Li-Ming by Delmin

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Li-Ming

By: Delmin
Last Updated: May 21, 2015
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Li-Ming

The Wizard

"If only my old masters can see me now."

Assassin (ranged or melee depending on talents)

Combat Trait

1
Arcane Power
Li-Ming uses Arcane Power instead of Mana.

Arcane Power is a fast regenerating resource that has a cap of 100 (literally the exact same way it works in Diablo 3).

Primary Abilities

1
Disintegrate
Arcane Power: 25 / Second
Channeled
No Cooldown

Fires a channeled disintegration beam, 50 (+10) damage per second.
2
Wave of Force
Arcane Power: 30
Cooldown: 10 Seconds

Deals 60 (+15) damage in a small radius around Li-Ming.
3
Teleport
Arcane Power: 20
Cooldown: 15 Seconds

Teleports a short distance away.

Heroic Abilities

1
Black Hole
Heroic Ability
Arcane Power: 30
Cooldown: 100 Seconds

Vacuums enemies in an area for 1 second, dealing 50 (+20) damage.
2
Slow Time
Arcane Power: 30
Cooldown: 80 Seconds

Creates a bubble in an area, slowing down enemies' attack speed and movement speeds by 20%. Lasts 3 seconds.

Level 1

Prodigy
Basic attacks restore 5 Arcane Power.

Spectral Blades
Basic attacks deal 50% more damage, but are now melee. Basic attacks restore 5 Arcane Power.


Static Pulse (W)
Wave of Force restores 3 Arcane Power for every enemy hit.

Level 4

Convergence (Q)
Doubles the width of Disintegrate.

Calamity (E)
Teleport causes a Wave of Force at the target location.


Astral Presence
Increases Arcane Power cap to 125.

Envenom
It's, y'know. Envenom.

Level 7

Impactful Wave (W)
Wave of Force slows enemies hit by 20% for 2 seconds.


Safe Passage (E)
Teleport reduces damage taken by 20% for 3 seconds.


Diamond Skin
45 second cooldown
Activate to shield yourself for 20% of your total health for 5 seconds.

Follow Through
It's follow through.

Level 10

See above

Level 13

Intensify (Q)
After channeling for 2 seconds, Disintegrate deals 30% more damage.

Chaos Nexus (Q)
Disintegrate fires short range beams to close range targets (prioritizes heroes), dealing 25% of Disintegrate's normal damage.

Fracture (E)
Creates a decoy after using Teleport for 3 seconds. The decoy deals 20% damage.

Spell Shield

Level 16

Arcane Attunement (W)
Enemies hit by Wave of Force are vulnerable (take 25% increased damage) for 2 seconds.

Heat Wave (W)
Wave of Force deals 60% increased damage.

Temporal Flux
Every fifth attack (third with spectral blades) against an enemy roots them for 1 second.

Blood for Blood

Level 20

Pure Power
Activate to increase ability damage by 20% for 5 seconds. 60 second cooldown.

Nexus Frenzy / Nexus Blades
Default is Nexus Frenzy. Switches to Nexus Blades if Spectral Blades is taken.

Spellsteal (R)
Black Hole reduces the damage of enemy heroes by 5% for 5 seconds. You gain 5% increased damage for every enemy hero hit by Black Hole for 5 seconds.

Stretch Time (R)
Allies inside the time warp have their attack speed and movement speed increased by 20%.

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