing the cast location.
Search Range refers to the maximum distance the nearest enemy can be from an affected unit to target them.

LEVEL 1

Shifting Sphere
Casting Whispering Sphere causes K'zrath's next Basic Attack within 2 seconds to redirect the sphere towards the hit location.
Additionally, Whispering Sphere deals bonus damage to Heroes on contact equal to 3% of their maximum Health.

Rage
Enemies affected by Madness gain 100% bonus Attack Speed.
Additionally, self-casting Madness grants 25% bonus Attack Speed for 5 seconds.

Broken Spirit
Reduce the cooldown of Evoke Panic by 3 seconds.
Additionally, triggering Panic on enemy Heroes restores 40 Mana.

LEVEL 4

Distorted Perception
Enemies are Blinded for the duration of Madness when forced to attack K'zrath's allies.
Additionally, self-casting Madness reduces its cooldown by 5 seconds.

Systematic Betrayal
Betrayal can be reactivated within 2 seconds of the initial cast to cause all betrayed enemy Minions to join K'zrath's team.
This reactivation costs 40 Mana and puts Betrayal on an 18 second cooldown. Affected Minions remain betrayed forever.

Tremble!
Triggering Panic also Slows the target by 25% for 4 seconds.

LEVEL 7

Echoing Whispers
Whispering Sphere's cooldown is reduced by 1.5 seconds every time it hits an enemy Hero.

Shadow Madness
Enemies affected by Madness restore K'zrath's Health and Mana equal to 100% of the damage they deal to enemies.

Plagued Weapons
Betrayed Minions and Mercenaries deal 200% bonus damage to non-Structures.

LEVEL 13

Road to Insanity
Madness grants 25% Movement Speed for the duration to enemies and for 3 seconds to allies.

Shattered Minds
Evoke Panic's cooldown recharges 50% faster on enemies below 50% Health.
Additionally, enemy Heroes inflict Panic on enemies within 6 range upon dying.

Their Worst Fears
Basic Attacks extend the duration of active Blind, Silence, Slow, and Root effects on targets by 0.25 seconds.

LEVEL 16

The Truth Revealed
Whispering Sphere explodes for 120 Physical Damage to nearby enemies when it expires.
Radius: 4

Defection
Casting Betrayal on an enemy Hero Blinds and Silences them for 1 second.

Broken Body
Triggering Panic also causes the target to receive 50% less healing for 4 seconds.

LEVEL 20

Murmur of Immortality
Murmur of Mortality makes the target Unkillable for 3 seconds and now spreads the curse when they are reduced to 1 Health.

THIS is Madness!
Mass Hysteria has 100% increased radius and disables enemy Structures for 15 seconds upon impact.

Pursued by Horrors
Whispering Sphere lasts 100% longer and will chase the first enemy Hero it hits.
Additionally, enemy Heroes have their vision reduced by 50% while near the Whispering Sphere and for 1 second after.
Radius: 4

Madness Incarnate
Increase the damage of Madness by 300% and its duration on enemies by 0.5 seconds.
Additionally, casting Madness on allies empowers them for 3 seconds, causing their damage to inflict Panic on enemies.

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