Lady Vashj by Streber

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Lady Vashj

By: Streber
Last Updated: Jun 20, 2019
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Lady Vashj

COILFANG MATRON, NAGA SEA WITCH

This version of Lady Vashj depicts her as a Ranged Assassin. She does a bit of everything; She has good survivability thanks to her trait, she can be considered an AA hero, and she does have an option to be a powerful combo mage.

The base concept is very simple and not complicated, but all of her abilities turned out to work well together. Sometimes I find that a concept shouldn't be all that twisted to be fun. Some of her iconic abilities when viewed alone might seem boring, but as said they do make a nice addition to the overall kit such as Forked Lightning; this ability is so simple, yet it's part of a nice combo and when talented, it has some nice synergies with the rest of the kit, so be sure to judge the overall concept after reading its talents, enjoy!


Base Stats:
Health: 1500 (4% per level)
Health Regeneration: 3 per second

Mana: 490 (10 per level)
Attack Range: 5.5
Attack Damage: 75 (4% per level)
Attack Speed: 1.67

Combat Trait

1
Mana Shield
Cooldown: 1 second
25% of incoming damage is taken first from Lady Vashj's Mana then Health.

It can be toggled on and off.
Neither a shield, nor an armor. Mana Shield falls somewhere in-between.

Primary Abilities

1
Q: Frostfathom: Frost Arrows
Cooldown: N/A
Mana Cost: N/A
Lady Vashj's Basic Attacks apply Frost to its targets, Slowing their Attack and Movement Speed by 5% for 2 seconds. Frost stacks up to 5 times and its duration refreshes with each application.

After Basic Attacking an enemy Hero with full Frost stacks 5 times, Frost Arrows can be activated to shoot an arrow that Roots the first enemy hit for 1 second, dealing 175 (4% per level) damage. Can only store 1 Charge.
  • One of her iconic abilities from Warcraft 3.
  • Frost Arrows Active ability doesn't have a cooldown nor a mana cost.
  • Recharging Frost Arrows' Active ability requires Basic Attacking a Hero with full stacks five times, regardless if dealt continuously or to same target.
  • Attacking an enemy 10 times takes about 6 seconds to fully recharge Frost Arrow. If the dual continues, its takes around 3 seconds when attacking an enemy with already full stacks. Balancing this can be done by changing amount of times Lady Vashj needs to attack.
  • Quick Comparison: Uther can lower his E cooldown to 3 seconds by Basic Attacking an enemy Hero when taking the level 1 quest.
  • Talents that increase AA speed and make AA hit more than one Hero help in faster recharging Frost Arrows.
2
W: Forked Lightning
Cooldown: 10 seconds
Mana Cost: 75

Call forth a cone of lightning that deals 150 (4% per level) damage to all enemies hit.

  • Another iconic ability from both Warcraft 3 and her WoW boss fight.
  • Cone degree: around 90°, Range: 6. The angle starts a bit behind her so that she has more room to hit enemies in melee range.
3
E: Call of the Tides
Cooldown: 15 seconds
Mana Cost: 90

Conjure three tidal waves that rush toward Lady Vashj after 1 second, pulling through all enemies in their path and each dealing 75 (4% per level) damage.

  • Now we can't have a Naga Sea Witch concept without a Sea-based ability in it, can we?
  • All three waves together make a shape of a half hexagon or half circle with a radius of 3.
  • After a delay time of 1 second, all three waves meet in the center of the circle or hexagon radius and then start washing toward Lady Vashj. Their damage overlap after meeting together in the center.
  • During the delay time, Lady Vashj can change her position, manipulating Tidal Waves direction.
  • Range 9, Starting Area of effect radius: 2.5 - 3, Width after washing toward Lady Vashj: 3 - 5, Speed: 17, Last two can be compared with Orphea's Dread.

Heroic Abilities

1
R1: Tornado
Cooldown: 60 seconds
Mana Cost: 60
After 1 second, conjure a Tornado at the target location. Whenever an enemy gets in touch with it, they take 125 (4% per level) damage and get pulled back to its center if they are inside its radius of 3, or pushed back if they are outside its radius. Tornado lasts 4 seconds and can be moved at 50% of base Movement Speed.
2
R2: Mana Battery
Cooldown: 120 seconds
Mana Cost: 60
Conjure 3 Shield Generators around Lady Vashj in a triangle shape that each connects to her with a Lightning Beam after 1 second. Each Lightning Beam restores 0.5% of Lady Vashj's maximum Mana and deals 45 (4% per level) damage to all enemies every 0.25 seconds. Additionally, each Lightning Beam connected to Lady Vashj causes Mana Shield to mitigate additional 25% of incoming damage.

