The damage
Blood Ritual can deal up to 400 damage in a
single hit, making it one of the strongest basic abilities in the game. However, in spite of this quality, the move is one of extreme risk versus reward, and requires planning and foresight on the part of Lilith if she wants to get much value out of it. If you just throw the ability out and hit someone, the most you can hope for is to stall an objective. The 66 damage done by the impact is pitiful.
However, basic attacking (or using Q on) a target inflicted by Blood Ritual will deal a guaranteed 107 spell damage to the target, which is also not particularly high, but for every second the player waits before landing that follow up hit, the damage increased by 77, rapidly stacking up to 107+308 damage, for a powerful coup de grâce of 415 damage! Since she also heals for the damage dealt, one could consider the value
doubled! This is a lot of damage, which she is theoretically able to perform every 6.25 seconds, but only if she avoids striking the target for a full 4 seconds.
The Range
Blood Ritual is a move with incredible range and speed, albeit with a thin hitbox. And, as an ability that can rebound off walls, it can be used to hit foes in some very cheeky spots. An example of the move's range and flexibility would be the below image:
Lilith can hit foes from a very long way away, but unless she follows up, this amounts to little more than a 67 damage poke with a 10 second cooldown.
The cooldown
This ability features a very unusual mechanic in that its cooldown is technically only 2 seconds. If you miss the initial skillshot, then the cooldown is 2 seconds (plus the amount of time it took for the skillshot to resolve). If you hit a hero, but that hero avoids being hit by Lilith, then the cooldown becomes 10 seconds, leaving Lilith without her main source of sustain and burst damage. This opens up the door to some counterplay.
The main reason for balancing her like this is to reduce how much 'feast or famine' is inherent to the character, while also making sure there's some counterplay to her beyond "stay away if she hits you with the needle". Remember that Lilith has fairly low health, so the 2+ seconds wasted with her needle not being embedded in a target is time she's not preparing her next sacrifice.
The strategy (and the counterplay)
In terms of gameplan, you really want to use this
strategically. This character is very aggressive, and tends to be single-target. But since this move's value is heavily tied to waiting the full 4 seconds, it's advised you
don't use it on the target you intend to basic attack. To best use this move, one should think about what they want to accomplish.
- Do you use Blood Ritual on the tank, since they usually put themselves in harms way, letting it build up while you focus on their allies?
- Do you put it on a squishy backliner to scare them off with a scary amount of burst damage?
- Or do you simply throw it onto your main target every time it's off cooldown for a small amount of extra sustain?
If you're hit by this move, just try to remember that Lilith can't do much to you unless she can actually get close. Her mobility relies on there being targets nearby for her to jump between, so standing out in the open is a good option. Alternatively, you can choose to get up close to her, forcing her to pop the needle early, forcing her to attack you early and preventing her from benefitting from a number of talents that proc off of using Blood Ritual at maximum power.
If you're a tough hero like Stitches or Muradin, consider standing in the way of the needle when it's in flight, to protect a more vulnerable ally.
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