Maiev Shadowsong by JonValjon

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Maiev Shadowsong

By: JonValjon
Last Updated: Oct 19, 2017
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Maiev Shadowsong

The First Warden

Blah blah blah character bio. Angry lady who chases people, mostly Illidan. Level of sanity and tenuous grasp on reality dependent on writer.

Warrior tank with a focus on ambushing targets and initiating fights. Can apply movement debuffs to many enemy targets at once to control a team fight. Has low health but a high level of mobility and can talent into various armor and regeneration options for increased sustain. Excels at chasing down fleeing enemies, peeling and preventing enemies from chasing teammates, and quickly changing attack target priorities.

Health: 2150 (+4% per level)
Health Regen per Second: 4.5 (+4% per level)
Mana: 500 (+10 per level)
Mana Regen per Second: 3
Attack Damage: 101 (+4% per level)
Attack Range: 1.5
Attacks per Second: 1.25

Combat Trait

1
Shadowmeld
Cooldown: 30 seconds

Activate to enter Stealth for 3 seconds. Entering a bush pauses and refreshes the duration. For the first 1 second after using this ability, Maiev is Unstoppable and cannot be revealed.

Passive: While in Stealth, movement speed is increased by 30%. If you remain in a bush for 3 seconds, you enter Stealth until 3 seconds after you have left that bush.

Primary Abilities

1
Crescent Slash
Cooldown: 6 seconds
Cost: 30 mana

Swing your weapon in a circle around you, dealing 200 damage (+4% per level) and slowing all enemies hit by 20% for 1.5 seconds. If this ability is used from Stealth or within 1 second of exiting Stealth, this ability also stuns enemies hit for .75 seconds before slowing them.
2
Shadow Strike
Cooldown: 14 seconds
Cost: 60 mana

Throw a dagger in the targeted direction. The first enemy Hero hit and all other enemy units in its path will take 380 (+4% per level) damage, and a Hero hit by this ability will also have their movement speed reduced by up to 40% and take up to an additional 140 (+2% per level) damage over 3 seconds. This effect is increased the further the dagger travels.
3
Shadowstep
Cooldown: 8 seconds
Cost: 20 mana

Step through the shadows, appearing at the location of the targeted allied or enemy unit. Does not break Stealth. If used while in Stealth, no cooldown is triggered.

Heroic Abilities

1
Vengeance
Cooldown: 90 seconds
Cost: 80 mana

Summons a shadowy Avatar of Vengeance that duplicates all of your actions .5 seconds later. The Avatar of Vengeance's attacks and abilities do 50% of the damage of yours, and you are healed for 50% of all damage it deals. Lasts 16 seconds.
2
Vigilance
Cooldown: 160 seconds
Cost: 120 mana

Enter Stealth and reveal all enemy Heroes for 6 seconds. For the duration of this ability, Shadowstep's range is greatly increased.

Level 1 Talents

Umbral Assault:
Quest: Damage enemy Heroes with Crescent Slash.
Reward: After hitting 30 enemy Heroes, increase the damage of Crescent Slash by 33% and the duration of its slowing effect by .5 seconds.
Reward: After hitting 60 enemy Heroes, the cooldown of Crescent Slash is reduced by 2 seconds.

Lesser Foes:
Shadow Strike does 300% increased damage to minions and mercenaries and its cooldown is reduced by 6 seconds if it only deals damage to minions and mercenaries.

Eye in the Dark:
While in Stealth, your personal vision radius is increased by 30% and you can see over terrain.

Watcher's Warding:
Every 15 seconds, and every time you enter Stealth, gain a Ward charge. Stores up to 5 charges. When you would take damage from an enemy Hero, a Ward charge is consumed, granting you 40 Physical Armor if that damage was from a basic attack, or 20 Spell Armor if that damage was from an ability, for 1 second.

Level 4 Talents

Ambush Cloak:
Gain 15 Armor while in Stealth and for 4 seconds after leaving Stealth.

Fray Cloak:
Crescent Slash grants 8 Armor per enemy Hero hit for 2 seconds.

Shadow Dagger:
Quest: Hit 15 enemy Heroes with Shadow Strike after it has traveled at least 75% of its base range.
Reward: The maximum range of Shadow Strike is increased by 25%. The range at which its effects are maximized is not increased.

Reinforcement from the Shadows:
When you Shadowstep to an ally Hero, its cooldown is reduced by 6 seconds.

Level 7 Talents

Captured Prey:
If Crescent Slash hits only one enemy Hero and stuns that target, it deals 75% increased damage and the stun lasts .5 seconds longer.

