Lilith by MrBr0s

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Lilith

By: MrBr0s
Last Updated: Jul 8, 2023
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Lilith

Daughter of Hatred

A Melee Assassin with large, sweeping Abilities that generates and interacts with offensive and helpful Orbs.

Health: 1900
Mana: 500
Attack Damage: 140
Attack Speed: 0.90
Attack Range: 1.5
Unit Radius: 0.875

Combat Trait

1
Bond of Hatred (D)
Trait
Cooldown: 22 seconds


Activate to cause Lilith's next Ability to mark the first enemy Hero hit for 7 seconds. Every 2nd Basic Attack against any enemy also deals 70 Spell damage to the marked Hero and causes them to drop a Blood Orb.

Lilith can walk over Blood Orbs to collect them and Heal for 100 Health. Blood Orbs last up to 12 seconds.

Cast time: Instant
Unit radius (Blood Orb): 0.75


Notes:
- Blood Orbs are visible to allied and enemy Heroes.
- If 2 enemy Heroes are hit at the same time, Bond of Hatred is applied to the closest one.

Primary Abilities

1
Lacerate (Q)
Mana: 30
Cooldown: 6 seconds


Slash in a large arc dealing 120 damage. Lacerate's edge deals an additional 60 damage, and generates a Blood Orb when hitting enemy Heroes.

Lacerate can be reactivated once while on cooldown to deal 40 damage to Heroes that were hit by its main cast, increased by up to 200% the closer they are to Lilith. This also costs 30 Mana.

Cast time: Instant
Animation time: 0.375 seconds
Radius: 5.0
Edge inner radius: 3.5
Arc: 160 degrees
Reactivation maximum damage threshold radius: 1.75
Reactivation minimum damage threshold radius: 6.0


Notes:
- Reactivation damage scales linearly with proximity to each target.
2
Ruthless Funnel (W)
Mana: 60
Cooldown: 14 seconds


Lilith flaps her wings to pull in nearby enemies and Orbs after 0.75 seconds. Enemies take 60 damage and are Slowed by 30%, decaying over 2.5 seconds. Enemy Heroes are pulled at 50% effectiveness.

Cast time: 0.75 seconds (included in description)
Area of effect: Circle
Radius: 6.5
Knockback distance: 4.5 (2.25 vs Heroes)
Knockback speed: 20


Notes:
- Ruthless Funnel will never pull enemies or Orbs closer than 1.5 units from the edge of Lilith's hitbox. This makes sure she still has to move a little to collect Orbs/collide with enemies.
3
Infernal Claw (E)
Mana: 60
Cooldown: 11 seconds


Create 3 parallel pillars of lightning that travel in a chosen direction from the target point after 0.375 seconds, each dealing 110 damage.

Hitting a Blood Orb with Infernal Claw converts it into an Infernal Orb that deals 45 damage every 0.5 seconds to enemies that touch it. Infernal Orbs last 6 seconds.

Cast time: 0.125 seconds
Targeting: Vector
Targeting range: 5.5
Pillar path length: 9.0
Pillar area of effect: Circle
Pillar radius: 1.25
Distance between the pillars's hitboxes: 1.75 (3.75 center to center)
Missile speed: 20
Unit radius (Infernal Orb): 1.375


Notes:
- Targeting works similarly to Alarak's Telekinesis, Ragnaros' Living Meteor, etc.
- Pillars start moving after a 0.375-second delay (included in description).
- Infernal Orbs cannot be collected for healing.

Heroic Abilities

1
Hellrazer (R)
Mana: 80
Cooldown: 70 seconds


Jump back and channel for up to 3 seconds, gaining 50 Armor. While channeling, Lilith sends forward 3 waves of spikes over 3 seconds, each dealing 180 damage. The size and range of each subsequent wave is increased by 66.6%.

Cast time: Instant
Wave range: 8.0
Wave width: 3.5
Wave length: 1.0
Missile speed: 15
Jump distance: 4.0
Jump speed: 18


Notes:
- Hallrazer cannot be redirected once cast; all 3 waves are sent in the same direction.
- The 1st wave appears after 1 second of channeling, and the 3rd wave when channeling ends.
- Due to the bonus to each subsequent wave, the 3rd wave has a width of 8.162 and a range of 18.656.
- If Hellrazer is interrupted during the jump (before channeling starts), it is put on a 10-second cooldown.
2
Blood Blisters (R)
Mana: 80
Cooldown: 80 seconds


After 0.5 seconds, turn all active Blood Orbs into Blood Blisters with 700 Health for 4 seconds. Blood Blisters explode when they expire, healing Lilith for 40 and dealing 50 damage to all enemies. The explosions' effects are increased by up to 200% the closer targets are to each Blood Blister.

Cast time: 0.5 seconds (included in description)
Explosion radius: Global
Maximum damage threshold radius: 4.0
Minimum damage threshold radius: 25.0
Unit radius (Blood Blister): 1.5


Notes:
- Deals damage to every enemy on the battlefield, including Structures and currently hostile Monsters and Mercenaries.
- Each Blood Blister's explosion is independent from others and each instance of damage/healing would be calculated for every possible target.
- Damage to enemies and healing to Lilith scales linearly with proximity to each Blood Blister, e.g., +200% at 4.0 and closer, +100% at 14.5, and +0% at 25.0 and further.
- Blood Blisters count as units that block pathing.

