Lilian Voss by LoxRib

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Lilian Voss

By: LoxRib
Last Updated: Nov 27, 2025
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Lilian Voss

Shadows Master

Lilian Voss has finally made into the Nexus!
She is a well rounded hero, able to hold her ground as a solo laner, double soaker, team fighter or assassin.
Her abilities allow for extremely aggressive plays, but pay attention to miscalculations.
Will you fulfill her Vendetta?

Inspiration Lore:

During her life Lilian Voss was trained to fight the plague as a member of the Scarlet Crusade.
She studied stealth, sorcery and many martial arts just to accomplish her father, High Priest Voss, task.

After her death, she was raised as an Undead but she couldn't accept her new state.
After being captured by the Scarlet Crusade, her former friend Gebler was ordered by her father to execute Lilian as she was disowned by him.
Enraged, Lilian instantly kills her friend and begins her plan to exterminate all Scarlet Crusade members, including her own father.

Her plan towards Vendetta begins here.

Stats:

Health 2300
Mana no mana
Attack Damage 120
Unit Radius like Valeera
Basic stats and Abilities damage are roughly rounded to twice their value at lvl 20.

Combat Trait

1
Shadow Nova
Basic abilities trigger [Trait] Shadow Nova, dealing 75 damage in a small area.

The area is approximately the untalented version of Jaina's [W] Blizzard
2
Vendetta
Quest! Takedown each enemy Hero.
Reward: Unlock your ultimate ability [R] Curse of Shadows.

Primary Abilities

1
Death's Grasp
Cooldown: 9s

Unleash a shadowy wave which slowly expands in a cone-shaped area in front of the cast position.
Each enemy hit suffers 75 damage and is dragged to the cast position.

Once the wave has reached the end position, [Trait] Shadow Nova at the cast point.

The wave speed is slightly less than the Tomb of the Spider Queen Webweaver's Death Wave one.
The range is roughly the talent-less version of Gul'dan Q, while the size is slightly more than Gul'dan Q with talents.
2
Shadow Strike
Cooldown: 10s

Command your shadow to raise close to an enemy's one, charging a strike with one of your shivs.
After 1 second, your shadow finally strikes with a Basic Attack in a small area, and immediately after casts [Trait] Shadow Nova.

While your shadow is charging its strike, you can reactivate this ability to emerge from its position immediately after it strikes,
and you yourself strike for 200 damage in the same area, but placing this ability on 30s cooldown instead.

If an enemy hero is killed by any damage caused by this ability, reset its cooldown.


The shadow's strike counts as a basic attack, and is affected by talents.
The striking area is approximately the untalented version of Jaina's [W] Blizzard.
The range is similar to Nova [R] Triple Tap.
3
Cloak of Shadows
Cooldown: 18s

Enter in the shadow realm for 3 seconds, replacing your body with a shadow form and make yourself unable to attack and to be hit by direct or aoe damage.
When returning from the shadow realm, cast [Trait] Shadow Nova.

Casting any ability, or reactivating this one, end this ability effect prematurely.


You can still be hurt by damage over time effects.
The enemies can still see your movements, as you are basically controlling a shadowy body.

Heroic Abilities

1
Curse of Shadows
Cooldown: 100

[R] Mark an enemy Hero, and apply a [R] Curse upon every visible enemy Hero for 4s, which stores 15% the damage received by them.

When the [R] Curse expires from an Hero, command their shadow to rip from them, and attack the [R] Marked target for the stored damage amount.


The Curse has Global range.
Shadows released by Curse move toward the Marked target at approximately Kael'Thas [R] Phoenix attack projectile speed

Talents

note: if you are on mobile and font sizing is weird, try rotating in landscape mode

Level 1

[Trait] Dark Pressure: Increase [Trait] Shadow Nova radius and damage by 100%.

Area in between of Jaina talented [W] and Kael'thas [R] Phoenix.
[Trait] Shadow Flurry: Every 2 Basic Attacks against the same enemy Hero, cast [Trait] Shadow Nova at their location.
[Passive] Lethality: Basic Attacks against enemy Heroes increase your damage done by 20% for 3 seconds.



