Li-Ming by ArchRanger

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Li-Ming

By: ArchRanger
Last Updated: Nov 29, 2015
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Li-Ming

Rebellious Student of Caldeum

During her time as a student, she often showed disobedience, studying the arcane arts much for herself, without guidance (or permission) from her superiors, being particularly interested in magic of time and space distortion. By the end of her training, she was able to single-handedly beat the magisters in combat. After her mentor's death, Li-Ming ventured to New Tristram, pursuing a sighting of a fallen star until falling into the Nexus where a new adventure waits.
Li-Ming is a arcane specialist that uses her magic to zone out enemies and push lanes. Her trait allows her to constantly be casting her spells, which applies light damage and various forms of crowd control.

WORK IN PROGRESS

Combat Trait

1
Arcane Power
Max Arcane: 100
Arcane Regen: 12.5/second

Fast replenishing resource that fills in 8 seconds or less. If her arcane power is completely depleted, her abilities will lock for 4 seconds (50 arcane power).

Primary Abilities

1
Q - Arcane Torrent
Cost: 20 per second (8 per second with trait)
Channeling AoE ability that allows the user to control and move the area that is being hit while being channeled. Can be channeled until Li-Ming's arcane power has been depleted.
2
W - Hydra
Cost: 40 per cast
Cooldown: 2 seconds
Summons a three-headed hydra that attacks near-by enemies, prioritizing enemy heroes followed by mercenaries and finally lane minions. The hydra attacks every half-second from each different head and lasts 6 seconds (4 attack cycles from each head). The hydra can be re-casted frequently to quickly zone out new areas or positions.
3
E - Slow Time
Cost: 70
Cooldown: 15 seconds
An AoE crowd-control that slows the movement speed of any enemies that enters the shell. Friendly units move at normal speed. The time shell lasts 3 seconds.

Heroic Abilities

1
R - Blackhole
Cost: 100
Cooldown: 80 seconds
Summons a singularity that lasts 5 seconds. The singularity has a large AoE that slowly pulls enemies towards the singularity until they are caught in the center where damage will be applied per second. Enemy heroes can attempt to escape the AoE pull by rapidly using move commands. If the hero doesn't move quick enough and gets touched by the singularity, they will be trapped for the duration of the Blackhole.
2
R - Meteor
Cost: 90
Cooldown: 60 seconds
Summons a meteor to crash down onto the map that leaves a smoldering crater for 3 seconds. Anyone caught in the initial impact will take immediate damage with a 1 second stun while anyone that traverses the crater will take moderate DoT for 2 seconds.

Talents:

Tier 1:
Charged Blast: Increases Basic Attack Damage by 10%
Power Hungry: Globes instantly refills Arcane Power. If full, reduces cooldowns by 25% for 2 seconds (does not stack with additional globes)
Astral Presence: Globes increase max Arcane Power by 2
Arcane Mines(W): Places an Arcane Mine every 4 seconds while Arcane Torrent is being channeled. Mines do light damage and slows opponents by 20% for 2 seconds

Tier 2:
Spectral Blades: Adds a cleave to basic attacks
Flame Ward(Q): Reduces damage taken while channeling Arcane Torrent and adds a small DoT
Flash of Insight: Every 5 basic attacks charges your next ability:
-Arcane Torrent/Hydra (10% increased power for 1 second)
-Slow Time (increases duration by 1 second)
Envenom

Tier 3:
Electric Hydra(W): Attacks by the Hydra now jump to a second nearby target for 50% damage
Speed Walk(E): Increases Li-Ming's movement speed by 20% within the time shell
Arcane Master(Q): Reduces Arcane Torrent cost to 16 (4 a second with Arcane Power)

Tier 4: Heroics

Tier 5:
Glass Cannon: Ability damage increased by 10%, damage taken increased by 15%
Familiar: Add a permanent familiar to Li-ming that attacks nearby heroes for 1.5% of their max HP. The attack speed of the familiar matches Li-Ming's attack speed
Sentry Serpent(W): Increases the attack range of the Hydra by 30%

Tier 6:
Freeze Frame(E): Increases the slow by 10%
Stretch Time(E): Increases the attack speed of allied heroes by 15% within the time shell
Synchronized Strike(W): All hydra heads attack the same target at the same time and gains 20% increased attack speed
Glacial Spike: Adds a stacking 5% slow onto basic attacks. Stacks up to 15% and lasts 3 seconds

Tier 7:
Meteor Shower(R): Adds two extra meteor strikes to the original impact for 30% bonus damage each and doubles the smoldering crater time to 6 seconds
Supermassive Blackhole(R): Increases the pull strength by 25%, the duration by 2 seconds, and the singularity damage by 50%
Teleport: Hero unique "Bolt of the Storm", cooldown 40 seconds
Diamond Skin: Hero unique "Hardened Shield", cooldown 50 seconds

Strategies

Li-Ming is a powerful zoning specialist. Think Gazlowe with more emphasis on CC but each still have their own strengths (Li-Ming isn't suppose to replace Gazlowe either). Li-Ming is unable to capture camps as efficient as Gazlowe due to her kit being more CC oriented than damage which makes her struggle when trying to capture any camps larger than Siege, mostly due to the hydra not able to tank damage like Gazlowe's turrents can. Where Li-ming really shines though is when pushing lanes and in the backline of team fights..

With arcane torrent and hydra, Li-ming can help her minion waves push fairly well with extremely low costs to her due to her fast replenishing mana. This means the enemy will need to match up an equally strong lane bully to help counter her strong pushes. With team fights, Slow Time is a powerful initiator to couter melee heavy comps or great for escapes when the enemy lacks any closers. Hydra is an poking mechanic that can deal great damage to targets if the enemy doesn't reposition themselves or have a strong tanky frontline to absorb the damage. Overall, she has the utility to thrive in both PvE and teamfights hopefully on the same scale as Nazeebo and Zagara.

Builds:
Li-ming has several viable builds that can be focused around zoning, basic attack, crowd control, or split-pushing.

Basic Attack Build: Charged Blast, Spectral Blades, Arcane Master, Heroic, Familiar, Glacial Spike, Diamon Skin
Zoning: Power Hungry, Flash of Insight, Electric Hydra, Meteor, Sentry Serpent, Synchronized Strike, Meteor Shower
Crowd-control: Astral Presence, Flash of Insight, Speed Walk, Blackhole, Sentry Serpent, Freeze Frame/Stretch Time, Supermassive Blackhole
Split-push: Astral Mines, Flame Ward,  Electric Hydra/Arcane Master, Meteor, Sentry Serpent, Synchronized Strike, Meteor Shower

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