Shield Generators last 4 seconds and each has 300 (4% per level) Health.
Very powerful Heroic that is inspired by her WoW boss fight. The damage of Lightning can be high, but easily avoided by just moving out of the beam. Lady Vashj on the other hand has to use her passive movement speed, slows and roots and maneuver around her targets to get the best of its damage. Better comboed with ETC Mosh Pit for potential max damage. Shield Battery can also be used as a survival tool, replenishing your mana and making Mana Shield be more effective for a short period of time.

Shield Generators have relatively small Health and can be easily destroyed before making Lady Vashj take full use of them. They can be even damaged before connecting to Lady Vashj within the 1 second activation time.

Special Mount

1
Slither
Cooldown: 30 seconds

Activate to dash a short distance forward, sliding alongside obstacles or unites in her way.

Passive: Lady Vashj has a permanent 10% increased Movement Speed by slithering through terrain.

She cannot use a mount.

Talents:

Tier 1/ Level 1:



[Q] Frostfathom: Enchanted Arrows:
Basic Attacks against enemy Heroes restore 5 Mana and deal 5 (4% per level) additional Spell Damage for each Frost stack they have. Both bonuses are increased by 100% against Rooted targets.

[Trait] Pearl of the Tides:
Repeatable Quest: Collecting a Regeneration Globe permanently increases Lady Vashj's maximum Mana by 10.
Repeatable Reward: After collecting 10 Regeneration Globes, gain 5% permanent Spell Power and reduce Mana costs of all abilities by 10.


[Trait] Mana Leech:
Lady Vashj leeches 10% of her damage as Mana over 5 seconds. While restoring Mana over time, Lady Vashj deals 10% increased Damage.

Tier 2/ Level 4:



[Q] Frostfathom: Windfury Arrows:
Basic Attacking enemy Heroes grants Lady Vashj 5% increased Attack Speed for each Frost stack they have. This bonus lasts 2 seconds and is increased by 100% against Rooted targets.

Only the strongest Attack Speed bonus is applied at once.

[W] Static Recharge:
Each enemy Hero hit by Forked Lightning restores 25 Mana and reduces its cooldown by 1.5 seconds.

[Trait] Mind over Matter:
Mitigated damage through Mana Shield is dealt over 5 seconds to Mana first then Health. During this time, Lady Vashj has 200% increased Mana Regeneration and 25% increased cooldown recharge rate.

Tier 3/Level 7:



[Q/E] Frozen Tides:
Rooting an enemy Hero while being affected by Call of the Tides causes all Tidal Waves to freeze, Rooting all enemies caught within for 1 second and applying maximum Frost stacks to them.

[W/E] Electrocute:
Hitting an enemy Hero affected by Call of the Tides with Forked Lightning causes them to lose 25 Armor for 3 seconds.

[E/Trait] High Tide:
Whenever Mana Shield mitigates damage, increase the next Call of the Tides damage by 5%, up to 100%.

Tier 4/Level 10:



[R1] Tornado:
Cooldown: 60 seconds
Mana: 60

After 1 second, conjure a Tornado at the target location. Whenever an enemy gets in touch with it, they take 125 (4% per level) damage and get pulled back to its center if they are inside its radius of 3, or pushed back if they are outside its radius. Tornado lasts 4 seconds and can be moved at 50% of base Movement Speed.


[R2] Mana Battery:
Cooldown: 120 seconds
Mana: 60

Conjure 3 Shield Generators around Lady Vashj in a triangle shape that each connects to her with a Lightning Beam after 1 second. Each Lightning Beam restores 0.5% of Lady Vashj's maximum Mana and deals 45 (4% per level) damage to all enemies every 0.25 seconds. Additionally, each Lightning Beam connected to Lady Vashj causes Mana Shield to mitigate additional 25% of incoming damage.

Shield Generators last 4 seconds and each has 300 (4% per level) Health.


Tier 5/Level 13:


[Q] Frostfathom: Split Arrows:
Basic Attacks also target other nearby enemies that have maximum Frost stacks. Each enemy Hero hit with one Basic Attack increases the damage of the next Basic Attack by 5%.

[E] Rejuvenating Tide:
Lady Vashj restores 5% of her maximum Mana and Health over 5 seconds for each enemy Hero hit by Call of the Tides.