Level 4

[Passive] Swift Assassin: Increase your your Movement and Mount Speed by 2% for each [Trait] Vendetta stack.
[E/R] Shadowy Vial: Hitting and enemy with [E] Cloak of Shadows cast of [Trait] Shadow Nova gives the effects of Regeneration Globe.

Quest! Gather 25 Regeneration Globes
Reward: Each Regeneration Globe tick reduces the cooldown of [R] Curse of Shadows by 1s.
[Trait] Shadow Mending: [Trait] Shadow Nova heals for 50% of the damage dealt to Heroes.



Level 7

[Q] Death's Pity: [Q] Death's Grasp direct damage and its [Trait] Shadow Nova deal 50% more damage to Minions and Mercenaries.
[Q] Death's Binding: Enemies hit by [Q] Death's Grasp are slowed by 80% until the wave expires, and for 1s after.
[Q] Death's Affliction: [Q] Death's Grasp reduces enemy healing received by 25% until the wave expires, and for 1s after.



Level 10

[Q] Death's Greed: Each enemy hit by [Q] Death's Grasp reduces its cooldown by 0.4s.
[W] Take Down: The recast of this ability can be hold, to postpone both the shadow's strike and your emersion by up to 2s.
The damage of your strike is increased by up to 200%, based on extra hold time.

The strike and emersion still cannot happen before 1s since the initial cast.
[E] Shadow Assault: Every enemy Hero hit by [E] Cloak of Shadows cast of [Trait] Shadow Nova gets Basic Attacked by your shadow twice, benefiting from talents.



Level 13

[Trait] Revenge: Instantly complete [Trait] Vendetta quest.

Quest! Get revenge on the last enemy Hero that Killed you, Killing them instead.
Reward: Extend the [R] Curse duration by 1s.
Additionally, [R] Curses are released twice, once every 2.5s.

"Kill" equals "last-hitting" the target
[W] Expose Vulnerability: Teleporting with [W] Shadow Strike reduces the enemies armor by 25% for 3s.
[Passive] Fight Me, Coward!: Basic Attacks deal 20% more damage on moving targets.



Level 16

[Trait] Avenge: Instantly complete your active [Trait] Vendetta quest.

Quest! Each Allied Hero has been taken down.
Reward: When an enemy Hero kills an ally Hero, apply Avenge Hero to them, until the killed ally Hero respawns.
Killing an enemy Hero marked with Avenge Hero reduces the avenged allied Hero death timer by 20% of the base amount.

The active [Trait] Vendetta quest might be the default trait one or the level 13 talent one.
Hero is just a placeholder for whoever has been killed. "Kill" equals "last-hitting" the target.
The death timer base amount is the amount of time the Hero should spend dead, not the current amount.
[W] Shadow Shiv: The shiv wielded by your shadow during [W] Shadow Strike deals 60 damage per second in a small area around its position, lasting 4s.
Both your shivs can be affected.

Emerging from your shadow makes you wield that shiv, effectively moving its position with you.
Subsequent applications when both shivs are already under this effect, reset the timer on the former application.
[E] Shadow Dance: You can attack during the effects of [E] Cloak of Shadows.
Additionally, increase its duration by 1s.



Level 20

[Q/R] Death's Shadow: Heroes hit by [Q] Death's Grasp are afflicted by [R] Curse.
Basic attacks apply [R] Mark to the last enemy Hero hit.

A single [R] Mark can be active. Basic attacking an enemy Hero removes the [R] Mark from the previously [R] Marked Hero.
[W] Queen of Shadows: [W] Shadow Strike has Global range and can be cast on allied Heroes shadow.
[Active] Lost Hope:
Cooldown: 45s
Target an enemy Hero to have their vision greatly reduced for 4s.
If the affected Hero is taken down, the remaining duration is applied to all enemy Heroes nearby.

