Lady Vashj by spyro2002

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Lady Vashj

By: spyro2002
Last Updated: Jan 7, 2018
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Lady Vashj

The Naga Queen

Lady Vashj was born in the city of Vashj'ir, where her mother, Lestharia Vashj, was the high leader and matron. She somehow left her homeland, and came to the city of Zin-Azshari, capital of the night elves, sometime before the War of the Ancients. Once chief among Queen Azshara's handmaidens, Vashj became one of the serpentine naga when Azshara and her followers were sent to the bottom of the sea during the Great Sundering.


Lady Vashj is a ranged support who excels at supporting a single teammate through her ability to deal a constant stream spread damage, while controlling the battlefield by making enemies wet to empower her abilities.

Pros:
-Great single target healing
-Significant spread damage
-Can cope with a numbers disadvantage
-her mount lets her remain elusive

Cons:
-Squishy
-Can only heal her allies one at a time
-Depends on having enough targets to hit
-relies on a single cooldown to unlock her potential


Level 1 Stats:
Health:1511
Health Regen:3.17
Mana:500
Mana regen:3
Attack Range:5.5
Attack speed:1
Attack Damage:70
DPS
:70

Combat Trait

1
Crushing Wave
Cooldown:12 seconds
Mana:40
Send Forth a small wave that travels a short distance and then splashes in a large area. Enemies that come in contact with the wave become wet for 7 seconds.

When a crushing wave contacts an enemy who is already wet their attack speed is reduced by 25% for 2 seconds.

Whenever Lady Vashj deals ability damage to an enemy, reduce the cooldown of Crushing wave by 0.5 seconds per enemy damaged.





(whenever an ability states that it 'makes someone wet' without listing a duratiion the original 7 second duration should be assumed)

Primary Abilities

1
Forked Lightning
Cooldown:1.5 seconds
Mana:15
Zap the target enemy with lightning, dealing 41 damage or double damage if they are wet.The lightning will also bounce to nearby wet enemies, applying the same effects.
2
Frost Arrows
Cooldown:6 seconds
Mana:30
Activate to equip your Quiver with a frost arrow.You can have up to 3 equipped at a time.Each frost arrow will empower a basic attack, causing it to deal an additional 25 ability damage and splash around the target, also slowing all wet enemies hit by 20% for 2.5 seconds, stacking up to 3 times. As long as Lady Vashj has at least 1 frost arrow equipped, her attack speed is increased by 50%.

Stores 3 charges.
3
Healing Rain
Cooldown:5 seconds
Mana:60
Imbue an ally hero with healing rain for 5 seconds. Whenever Lady Vashj deals ability damage, she heals the imbued ally hero for 21 health per enemy damaged.

Secondary Abilities

1
Toggle Quiver
Cooldown:0.5 seconds

Activate to toggle your Quiver on and off.If toggled on your basic attacks will use up Frost Arrows, if toggled off they won't.








(btw sorry for awful drawing)

Heroic Abilities

1
Tornado
Cooldown:80 seconds
Mana:70
Send forth a large slow moving tornado that travels in a straight line, dealing 45 damage to enemies it contacts and knocking them back a medium distance. Once every 2 seconds, a lightning will come out of the tornado, striking an nearby enemy, prioratizing heroes, dealing them 27 damage and stunning them for 0.5 seconds.The lightning will also bounce to nearby wet enemies, applying the same effects. The tornado lasts 10 seconds and can be redirected once within its duration.
2
Water pool
Cooldown:90 seconds
Mana:70
Create a large Water pool around Lady Vashj that lasts 10 seconds and grants 15% increased move speed to all allies in it. The Water pool will make enemies in it wet.

Whenever Forked lightning is used on targets within the Water pool, it will be come electrified and deal an additional 27 damage per second to enemies within it. This effect can be stacked indefenately for the duration of the Water pool.

Special Mount

1
Naga Crawl
Cooldown:40 seconds

Activate to increase your move speed by 50% for 4 seconds, while leaving behind you a trail of water that lasts 4 seconds, dealing 15 damage per second to enemies that stand on it and makes them wet.

LEVEL 1 TALENTS

Quiver before my Arrows!(Passive):Increases the maximum number of arrows that you can have equipped from 3 to 4.
!Quest:Whenever Lady Vashj deals damages to a wet enemy with a frost arrow , her basic attack damage is permanently increased by 0.1.
!Reward:After Reaching 20 bonus attack damage, reduce the charge cooldown of Frost Arrows by 3 seconds.

Tidal Wave(Trait):When Crushing Wave contacts an enemy hero who is already wet it deals them 34 damage.
!Quest:Damage 30 heroes with Crushing Wave.
!Reward:After damaging 30 heroes, increase the cooldown reduction of Crushing wave when dealing ability damage to an enemy from 0.5 seconds to 1 second.

Closed Circuit(Q):Forked Lightning refunds 3 mana per enemy hit.
!Quest:Hit 50 wet heroes with Forked Lightning.
!Reward:Hitting a hero with Forked lightning reduces their spell power by 6% for 3 seconds, up to 30%.

