Lilith by JLE1138

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Lilith

By: JLE1138
Last Updated: Oct 8, 2026
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Lilith

The Mother of Sanctuary

Lilith, the Mother of Sanctuary and Daughter of Hatred, is the offspring of the Prime Evil Mephisto. Before Elias can summon her back to Sanctuary, Lilith finds herself in the Nexus, where she seeks to draw its Heroes to her cause, the key to their hearts the Sin she plants there...

Health: 1525 (+4%)| Regen: 3.1771 (+4%)
Mana: 500
Attack Speed: 1.00 per second | Attack Damage: 72 (+4%) | Attack Range: 5.5

Credit to Denis Vainknot on Artstation! Really fits the splashscreen artstyle!


Lilith is a Healer who excels at enabling allied Heroes to remain aggressive for extended periods of time. Unlike many Healers, her strongest healing isn't immediately available; it becomes more effective as her allies keep fighting and generate Sin. While she has consistent healing through Blood Petals, Lilith is strongest when her team stays committed to a fight rather than disengaging.

Much of Lilith's kit revolves around Sin, a temporary resource placed on allied Heroes. While affected, allies generate additional Sin by damaging enemy Heroes, and higher Sin increases the effectiveness of Lilith's main heal, Beautiful in Sin, and many of her talent options. Blood Petals, spawned through her W, Petal Pustule, or through her teleport, Rush of Blood, provide another way to sustain her allies, letting Lilith create healing zones that gradually increase the Sin of those who collect them and help allies start stacking.

Lilith's main priority is deciding when her allies should keep fighting and when they need protection from the consequences of doing so. Her trait, Mother's Embrace, allows her to completely protect an allied Hero from danger, either rescuing them from an enemy attack or can use her teleport, Rush of Blood, to carry them directly into the enemy team to initiate. Her goal is to encourage her allies to stay aggressive long enough to build Sin, sustain them while they do so, and use Mother's Embrace to either save them when that aggression becomes dangerous or create an opportunity to engage safely.


+ Strengths


+ Excellent sustained healing in prolonged teamfights.
+ Exceptional ally rescue, repositioning and initiation.
+ Empowers aggressive allied Heroes.

- Weaknesses


- Fragile when caught without cooldowns.
- Relies on allies buffing themselves.
- Limited crowd control and burst healing.

Combat Trait

1
Mother's Embrace (Trait)
Active:
Cooldown: 70 seconds

Lilith flies a short distance to a target allied Hero and wraps them with her wings in a protective shield, placing them both in Stasis. Both herself and her target gain Invulnerability for up to 3 seconds. Can be reactivated to end the effect early.

During Mother's Embrace, Lilith is able to use Rush of Blood, taking the Invulnerable ally with her, and ending the effect.

Primary Abilities

1
Beautiful in Sin (Q)
Cost: 40 Mana
Cooldown: 8 seconds

Heal an allied Hero for 160 (+4% per level) and grant them and Lilith 5 stacks of Sin. After 3 seconds, all allied Heroes near Lilith heal for 18 (+4% per level) per stack of Sin they have.



Sin: Allied Heroes affected by Sin gain 2 additional stacks when they damage an enemy Hero, up to a maximum of 20. This can occur once every 0.5 seconds. Sin lasts for 6 seconds, and its duration is not reset on additional applications.
2
Petal Pustule (W)
Cost: 40 Mana
Cooldown: 11 seconds

After 0.25 seconds, launch a pulsing projectile forwards. Reactivating this ability causes the projectile to detonate, dealing 205 (+4% per level) damage over 4 seconds to nearby enemies and leaving behind a Petal Pustule for up to 5 seconds.

Every second, Pustules launch a Blood Petal towards the lowest-health nearby allied Hero. The Petals last for up to 5 seconds and are consumed by allied Heroes who walk over them, healing them for 112 (+4% per level) over 4 seconds and granting 1 stack of Sin. Blood Petal healing does not stack, with each additional Petal consumed increasing the heal duration by 3 seconds, up to a maximum of 9 seconds.
3
Rush of Blood (E)
Cost: 50 Mana
Cooldown: 14 seconds

Transform into a bolt of blood, which dashes quickly in the target direction, leaving a trail of 3 Blood Petal in your wake. The Petals are consumed by allied Heroes who walk over them, healing them for 112 (+4% per level) over 4 seconds and granting 1 stack of Sin. Blood Petal healing does not stack, with each additional Petal consumed increasing the heal duration by 3 seconds, up to a maximum of 9 seconds.

Petals left from Rush of Blood expire when this ability is cast again.

Secondary Abilities

1
Blood of the Willing (Active)
Added by Level 20 Talent: Blood of the Willing

Cooldown: 50 seconds

Active: Activate to remove all stacks of Sin from Lilith and nearby allied Heroes, and prevent them from gaining additional Sin for 6 seconds. For each stack removed, increase Lilith's Basic Attack speed by 1% for 6 seconds. Kills reset this effect's duration.

Heroic Abilities

1
Break the Chains (R1)
Cost: 70 Mana
Cooldown: 60 seconds

Speak to the minds of your allies and free the shackles of all nearby allied Heroes, granting them Unstoppable for 0.75 seconds. For the next 5 seconds, while allies stay near to Lilith, Sin stacks do not expire, and allies gain a stack of Sin every second.

While this ability is active, Lilith gains 15% Movement Speed and can pass through other units.
2
Hatred's Heart (R2)
Cost: 80 Mana
Cooldown: 100 seconds

Fly a short distance to thrust forward a dagger of bone and banish the first enemy Hero you hit to the Void. Banished Heroes are placed in Time Stop for up to 8 seconds.