Can spread only once.
Spreading area is in between of Jaina talented [W] and Kael'thas [R] Phoenix.
[/columns]

More Concepts

Change Log

v2.2
  • [Trait] Shadow Explosion has been renamed to Shadow Nova
  • [W] Shadow Strike attack pattern and concept reworked
  • [E] Cloak of Shadows reduced cooldown from 20s to 18s, description updated
  • Renamed marks and curses on [E] Curse of Shadows to feel more natural.
  • Level 1 talent [Trait] Dark Pressure increased damage and size from 50% to 100%.
  • Level 1 talent [Passive] Lethality increases all damage you deal, not just of basic attacks.
  • Level 4 talent [E/R] Shadowy Vial description updated to highlight interaction with Curse of Shadows
  • Level 7 talent [Q] Death's Binding now slows instead.
  • Level 10 talent [W] Take Down description updated to reflect the new attack pattern, and icon updated.
  • Level 13 talent [Trait] Revenge description updated.
  • Level 13 talent [Passive] Dark Rush has been removed.
  • New Level 13 talent [Passive] Fight me, coward! increases basic attack damage on moving targets.
  • Level 16 talent [W] Avenge description updated.
  • Level 16 talent [W] Vendetta is served removed.
  • New Level 16 talent [W] Shadow Shiv deals damage over time in a small area.
  • Level 16 talent [E] Shadow Dance no longer reduces Cloak of Shadows cooldown, now instead increases its duration by 1s.
  • Level 20 talent [Active] Shadow Embrace renamed to Lost Hope and now spreads to other enemy Heroes on take down.
  • Fix some typos

This update tries to rework some of the less fun talents, and also clarify and polish some descriptions.
I felt her Level 1 talents were unclear and unbalanced, now Dark Pressure and Lethality should align more in power with Shadow Flurry.
Her [W] Shadow Strike also needed some more interactions, benefiting also from Lethality.
The new talent Fight Me, Coward! should pose a tough choice to make when fighting her, essentially behaving as a soft crowd control in her favor.
Lastly I feel her active Shadow Embrace was a bit bland, missing any choice on when to apply it.
It should now be more fun, to reward a more calculated application, and punish being too eager.


v2.1
  • Level 1 talent [Trait] Shadow Flurry activates every 2 auto attacks instead of every each one
  • Level 4 talent [E] Swift Assassin increases both movement and mount speed, without the need for basic attacks, but cap at 10%
  • Level 4 talent [E] Shadowy Vial requires an enemy Hero to be hit, and has been merged with Level 13 [E] Dark Rush: requiring a quest.
  • Level 7 talent [Q] Death's Pity replaces [Q] Death's Reach
  • Level 7 talent [Q] Death's Binding adds a root after the initial pull
  • Level 7 talent [Q] Death's Affliction now instead reduces healing received during and after the initial pull
  • Level 13 talent [Trait] Avenge is swapped with Level 16 [Trait] Revenge to better adapt with the changes
  • Moved Level 13 talent [Trait] Revenge now releases only twice, at half point and end of the mark.
  • Level 13 talent [W] Expose Vulnerability always reduces armor.
  • Moved Level 16 talent [Trait] Avenge now better reflects its name, no longer slowing but reducing killed allied hero death timers
  • New Level 20 talent [Active] Shadow Embrace
  • Removed Level 20 talent [Active] Relentless for overlapping mechanic with Level 16 talent [E] Shadow Dance.
  • Update some descriptions to be clearer

This update focuses on strengthening her laning capability, adding some new funner talents, removing some unfun ones and allowing more customization when picking talents.