[Trait] Serpent Scale:
While below 25% of maximum Mana, Lady Vashj gains 10 Armor, reducing damage taken by 10%.
While below 25% of maximum Health, restoring Mana also grant 100% of amount restored as permanent Shield.


[Z] Naga's Rush:
Whenever Lady Vashj damages an enemy, reduce Slither cooldown by 1 second. After casting Slither, your next Basic Ability and Basic Attack deal 20% more damage.

Tier 6/Level 16:


[Q] Frostfathom: Shattering Arrows:
Basic Attacks deal an additional 0.5% of the target's maximum Health as damage for each Frost stack they have. This damage is increased by 100% against Rooted targets.

[W/E] Conductivity:
Each enemy Hero hit with Forked Lightning while being affected by Call of the Tides releases electrical charges at nearby enemies within 2 radius, dealing 75 (4% per level) damage to them.

[Active] Tides of Death:
Activate to spend all current Mana and regain the amount lost over 5 seconds. After 1 second of activation, two tidal waves spin around Lady Vashj, each dealing 100% of amount Mana spent as damage to enemies hit. Cooldown: 10 seconds, Radius: 5

Tier 7/ Level 20:



[R1] Naga Sea Witch:
Tornado is now Global and it deals its damage to all enemies inside its radius every 1 second.

[R2] Mana Overflow:
Each Lightning Beam connected to Lady Vashj grants her 10% increased Spell Power and now restores 100% more Mana.

[Active] Bubble Shield:
Activate to gain a Shield that equals 100% of maximum Mana for 4 seconds. Cooldown: 60 seconds.
Passive: Shields now also protect Lady Vashj's Mana.


[Z] Lightfathom:
Lady Vashj also equips herself with Lightfathom. Casting Slither causes Lady Vashj to slice all enemies in her way, dealing 125 (4% per level) damage and Shocking them for 1.5 seconds. Hitting a Shocked enemy with Forked Lightning causes it to chain one additional time to the nearest enemy.

Ending Comments:


I'd like to thank you all for reading the concept! As always, any feedback or suggestion whether about the concept core or just about better and cooler ability names is much appreciated!

Changelog:

20.06.2019: V 1.1
  • Basic Abilities:
    • [Trait D]: Mana Shield:
      • It can now be toggled on and off.
      • It has 1 second cooldown.
  • Talents:
    • Level 20:
      • [Active] Bubble Shield:
        • Activation moved from [D] button to [1-6] buttons.
13.06.2019: V 1.0:
Concept published!

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2
[-]
Challenge (8) | June 21, 2019 2:11pm
I would suggest granting a baseline way to restore mana, to synergize better with the trait. If i had to suggest, I'd put that in your W talent since as it stands is kinda bland and boring cone skillshot do damage (almost exactly like valla's multishot). So maybe say, each enemey hero hit restores X amount of mana. Otherwise if you dont take the ult that restores mana, its just a trait that exist with no supporting reason to exist.

Secondly I'd suggest making your Q a little more straight foward and clear, something along the lines of:

No Cooldown
Point and Click


Passive: Basic attacks slow enemy movement speed by 5% for 2 seconds, stacking up to 5 times.

Activate to shoot and empowered arrow at an enemy hero, rooting them for 1 second and dealing 175 (4% per level) damage. This ability requires and consumes 5 stacks of Frost Arrows



The spirit is still there but its more clear easier to use. Numbers wise, 5 auto attacks is a lot, may i suggest lowering it to something such as 3 seconds, like sylvannas's curse trait passive? 5 is a lot to get going.

Alternatively, you could just allow the ability to be used at any number of stacks but with an increasing effect/damage based on stacks for example

1 stacks-0.5 second root and 50 damage
3 stacks-1.5 second root and 150 damage
5 stacks-2.5 second root and 250 damage

Just some thoughts. I enjoyed the concept though, its similiar to mine in a lot of ways. I upvoted :)
1
[-]
Streber (1) | October 25, 2019 8:38am
Hey Challenge! much appreciated for the feedback and sorry I came back to you too late.

The Mana sustain part of her game-play is heavily put into her talents. Same with skills interactions with each other. Though I totally get your point of view. Maybe I can add the level 4 [W] talent (Static Recharge) into her base kit, solving both problems at once: Make Forked Lightning more interesting and give her baseline Mana sustain.