LEVEL 4 TALENTS

Heavy Rainstorm(Active):Cooldown:60 seconds

Activate to immedeately heal the ally hero imbued with healing rain for 420 health.

Whenever Lady Vashj deals ability damage to an enemy, reduce the cooldown of Heavy Rainstorm by 0.5 seconds per enemy damaged.

Cloudy Weather(E):Healing rain heals for 50% more when Lady Vashj damages heroes.

Sea Witch's Enchant(E):The ally imbued with healing rain recieves 20% more healing from all sources.

LEVEL 7 TALENTS

Conductor(Q):Increases the cast range of Forked lightning by 25% and its bounce range by 100%. Heroes damaged by Forked Lightning are also marked for 4 seconds.The next time an ally hero damages a Marked target the mark is absorbed and heals the attacker for 1% of their maximum health.

Curse of the Sea Witch(Trait):Wet enemies recieve 75% less health and mana from regen globes and healing fountains.

Mana Pool(Active):Cooldown:60 seconds

Activate to create a mana pool that lasts 4 seconds. Allies that stand inside it recover 5% of their maximum Mana per second.

Whenever Lady Vashj deals ability damage to an enemy, reduce the cooldown of Mana Pool by 0.5 seconds per enemy damaged.

Charged Arrows(Passive):After using a basic ability your next basic attack deals 10% more damage and marks the target for 4 seconds.If an enemy collects 3 marks they are stunned for 0.5 seconds and the Marks are absorbed.

Stores 3 charges.
(meaning you can prime up to 3 charged arrows before you have to fire them)

LEVEL 10 TALENTS

Tornado(Heroic):Cooldown:80 seconds
Mana:70
Send forth a large slow moving tornado that travels in a straight line, dealing 45 damage to enemies it contacts and knocking them back a medium distance. Once every 2 seconds, a lightning will come out of the tornado, striking an nearby enemy, prioratizing heroes, dealing them 27 damage and stunning them for 0.5 seconds.The lightning will also bounce to nearby wet enemies, applying the same effects. The tornado lasts 10 seconds and can be redirected once within its duration.

Water pool(Heroic):Cooldown:90 seconds
Mana:70
Create a large Water pool around Lady Vashj that lasts 10 seconds and grants 15% increased move speed to all allies in it. The Water pool will make enemies in it them wet.

Whenever Forked lightning is used on targets within the Water pool, it will be come electrified and deal an additional 27 damage per second to enemies within it. This effect can be stacked indefenately for the duration of the Water pool.

LEVEL 13 TALENTS

Serpentine(Mount):Whenever Lady Vashj deals ability damage to an enemy, reduce the cooldown of Naga Crawl by 0.5 seconds per enemy damaged. Also allies that stand on the water trail that it leaves behind gain 15% increased move speed.

Wash away(Trait):Increases the attack speed reduction of Crushing Wave from 25% to 50% and its duration from 2 seconds to 3.

Mana Shield(E):Healing Rain also grants 25 spell armor for its duration, but Lady Vashj must spend Mana equal to 50% of the damage it absored.

Wind Gale(Active):Cooldown:75 seconds
Vector Targeting
Activate to unleash a gale of wind that pushes all enemies hit towards the target direction.

Whenever Lady Vashj deals ability damage to an enemy, reduce the cooldown of Wind Gale by 0.5 seconds per enemy damaged.

LEVEL 16 TALENTS

Short Curcuit(Q):For every enemy damaged by Forked Lightning reduce its cooldown by 0.1 seconds.

Passive:Forked Lightning deals 50% more damage.

Cold Shoulder(W):Frost Arrows bonus damage is increased by 300% versus slowed enemies.

Bewildered(Trait):When crushing Wave contacts enemies who are already wet it reduces their armor by 15 for 2 seconds.

LEVEL 20 TALENTS

Hurricane(Heroic)::Increase the duration of Tornado by 50%. Also if the lightnings that come out of hit a wet enemy they will be stunned for 50% longer and be dealt an additional 33 damage over 3 seconds.

Ice Skating Contest(Heroic):After damaging enemies that stand within the Water pool 10 times with frost arrows, the edges of the Water pool will freeze preventing enemies from entering or exiting it.

Cyclone(Active):Cooldown:90 seconds

Activate to create a cyclone after 1 second, that lasts 3 seconds and will suck enemy heroes that it contacts in it, placing them in Stasis. While the cyclone is active, Lady Vashj can reactivate the ability to launch all enemy heroes trapped in the cyclone towards the target direction ,freeing them from Stasis and stunning them for 0.5 seconds when they land.

Whenever Lady Vashj deals ability damage to an enemy, reduce the cooldown of Cyclone by 0.5 seconds per enemy damaged.

Shivering Cold(W):The slow of frost arrows can now stack 5 times. If an enemy has the full 5 stacks applied on them they are consumed to root them for 1.25 second.

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Challenge (8) | January 1, 2018 5:08pm
I like how you basically adapted my Vashj concept with the trait and just slightly adjusted it to be a support
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spyro2002 (6) | January 2, 2018 9:53am
Really! I'm so sorrry I had no idea I don't like copying others stuff too much, so I didn't realy look at other concepts. If this came out too similar I swear it was not intencional. :(
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