[Trait] Shadow Flurry procced too many times with [E] Shadow Assault, but keeps the intended functionality
[E] Shadowy Vial adds interaction to the talent and merges with the logical choice of reduced [R] cooldown
[Q] Death's Reach was too safe and unfun of a talent pick, while the other choices were not rewarding enough
[R] Revenge frequent mark releases translates to more consistent damage at the cost of less burst. This change aims at restoring some burst damage
[R] Avenge wasn't interesting enough
[Active] Shadow Embrace fits with her aesthetic, while the old [E] Relentless was overlapping with [E] Shadow Dance.


v2
  • Rework

I felt her potential gameplay would have benefited from a more strategic usage of her abilities, greatly rewarding for good execution but punishing for misplays.
Her [W] Shadow Strike now allows for extremely fast rotation when executing enemy heroes, making her a good laner and a finisher aswell.
Her [E] Cloak of Shadows allows for perfect repositions, both aggressively and defensively, but be careful when you decide to use it.
Her [Q] Death's Grasp maintains the wave management focus, but the slow movement combined with the level 7 talent makes it a great zoning tool.

Her talents should allow for more customization, allowing for more single target damage build, team fight capabilities or splitpushing power while still being able to contribute across the map




v1.3
  • Minor talents and abilities description edited
  • Level 20 Heroics Upgrades are removed.

v1.2
  • Level 7 talent [W] Shadowy Assault not hits the original cast target instead of a specific position.
  • Level 16 talent [Q] Plague deals its bonus damage in 2 seconds instead of 3
  • Level 20 talnet [W] Dismantle has been replaced with [W] Cascade.
  • [R1] Shadow Choke has been reworked. Now it silences a target and all basic attack trigger a shadow to basic attack the target. Its level 20 upgrade hits all enemies in an area.
  • [R2] Codex of the Crusade has been reworked. Now it stores damage on targets marked and releases it to heal and deal damage. Its level 20 upgrade affects all enemy units.
I thought both her heroics needed a rework, as they were counter intuitive. Now they bring some different opportunities and feel much more powerful. Minor changes help to fit better her play style

v1.1
  • Health increased from 1300 to 1500
  • Decreased Phisical Damage done and Basic Attack Speed bonus gained from Vendetta stacks from half to 40% of her stacks
  • [Trait] Shadow Explosion effect has been simplified, now it behave as an Area Of Effect spell
  • Fixed some wrong descriptions details
  • Updated [W] Shadow Strike description to correctly describe its "jump-onto-target" nature
  • Updated level 1 talent [Trait] Well Rounded Assassin description
With this update I tried to make some ambiguous talent description easier to understand to all. Some minor changes in her talent and abilities kit focus on making her Auto Attack Build less effective and more in line with the other ones. I have addressed this nerf with a little buff to her total health.
I am currently trying to rework her Shadow Choke [R1] ultimate and most of her level 20 talents


v1.0
  • Lilian Released
  • Lilian no longer has mana as a resource
  • Removed all Mana Cost from abilities.
  • Updated her level 1 talent [Passive] Well Rounded Assassin to stack with her trait instead of gathering regen globes.
  • Level 1 talent [Passive] Well Rounded Assassin icon has been updated to fit its description
  • [R2] Codex of the Crusade Icon Updated
  • Lore and Introduction added
  • Added the More Concepts Section featuring other concepts.
I think her gameplay might be highly affected by mana which would run low very quickly. The regen globe talent was updated to fit her trait and permit a more dynamic talent build other than the pushing one

v0.3
  • [E] Shadow Projection Cooldown Beetween Charges has been raised to 2 seconds instead of 1
  • Level 13 talent [Passive] Echo of Shadows the second cast of Shadow Explosion now deals 75% damage
  • Fixed level 4 talent [Q] Death's Reach description. Now it correctly shows Mana Cost and Cooldown reduction
  • Increased level 16 talent [Q] Plague damage over time to 40%
  • Level 1 talent [Passive] Sinister Strike bonus damage is increased to 5% and also increase your attack speed by the same amount but only activates when hitting enemy Heroes.
  • The lilian copy of evel 16 talent [Q] Shadowy Emersion now deals 75% damage
This Lilian adjustment focuses on reducing her damage potential on Shadow Projection build and buffing some of her other options, but still sticking with her fast gameplay and continous damage

v0.2
  • Added Trait: Shadow Explosion
  • Shadow Explosion now helps with Talents and Abilities Readability
  • Spells and Talents icons updated

v0.1
  • Stats Updated
  • Spells and Talents icons updated
  • Change Log Released

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