Lana'Thel by Mandorik

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Lana'Thel

By: Mandorik
Last Updated: May 3, 2020
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Lana'Thel

Blood-Queen

Lana'thel fits a melee tanky support that sacrifices her health to guarantee her allies' safety while also life stealing to maintain her own safety. With paralysis she can set up allies' hard to hit skills and her bleeding will maintain pressure on any melee that tries to engage on her. Her 1st Heroic revolves around team-wide utility and self peeling. The 2nd is a team fight disruption tool and burst self healing

Pros:
- Incite Terror can be a great to set up to other allies
- Can be a great frontliner
- Both heroics can turn the tide of a team fight:
Swarming Shadows can force a primary back line target to the front line or force a front liner to retreat
A well cast Blood Mirror can heal a lot or punish clumped enemies

Cons:
- Severely hindered by all forms of CC
- Prone to being kited
- Has a hard time healing off slippery targets
- Has a hard time AoE healing unless going for Blood Mirror

Combat Trait

1
Essence of the Blood Queen
Spell Damage heals you for 50%. This effect is reduced significantly when damaging non-Heroes and won't work on Structures. This effect cannot be reduced by Healing Reduction.
Life Stealing: 50%
Life Stealing on Non-Heroes: 8%

Type: Buff
Affects: Self

Primary Abilities

1
Pact of the Darkfallen
Transfers your Health to the target. Cannot be cast on self.
Healing: 430(+12*lvl)
Cooldown: 6 seconds
Cost: The amount healed

Type: Healing, Damage
Affects: Allies, Self
2
Incite Terror
Strike fear into the heart of the enemies in the targeted area, paralyzing them based on the distance between you and them. Dealing more than 3% of the target's maximum health cancels the effect earlier.. The further you're from, the longer they're paralyzed.
Damage: 110(+6*lvl)
Paralysis Duration: From 0.5 up to 2 seconds.
Cooldown: 10 seconds.

Type: Area of Effect, CC
Affects: Enemies

Note: This will work similarly to the Sleep effect.
3
Delirious Slash
Strikes all targets in a wide arc, enemies hit will bleed for a duration. Your basic attacks against bleeding targets deal Spell Damage. Structures cannot bleed.
Damage: 60(+3*lvl)
Bleeding Duration: 3 seconds
Cooldown: 6 seconds

Type: Area of Effect, Basic Attack Empowerment
Affects: Enemies, Self

Heroic Abilities

1
Blood MIrror
Attaches you with all near heroes: Allies will receive healing from your Combat Trait; Enemies will receive a portion of the damage you receive.
Duration on Allies: 6 seconds
Duration on Enemies: 3 seconds
Damage Transfered: 25%
Cooldown: 60 seconds
Cost: 200(+10*lvl)

Type: Area of Effect, Damage Reflection, Healing
Affects: Allies, Enemies
2
Swarming Shadows
Causes a mass of shadows to swarm the target and his furthest ally, dealing high damage every second unless they get close to each other.
Damage: 65(+4*lvl) every second
Duration: 6 seconds
Cooldown: 90 seconds
Cost: 120(+17*lvl)

Type: Point-and-click, Damaging
Affects: Enemies


Note: this effect has a maximum range so it cannot triggers on a teammate that has recently resurrected or a far away Abathur for instance.

Level 1 Talents

Level 4 Talents

Level 7 Talents

Level 10 Talents

Level 13 Talents

Level 16 Talents

Level 20 Talents

Editing

22.05.17 - Changed Incite Terror, removed health costs from all skills except Pact of the Darkfallen. Major talent overhaul. Added some Common Talent replacements
21.12.17 - Buffed several talents. Nerfed Unquenchable Thirst. Combat Trait's Icon and Tooltip changed. There Will Be Blood added,
10.07.18 - Fixed some typos, clarified some tooltips.
03.05.20 - Big changes to talents, added new functionality to the Combat Trait, added some new talents

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Xhevo | July 10, 2018 9:23pm
This is a really interesting concept, but I have a few questions about it.
Does she use any mana?
Will pact of the darkfallen always heal for the same amount regardless of her current health?
Won't enemies be in stasis when paralyzed? (you won't be able to cancel it, since they can't take damage)
Does delirous slash work like maiev's fan of knives or is it a melee cleave?
Does blood mirror heal allies for the damage YOU deal or the damage THEY deal?
Does swarming shadows have unlimited range? (I'm assuming it won't target enemies in fountain) Will it cancel mounts?
Otherwise, fantastic concept!
1
[-]
Mandorik (2) | May 3, 2020 4:14pm
Sorry for the late reply, her abilities are only cooldown based (or health based on Q), if her current health is lower than the cost it'll heal for for the maximum possible amount, even though she'll have a good amount of health regen, she won't always be able to keep herself healthy enough to engage while also healing other allies. The stasis part is a kind of a bad example, at that time Ana wasn't out, nowadays it is easier to say it works like her Sleep but with much lower range and duration. Delirious slash hits a wide cone, more like Xul's basic attacks while Cursed Strikes is up. Blood Mirror heals based off her Combat Trait so only hers. Swarming Shadows' range is a bit big but not so big as to go from a lane to another, it must be realistic possible for one target to reach the other one without mount, also not to affect an Abathur or one of the Vikings way too far to even come close to the other target.
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