While banished, three runes appear on the floor in a triangular pattern around the banished Hero. Enemy Heroes can cancel the Time Stop early by walking over all three runes, consuming them but taking 10% of their Maximum Health as damage on contact.

Talents




(Q) Original Sin

(❢) Quest: Cast Beautiful in Sin on allies whilst they have maximum Sin.

(?) Reward: After healing 5 Heroes with maximum Sin, Beautiful in Sin grants 3 additional Sin.

(?) Reward: After healing 10 more Heroes with maximum Sin, increase the duration of Sin by 2 seconds.
(Trait) In My Shadow

Increase the range of Mother's Embrace by 20%. Mother's Embrace now grants Lilith and her target 10 Sin on expiry.
(Passive) Tainted Love

Blood Petals instantly heal for 54 (+4% per level) when consumed and generate 1 additional Sin.



(Q) Salvation Lies in You

Casting Beautiful in Sin causes the target allied Hero to Evade the next 2 Heroic Basic Attacks within 6 seconds. If they have 10 or more Sin when Beautiful in Sin is cast, they Evade the next 3 Heroic Basic Attacks instead.
(E/Trait) Fabric of the Cosmos

Casting Mother's Embrace sets the cooldown of Rush of Blood to 1 second.

(❢) Quest: Collect 50 Blood Petals, including those consumed by your allies.

(?) Reward: Casting Rush of Blood grants Lilith 50% Movement Speed that rapidly decays over 2.5 seconds. If casting Rush of Blood during Mother's Embrace, the allied Hero gains this affect too.
(Passive) Heart's Desire

Lilith's Basic Attack range is increased by 1.5. Basic Attacks now heal the lowest-health allied Hero with Sin within 7 range for 7 (+4% per level) for each stack of Sin they have.



(Q) By Three They Come

When cast, Beautiful in Sin's healing from Sin is instead applied to nearby allied Heroes once per second for 3 seconds. Each heal is 40% as effective.
(W) The First of Many

Petal Pustule gains an additional charge with a 2-second cooldown between uses.

Petal Pustule's projectile now returns back to Lilith even if detonated early. Enemy Heroes that make contact with the projectile take 52 (+4% per level) damage per second.
(Trait) Take Sanctuary

Increase Mother's Embrace's duration by 1 second. Upon entering Mother's Embrace, cast an untalented Beautiful in Sin on the lowest Health allied Hero within range. Cast it again when Mother's Embrace ends.



(R1) Break the Chains

Speak to the minds of your allies and free the shackles of all nearby allied Heroes, granting them Unstoppable for 0.75 seconds. For the next 5 seconds, while allies stay near to Lilith, Sin does not expire, and allies gain a stack of Sin every second.

While this ability is active, Lilith gains 15% Movement Speed and can pass through other units.
(R2) Hatred's Heart

Fly a short distance to thrust forward a dagger of bone and banish the first enemy Hero you hit to the Void. Banished Heroes are placed in Time Stop for up to 6 seconds.

While banished, three runes appear on the floor in a triangular pattern around the banished Hero. Enemy Heroes can cancel the Time Stop early by walking over the runes, consuming them but taking 10% of their Maximum Health as damage on contact.



(E) Blood is the Key

Rush of Blood spawns a Petal Pustule at Lilith's arrival location. Enemies that come into contact with Lilith during Rush of Blood deal 30% less damage for 4 seconds.
(Trait) Mother Knows Best

For the first 2 seconds after using Mother's Embrace, Lilith can teleport a short distance to an additional target and Mother's Embrace them, resetting its duration. When the effect ends, both allied Heroes are released. When using Mother's Embrace this way, increase its cooldown by 30 seconds.
(Passive) Daughter of Hatred

Blood Petals reduce Basic Ability cooldowns of Heroes that consume them by 0.2 seconds.



(Q) Master Your Fear

Casting Beautiful in Sin grants an ally 1% Basic Attack Speed and 1 Armour for each stack of Sin they have. This effect lasts until Sin expires.
(E) Sever the Bond

After using Rush of Blood, Lilith's Basic Attacks set their target alight, dealing an additional 52 (+4% per level) damage over 3 seconds. If Lilith has any Sin, these Basic Attacks also heal her for 50% of the damage dealt.
(Trait) The Weak Fend for Themselves

On Mother's Embrace's expiry, Lilith pulses a shockwave of damage outwards to nearby enemies, dealing 282 (+4% per level) damage and reducing Armour by 15 for 3 seconds.

Mother's Embrace's cooldown is reduced by 5 seconds for each enemy Hero hit by this effect.



(R1) Who You Were Meant to Be

Break the Chains now immediately grants nearby allied Heroes 5 Sin. The first time an allied Hero reaches 20 Sin during Break the Chains, they become Unstoppable for 1.5 seconds.
(Passive) Hail Lilith

(❢) Quest: Generate 1000 Sin, including Sin generated by you and your allies so far.

(?) Reward: Increase maximum Sin stacks to 30. Blood Petals now grant 5 Sin and increase Sin's duration by 2 seconds, up to a maximum of 6 additional seconds.
(Passive) Seduce

Every 6th Basic Attack within 10 seconds against the same Hero Mind Controls them for 1 second. Mind-controlled Heroes are Silenced, Slowed by 30%, and are forced to walk towards Lilith. This effect can only occur every 30 seconds per Hero.
(Active) Blood of the Willing

Cooldown: 50 seconds

Active: Activate to remove all stacks of Sin from Lilith and nearby allied Heroes, and prevent them from gaining additional Sin for 6 seconds. For each stack removed, increase Lilith's Basic Attack speed by 1% for 6 seconds. Kills reset this effect's duration.

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