Leeroy Jenkins by XxBlackLotusxX

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Leeroy Jenkins

By: XxBlackLotusxX
Last Updated: May 11, 2017
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Leeroy Jenkins

<PALS FOR LIFE>

Guys, it's Leeroy Jenkins, does he really need an introduction?

Note: all numbers are tuned assuming you are level 20 in game.

Tanky disruptive bruiser who specializes in being an *******.

Combat Trait

1
Leeroy?
Leeroy Jenkins does not have an auto attack and ignores unit collision. Any time Leeroy Jenkins moves through an enemy target he deals 450 damage, non-heroic targets take 50% less damage from Bum Rush. The damage from Leeroy? can only be triggered on the same target every 3 seconds.

Primary Abilities

1
Q: Dragon Egg
Active: 6 second cooldown: Throw a dragon egg at target location that deals 250 damage in a small area and summons a Dragon Whelp that attacks nearby enemies, prioritizing heroes.

Passive: Any time Leeroy Jenkins passes through a mercenary, boss, or heroic target he spawns a Dragon Whelp that attacks nearby enemies, prioritizing heroes.

Dragon Whelps have 650 health and deal 40 damage per second and last for 4 seconds.
2
W: Stupefying Presence
16 second cooldown: Activate to heal Leeroy Jenkins for 15% of his maximum health over 4 seconds and reduce the damage dealt by nearby targets by 20% for 3 seconds.
3
E: Bum Rush
Active: 30 second cooldown: Activate to increase movement speed by 20% for 6 seconds while moving toward nearby enemy heroes; this bonus is increased by an additional 10% while moving away from nearby allied heroes.

Passive: The cooldown of Bum Rush is reduced by 5 every time Leeroy Jenkins moves through an enemy hero. This effect can only be triggered once every 10 seconds per hero struck.

Heroic Abilities

1
R1: Time's up! Let's do this!
80 second cooldown: Activate to increase the maximize the movement speed bonus of Bum Rush regardless of hero location and gain 75 armor for the duration. Additionally, while Bum Rush is active damage dealt by Leeroy? slows targets struck by 30% for 2 seconds.
2
R2: LEEROY JENKINS!
60 second cooldown: Activate to summon 4 Dragon Whelps at an enemy heroes location and cause all active Dragon Whelps to attack the selected hero for 6 seconds. While LEEROY JENKINS! is active, all active Dragon Whelps have 25 armor.

Passive: Reduce the effectiveness of crowd control applied to Leeroy Jenkins by 25%.

Talents

Level 1:

Quest! Mob Mentality: Hit enemy heroes with 50 direct hits with Dragon Egg to increase the duration of Dragon Whelps by 2 seconds.

Quest! Hard Carry: Deal damage to enemy heroes 40 times with Leeroy? to cause it to deal an additional 50% damage over 4 seconds.

Almost Unstoppable: Every 4 seconds Leeroy Jenkins gains 1 stack of physical armor and 1 stack of spell armor. Leeroy Jenkins cannot have more than 1 stack of physical or spell armor at a time.

Level 4:

Are you ready?: Increase the damage reduction amount gained by Stupefying Presence by 5%.

Well Fed: If Stupefying Presence effects at least 3 enemy heroes Leeroy Jenkins is healed for an additional 5% of his maximum life over the duration.

Get in there!: At the end of Stupefying Presence' heal duration, Leeroy Jenkins spawns 2 health globes that can be picked up by allied heroes to heal them for 5% of their maximum life and mana. Health Globes spawned in this way can only effect a single allied hero.

Level 7:

Caustic Whelps: Dragon Whelps now slow enemies they hit by 15% for 1 second.

Group Therapy: As long as Leeroy Jenkins is benefiting from the maximum amount of movement speed from Bum Rush, nearby allies also move 15% faster for the duration.

Did he really just do that?: Bum Rush causes Leeroy Jenkins to dash forward a short distance when cast.

Level 13:

Coming Through!: You can now activate your passive to cause Leeroy? to silence the next enemy hero Leeroy Jenkins passes through for 1.5 seconds. 20 second cooldown.

What CC?: Leeroy Jenkins gains 15% movement speed for 4 seconds after being stunned, silenced, or rooted. This effect has a 15 second cooldown.

Not so smart: Activate to increase the damage Leeroy Jenkins is dealt by 25% but increase the damage you deal by 40% for 3 seconds.

Level 16:

Make the healer cry: Dragon Egg direct hits now spawn two Dragon Whelps instead of one.

/Yell: Stupefying Shout reduces healing dealt to all enemy heroes effected by 15% for 3 seconds.

Pop Cooldowns: Activate to reduce all of Leeroy Jenkin's cooldowns by 5 seconds. 90 second cooldown.

Level 20:

INVINCIBLE: Reduce the cooldown of Time's Up! Let's do this! by 30 seconds and become protected for 2 seconds after casting Bum Rush.

Over-pulling: LEEROY JENKINS! now has 2 charges with a 10 second cooldown between uses.

Looking for group: Allied heroes moving toward Leeroy Jenkins move 10% faster regardless of their location.

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