Talents


Level 1

Seeds of Hatred


Gathering a Blood Orb deals 50 damage to nearby enemy Heroes.

!Quest: Collecting Blood Orbs or converting them into Infernal Orbs permanently increases Infernal Orb's damage per second by 1.

!Reward: After collecting or converting 40 Blood Orbs, nearby Infernal Orbs heal Lilith for 20 Health per second.

!Reward: After collecting or converting 80 Blood Orbs, increase the rate at which Infernal Orbs deal damage and heal by 30%.

Phantom Pain


If it hits an enemy Hero, Lacerate heals Lilith for 200 Health and deals 30 damage per second to Lilith and all enemy Heroes hit for 6 seconds or until it is reactivated.

Demonic Presence


Increase Ruthless Funnel's damage by 150%. Ruthless Funnel increases Lilith's Spell Power by 10% per enemy Hero hit for 6 seconds, and its effectiveness at pulling Heroes is increased to 75%.


Level 4

In Her Shadow


Ruthless Funnel reduces the Spell Power of enemies it pulls by 25% for 4 seconds, and its Slow is increased to 40% and no longer decays.

Passive: Lilith takes 10% less damage from Slowed or Rooted enemies.

Blood is the Key


Lacerate generates a Blood Orb from all enemy Heroes hit, but the healing from Blood Orbs is reduced by 30%. While under 50% Health, the healing from Blood Orbs is increased by 40% instead, or by 100% while under 30% Health.

Unstable Conduit


Remaining in contact with an Infernal Orb grants Lilith 30% Attack Speed, 30 Armor and 25% Movement Speed. These bonuses decay over 3 seconds when no longer in contact with an Infernal Orb.


Level 7

Mother's Embrace


Collecting Blood Orbs regenerates 2% of Maximum Mana to Lilith and nearby allies and causes her Basic Ability cooldowns to recharge 15% faster for 4 seconds. This effect can stack up to 4 times and is refreshed when gaining a stack.

Heartseeker


Lilith dashes a short distance when reactivating Lacerate before dealing damage. If she collides with an enemy Hero, their Armor is reduced by 20 for 4 seconds and the cooldown of Bond of Hatred is reduced by 6 seconds.

Dash distance: 3.0
Dash speed: 18

Lightning Strikes Twice


Reduce the distance between Infernal Claw's pillars by 30%. Hitting an enemy Hero at least twice with the same Infernal Claw deals an additional 90 damage and reduces Infernal Claw's cooldown by 5 seconds.

Infernal Claw's cooldown can be reduced once per cast.


Level 13

Perpetual Torment


Increase the range of Lilith's Basic Abilities by 15%, and her Basic Attack range by 1. Enemy Heroes are Rooted for 0.5 seconds whenever a Blood Orb is generated from them.

Restless Funnel


Lilith becomes Unstoppable while casting Ruthless Funnel. If Ruthless Funnel prevents a Stun or Root, its cooldown is reduced by 4 seconds.

By Three They Come


Every 3rd Blood Orb converted into an Infernal Orb heals Lilith before its conversion and grants her 3 charges of Block, gaining 50% Physical Armor against the next 3 Hero Basic Attacks, stacking up to 6 times.


Level 16

Nemesis


Increase the duration of Bond of Hatred by 2 seconds. Bond of Hatred increases the damage Lilith and the target deal to each other by 10%. While it is active, Lilith's damage bonus is increased by 8% whenever she collects a Blood Orb, and by 12% whenever she creates an Infernal Orb, up to 100%.

Thirst for Power


When damaging Heroes, Lacerate deals additional damage equal to 2.5% of their Maximum Health, increased to 5% if it hits them with its edge. 25% of this damage is added to Lilith's Basic Attacks as bonus Spell damage for 4 seconds.

Electric Lance


Infernal Orbs gain a rotating lightning beam that revolves every 2 seconds, dealing 90 damage to enemies it touches.

Notes:
- Electric Lance can deal damage to the same target once per rotation.


Level 20

Uber Spikes


Hellrazer's waves travel back to Lilith when they reach their destination, dealing 50% of normal damage and knocking enemy Heroes towards her. Additionally, Lilith becomes Unstoppable for the last 1.5 seconds of channeling Hellrazer.

Knockback distance: 3.5
Knockback speed: 15

Roiling Blood


Blood Blisters turns Infernal Orbs into Infernal Blisters that always have maximum healing and damage regardless of distance. Reduce the cooldown of Blood Blisters by 10 seconds whenever a Blood Blister explodes, or by 15 seconds for Infernal Blisters.

Unrelenting Spite


Increase the active duration of Bond of Hatred by 0.5 seconds every time the target takes Spell Damage from any of Lilith's other Abilities or Talents. Bond of Hatred can affect multiple Heroes at once.

Hellfire


Lacerate's edge and Infernal Claw's pillars leave behind a trail of hellfire for 4 seconds that burns enemies every 0.5 seconds, dealing 45 damage and reducing their Armor by 5, up to 30, for 4 seconds.

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