Slowing Poison:
Shadow Strike's movement slowing effect is doubled, diminishing to its original effect over the first 2 seconds of the duration.

Amplified Healing:
Increases regeneration effects and all healing received by 30%.

Follow Through:
After using an ability, your next basic attack within 6 seconds deals 40% additional damage.

Level 10 Talents

Vengeance:
Cooldown: 90 seconds
Summons a shadowy Avatar of Vengeance that duplicates all of your actions .5 seconds later. The Avatar of Vengeance's attacks and abilities do 50% of the damage of yours, and you are healed for 50% of all damage it deals. Lasts 16 seconds.

Vigilance:
Cooldown: 160 seconds
Enter Stealth and reveal all enemy Heroes for 6 seconds. For the duration of this ability, Shadowstep's range is greatly increased.

Level 13 Talents

Umbral Blessing:
Crescent Slash heals you for 15% of the damage it deals. This effect is doubled from damage to enemy Heroes.

Shadow Pursuit:
Shadowmeld's passive movement speed bonus is increased to 40%.

Executioner:
Attacking a Hero that is slowed, rooted, or stunned increases your basic attack damage by 30% for 3 seconds.

Level 16 Talents

Imposing Presence:
Heroes and Summons that attack you have their attack speed slowed by 20% for 2.5 seconds.
Activate to slow the attack speed by 50% and movement speed of nearby Heroes and Summons by 20% for 2.5 seconds. Cooldown: 20 seconds.

Marked for Death:
If an enemy Hero is hit by Shadow Strike after it travels at least 50% of its base range, they become Vulnerable for the duration of the slowing effect.

Into the Shadows:
Shadowstep now activates Stealth for 1 second when used on an enemy Hero, but its cooldown is increased by 8 seconds.

Level 20 Talents

Spirits of Vengeance:
While the Avatar of Vengeance is active, casting basic abilities creates shadowy Spirits of Vengeance that duplicate the actions of the Avatar of Vengeance or the preceding Spirit of Vengeance .25 seconds later. The Spirits' attacks and abilities do 50% of the damage of the Avatar's, you are healed for 50% of all damage they deal, and their abilities do not slow the movement of enemy Heroes. When the Avatar of Vengeance disappears, all Spirits of Vengeance disappear with it.

Nocturnal Vigil:
During Vigilance, all enemy Heroes' vision is reduced to their own and their personal vision radius is greatly reduced.

Fan of Knives:
Shadow Strike's cooldown is reduced by 4 seconds, its base range is reduced by 10%, and it now affects all enemy units in a radius around you.

Nexus Blades:
Basic attacks deal 20% more damage and slow enemy movement speed by 20% for 1 second.

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Argent (1) | October 21, 2017 1:28pm
Hey so i really like your idea for Maeiv! I only have a few concerns,
If she is supposed to be a warrior, even a bruiser type warrior, stealth seems to clash with that identity. since you still want to absorb damage and be a distraction. Becoming invisible, especially to empower abilities, sounds like she should just be an assassin.
I really like the idea of how your stealth works though. its very different to the passive/active stealths we have in the game already, as its sitting somewhat in between.

Her Q fits quite well, but since it can stun/cc I would just recommend maybe 2 seconds longer on cooldown., especially since you have a lvl 1 talents that can reduce the cooldown.

Her W fits very well, but as an assassin. A bruiser wants to be in your face, but you get a higher bonus on its dmg for being further away, kinda counter synergy.

Her E is excellent, except how stealthed E doesn't have a cooldown, meaning you can just jump across an entire team over those 3 stealthed seconds and just instantly start the fight on their back line. For Sonya, to gap close that much she would need to use Leap and land her Q, which at least you can see her doing. Even Valeera, an assassin can only gap close (if talented) an average ranged autoattacks distance.

Avatar of vengeance is iconic to wardens and you made a good design. Just to clarify though, where is the Avatar? is it looming over Maeiv and copies her abilities on top of herself? or do you summon the avatar elsewhere, in which case can you move it around or is it stationary? I just need clarification, thank you! Other than that it may just last a tad to long, since it can get a lot of damage off, amazing concept for Vengeance though!

As for her second ult, Im a little worried, i like the idea, but 160 second cooldown is a bit ridiculous. Tyrande has almost the same thing, on a 30 second cooldown. Since it reveals i understand making it longer, but it also only has temporary stealth. May i suggest reducing the Cooldown to maybe about 40 seconds? and instead of a global reveal (you can add that to the level 20 if you really like that aspect) make it like you reveal enemy heroes in a large area?

Honestly its an amazing concept, Well done.
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