Lady Vashj by Koetetsu

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Lady Vashj

By: Koetetsu
Last Updated: Oct 16, 2017
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Lady Vashj

Coilfang Matron

Background: Once chief among Queen Azshara's handmaidens, Vashj became one of the serpentine naga when Azshara and her followers were sent to the bottom of the sea during the Great Sundering. Ten thousand years later, Vashj answered Illidan Stormrage's call and followed him into Outland leading the Naga sworn to his service.

Hero Stats:

Health: 1560 (+4%/level)
Mana: 500 (+4%/level)
Attack Damage: 107 (+4%/level)
Attack Speed: 1
Attack Range: 5.5

Design Philosophy: A ranged assassin that can specialize to become a marksman, a potent mage or a balance of both. Vashj can fill the role of a sustained or burst damage hero according to what her team requires.

Combat Trait

1
Frostfathom
Vashj's bow enchants arrows with cold magic causing basic attacks and Hydra Shot slow enemies by 5% for 1.5 seconds stacking up to 30%.

Primary Abilities

1
Forked Lightning
Ability Key: Q
Mana Cost: 65
Cooldown: 11 seconds

Calls forth a cone of lightning to hit up to 3 enemies for 250 (+4%/level) damage.
2
Hydra Shot
Ability Key: W
Mana Cost: 50
Cooldown: 8 seconds

Fires an arrow at a target enemy that hits up to 2 additional enemies near the target for 160 (+4%/level) damage. Each enemy hero hit increases Vashj's basic attack damage by 25% for 5 seconds.
3
Tail Swipe
Ability Key: E
Mana Cost: 60
Cooldown: 13 seconds

Vasj swipes her tail at enemies knocking them back and dealing 186 (+4%/level) damage. If it hits an enemy hero, Vashj gains 20% movement speed per hero hit up to 80% movement speed for 4 seconds.

Secondary Abilities

1
Tidal Guardian
Cooldown: 45 seconds

Summons a Tube Wyrm at a target location that attacks nearby enemies for 136 (+4%/level) damage per attack. The guardian lasts until it is destroyed or a new one is summoned. The guardian has 1200 (+4%/level) health.
2
Mana Shield
(Toggled Ability)

Mana Cost: 20 per second
Cooldown: 1 second

Vashj gains 50 (+4%/level) shield points for every second the ability is active. Shields lasts for 15 seconds after the ability is deactivated.

Heroic Abilities

1
Monsoon
Ability Key: R
Mana Cost: 100
Cooldown: 100 seconds

Summons a lightning storm that follows Vashj for 10 seconds. The lightning strikes up to 3 enemies per second for 98 (+4%/level) damage. While active, Monsoon also increases Vashj's attack speed by 25% and attack range by 20%.

Upgrade: Typhoon
The lightning now hits up to 4 enemies and reduces their armor by 5 with each strike.
2
Tornado
Ability Key: R
Mana Cost: 100
Cooldown: 90 seconds

Conjures a Tornado that after a 1 second delay, travels in the targeted direction damaging and slowing enemies hit. The tornado deals 196 (+4%/level) to enemies in its vicinity and 385 (+4%/level) damage per second to enemies at its center and slows all enemies it damages by 20% for 3 seconds.

Upgrade: Cyclone

Enemies hit by the center of the tornado are thrown into the air for 1 second, becoming disabled and untargetable, and take an additional 206 (+4%/level) damage on hitting the ground.

Talents

Level 1

Frostbite Arrows (Trait - Quest): Attack enemy heroes 150 times.
Reward: At maximum slow, basic attacks against the target stun them for 0.25 seconds and deal 25% increased damage.

Shock Blast (Q - Quest): Hit 3 heroes with Forked Lightning 10 times.
Reward: Forked lightning now ignores shields and now hits an additional target.

Iron Tail (E): Hitting an enemy hero increases armor by 7 for each hero hit for 2 seconds.

Level 4

Chimaera Shot (W): Hydra shot now increases spell power instead of attack damage.

Cobra Strike (W): Hydra shot now grants 20% lifesteal for the duration of the ability.

Envenomed Arrow (W): Hydra shot deals an additional 210 (+4%/level) damage over 10 seconds and reduces healing received by 25% to the main target.

Level 7

Icy Burst (Trait): Activate your trait to gain 25% increased attack speed and double the slow effect on Frostfathom for 8 seconds. (30 second cooldown)

Static Charge (Q): Forked lightning and Monsoon Lightning places a static charge on targets, that deals an additional 87 (+4%/level) damage when they take damage and removes any ability effects on them. Does not stack.

Liquidation (E): Enemies hit deal 20% reduced damage for 3 seconds.

Level 10 (See Heroic Abilities)

Level 13

Storm Arrows (Q): Forked lightning now causes Vashj's basic attacks to deal spell damage and increases spell power by 15% for 5 seconds.

Viper Shot (W): Hydra Shot now only hits 1 target but grants the maximum damage bonus if it hits a Hero.

Serpentine Cunning (E): Each enemy hit reduces the cooldown of Forked Lightning and Hydra shot by 0.5 seconds.

Level 16

Lightning Armor (Q): Forked lightning grants 20 armor if it hits a hero for 4 seconds. Enemies attacking Vashj while the armor is active will be shocked, dealing 50 (+4%/level) damage to them.

Snake to the Face (W): Now stuns the main target for 1 second and reduces physical armor by 30 for 3 seconds.

Witch's Circlet (Passive): Allows Vashj to dodge an attack or reduce spell damage by 50% once every 8 seconds. Each time she blocks an attack, she gains 20% increased movement speed and reduces the cooldown of her basic abilities by 2 seconds.

Level 20

Typhoon (See Heroic Abilities)

Cyclone (See Heroic Abilities)

Summon Tidal Guardian (Active): Summons a Tube Wyrm at a target location that attacks nearby enemies for 136 (+4%/level) damage per attack. The guardian lasts until it is destroyed or a new one is summoned.

Mana Shield (Active/Toggle): Grants a shield equal to the amount of mana consumed. Lasts for 15 seconds after deactivating the ability.

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