Linaria by DiabloHunter

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Linaria

By: DiabloHunter
Last Updated: Sep 1, 2026
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Linaria

The Chosen - will add talents soon I just want to see first impressions

A highly gifted Priest of Rathma, Linaria was taken as an apprentice by Master Ordan due to her rare ability to perceive the unseeable dead. Decades of harsh training in the subterranean Necropolis completely stripped away her emotions and bleached her hair white. Cold, analytical, and completely dedicated to preserving "The Balance," Linaria wields absolute command over blood, bone, and death, eventually marching to New Tristram to investigate the fallen star. 

Statistics:

Maximum Health: 2100+4% per level
Resource: Essence
Maximum Essence: 100
Basic Attack Speed: 1 per second
Basic Attack: attacks in a 6 range 2 width line dealing 183 +4% per level damage to all enemies in that line centred on the basic attack target

Combat Trait

1
Grace of Inarius
Bone Armour: Every 2 seconds, gain and give a stacking effect of Bone Armour up to 6 times, a stacking effect of 5% maximum health as a shield to yourself and nearby allies, up to 30% maximum health as a shield.

Bone Storm: 60 second cooldown, decreased by 1 per corpse consumed. Activate to shoot basic attacks at all enemy heroes every 0.5 seconds for 2 seconds, but doesn't pierce enemies

Linaria uses Essence instead of Mana, generate 10 essence per enemy hit by basic attacks, doubled for heroes.

Also, all of Linaria's abilities have a passive effect, designed to work like diablo 3 runes.

Consumed Corpses by devouring them reduce Linaria's cooldowns by 1

Primary Abilities

1
Decrepify
Curse a 5x5 square after a 1 second delay slowing enemy heroes Movement and Attack Speed by 30% and reducing their damage dealt by 10% for 3 seconds

Cooldown 15 seconds Essence 0 Range 8

Passive: Opportunist - Every enemy cursed gives 5% movement speed, doubled for heroes, up to 30% more movement speed - while benefitting from this bonus, Linaria can move through enemy units, but enemy units cannot move through her.
2
Devour
Curse a 5x5 square after a 1 second delay, dealing 281 spell damage +4% per level, healing for 50% of damage dealt and consuming corpses in the area. Enemies slain in Devouring Aura's radius spawn corpses that can be consumed.

Cooldown 15 seconds, Essence 40. Range 8


Passive: Devouring aura - consumes 5 corpses maximum every second in an 8 range radius around Linaria, healing the allies in this area for 10% of their missing health over 2 seconds and 20% of their maximum resource over 2 seconds. The corpses consumed by this give the same effect to allies in this aura
3
Frailty
Curse enemies in a 5x5 square, reducing their armour by 25 and marking them for death, enemies marked for death take 50% of damage Linaria and her allies do with abilities

Cooldown 15 seconds Essence 50 Range 8

Passive: Aura of Frailty - Passively reduce armour by 10 to all enemies within 5 range of Linaria

Heroic Abilities

1
Death Nova
Activate to cause your next bone spear to explode with a toxic sludge in a 7x7 range square, dealing 300+4% per level damage and slowing enemies hit by 80% decaying to 20% over 4 seconds

Cooldown 20 seconds Essence: 80

Passive: Blighted Marrow - the path of basic attacks creates a line of toxic sludge that deals 40+4% per level damage per 0.5 seconds doubled versus heroes and slows them by 20% every second up to 40%, lasting for 1.5 seconds after per stack.
2
Siphon Blood
Channel for up to 3 seconds, shooting a bone spear every 0.5 seconds at the target hero hitting only that hero. Enemies slain whilst having blood siphoned reset the cooldown.

Cooldown 20 seconds Essence 80, but generates essence base don heroes hit

Passive: Blood Spear - basic attacks consume 2% maximum health but deal 40% more damage, go 0.5 range further for every enemy hit, doubled versus heroes, and heal for 50% of damage dealt.

Special Mount

1
Blood Rush
Cooldown 60 seconds - consume 10% maximum health piercing through Bone Armour to teleport to anywhere on the map, cooldown is reset on takedowns. Cooldown reduced by 1 for every corpse consumed.

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SMILE (1) | September 2, 2026 12:13am
As already stated, this concept has too much going on. It does not feel like there is a "theme" to it, just a lot of effects that all end up in an overloaded kit. Look:
1) AoE Basic Attacks with great range and damage.
2) Two unique resources.
3) Five passive effects.
4) Baseline cooldown reduction.
5) Global teleport.
You can cut this kit in half and it will still have too many mechanics.
Also, how does a "5x5 square" look? Is it supposed to be like Deckard's Horadric Cube?
1
[-]
Porco (1) | September 1, 2026 3:06am
I think there is too much text, every ability does too much things... Maybe simplify a little to make it more comfortable to read?
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