Maiev by uparrow

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Maiev

By: uparrow
Last Updated: Dec 1, 2016
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Maiev

The Warden

Melee Assassin

Combat Trait

1
Warden's Charge (D)
Trait

Enemies that attack you are Marked for 4 seconds. You deal 10% increased damage against Marked enemies.

Primary Abilities

1
Shadow Strike (Q)
Charge Cooldown: 7 seconds
Charges: 2

Empower your next Basic Attack to teleport you behind your target and deal moderate damage. Shadow Strike's damage is increased by up to 75% based on how far the target was to you before you teleported. Shadow Strike's teleportation does not break Stealth, but the damage it deals does.
2
Fan of Knives (W)
Cooldown: 6 seconds

Throw 5 daggers from your cloak in a frontal cone, each dealing low damage to the first enemy hit.
3
Hide (E)
Cooldown: 12 seconds

Hide in the shadows, instantly entering Stealth. For the next 3 seconds, moving does not break Stealth and your Movement Speed is increased by 30%.

Passive: Gain Stealth after leaving combat for 3 seconds and while standing still. Taking damage, attacking, channeling, moving, or using Abilities breaks Stealth.

Secondary Abilities

1
First Aid (#)
Cooldown: 60 seconds

Activate to heal for 35.49% of your maximum Health over 6 seconds.
2
Seethe (#)
Cooldown: 30 seconds

Channel over 5 seconds to increase your Attack Damage by 2% for 3 seconds for each second channeled, up to a maximum of 10% bonus Attack Damage for 3 seconds. Taking damage, attacking, moving, or using Abilities breaks the channel. Seethe does not break Stealth.

Heroic Abilities

1
Vengeance (R)
Heroic Ability
Cooldown: 90 seconds

Unleash your vengeance upon your enemies, increasing your current and maximum Health by 50% of your Grudge amount and increasing your Attack Speed and Attack damage by 15% for 5 seconds.

Passive: Damage dealt to you and nearby allied Heroes within the last 5 seconds is stored as a Grudge.
2
Imprison (R)
Heroic Ability
Cooldown: 110 seconds

Encase the targeted enemy Hero in solid shadow energy, Stunning the Hero for 3 seconds. While Imprisoned, the Hero is Untargetable. Imprisoned duration is increased to 5 seconds if the targeted Hero was Marked.

Talents

Level 1
Warden's Watch (D)
Marked enemy Heroes are Revealed.

Level 7
First Aid (#)
Cooldown: 60 seconds
Activate to heal for 35.49% of your maximum Health over 6 seconds.

Level 13
Seethe (#)
Cooldown: 30 seconds
Channel over 5 seconds to increase your Attack Damage by 2% for 3 seconds for each second channeled, up to a maximum of 10% bonus Attack Damage for 3 seconds. Taking damage, attacking, moving, or using Abilities breaks the channel. Seethe does not break Stealth.

Level 16
Warden's Wrath (D)
Marked Enemies are Vulnerable, taking 25% increased damage from all sources.

Level 20
Avatar of Vengeance (R)
Vengeance summons an Untargetable Avatar of Vengeance for 5 seconds that mimics your attacks and Abilities for 50% of their normal damage.
Accomplices (R)
Imprison chains up to 2 nearby enemy Heroes, preventing them from moving farther away from the Imprisoned Hero for 3 seconds.

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