As for her [Q] both suggestions are very solid. Currently her Attack Speed is really fast (1.67: meaning already 5 Basic Attacks in 3 seconds). Lowering the requirement probably makes it spam-able, if she sticks to the target. [Q] talents (level 4 Attack Speed increase and level 7/13 combo talents) already give the chance to charge ability near instantly after each Basic Attack. I'll see if I can tweak more with the [Q] ability and its talents interactions and what I'll come up with.

It really means a lot you stopped by. Thank you and also thanks for the upvote ^^. I'll definitely check out yours as well!
2
[-]
Valkyr513 | June 16, 2019 3:22pm
I really like the concept!! Lady Vashj is such an iconic character in wow universe and i think you really got her essence. I also love the way you made Mana Shield because you didnt make the obvious and constructed a straight up shield, instead, you made a damage reducing aura. It changes the tasteful tho and maybe it makes the user feel like not having a trait. The changes i would suggest are:

I would put her Q in her passive and viceversa. (This is my take on your concept)
- Trait: Your basic attack mark enemies reducing AS and MS stacking up to 5 times. Activating this on an enemy with 5 stacks will root the target.
[](I would put mana shield on her W and forked lighting on her Q so it feels smoother to use)
- Mana Shield: Surround yourself with a Mana Shield. While the shield is active, 25% of the damage received will drain mana instead. This ability can be toggled on and off.

I hope you like my ideas and maybe apply them to your design. Great job!
1
[-]
Streber (1) | June 20, 2019 6:07am
Hey Valkyr513! Thanks for the feedback and the suggestions! very much appreciated and I'm really glad you liked the concept!

Swapping abilities' buttons (Trait to W, Q to Trait and W to Q) doesn't sound bad. However since it doesn't affect the concept core, I'd like to leave it to the reader's taste as they wish :)

Mana Shield has been changed to be a toggled ability, thank you and LittleMoxie for suggesting it. I explained to LittleMoxie why I didn't go for it at first. Hopefully this way would also solve the issue about the feeling of not having an actual trait!

And lastly Frost Arrows: hmm I'd like to share some of my thought process behind the ability and your suggestion:
- If we are going with your suggestion, then it needs to have a cooldown. Otherwise it can be spammed on targets with full stacks whereas the current version still requires Lady Vashj to Basic Attack her targets even if they are at full stacks.
- Even with the current version, I fear that it can be, well, spammed a bit too much especially when talented. Giving it a cooldown and making it click and point with the condition of an enemy having full stacks could be a solution to this, but would create others as well, such as changing the whole Q build and talents.
- On the other hand, Frost Arrows was intended to be one of her main damage abilities, not just a CC one, and was intended to be cast frequently with putting counter plays in mind, such as Blinds, the worst enemy of all AA heroes and more so to Lady Vashj as it denies her recharging her Q ability.
- About Skill-shot vs point and click debate, I fear making it point and click might be just too strong for what this ability currently does and perhaps it being a skill-shot could be just enough justification for its power. Right now, Lady Vashj can Root an enemy with full stacks every 3 second and can root more than one enemy when talented and comboed with E, removing the skill-shot nature of this ability would force removing some of its power as well
- My last point is about hero's difficulty. The aim was making a simple and easy hero. However the W +E combo nature might seem easy on paper but the execution might be at least medium difficulty. Perhaps we can balance that by somehow making Frost Arrow a bit simpler than the way it is now.

As you see, I'm struggling a bit with this ability :D. For now, I'm somewhat satisfied, but will definitely keep your suggestion under consideration for the next time I make full rework for her :), thank you again for sharing your thoughts about the concept!
2
[-]
LittleMoxie (1) | June 13, 2019 2:53pm
I really like the concept :D
One thing I thought about was, maybe have her trait be a Toggle, allowing her to choose when to use Mana to mitigate damage and when not to. Could be annoying when you are one Forked Lightning away from killing someone, but you take a hit and now you don't have enough :( And also that would give her some mastery, knowing when to have Mana Shield on and when not to :D
Other than that I like what I see :)
/xoxo
1
[-]
Streber (1) | June 20, 2019 5:36am
I'm really happy you liked the concept! and thanks for the feedback, much appreciated!

As I mentioned at the beginning, my aim was making a simple Lady Vashj concept that is still enjoyable, which influenced my decision of making Mana Shield a passive Trait instead of a toggled one. I tried to cover the problems you mentioned in various talents in different tiers, hoping that'd eliminate mana problems because of getting hit.

Though you and Valkyr513 are right! It does make more sense making it an active ability and would indeed give the character more mastery and the player more control over the character. I'm really glad, you decided to stop by!
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