Malkorok by Nortin

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Malkorok

By: Nortin
Last Updated: Jul 22, 2018
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Malkorok

Conduit of Y'shaarj

Current version: 1.0

Malkorok is a melee assassin who deals heavy area of effect damage, specializing in countering healing and shields while zoning enemies.

Pros:
    His trait and Q combo well to counter healing
    Deals significant area of effect damage
    Strong against shields
Cons:
    No mobility
    Above average cooldowns
Statistics:
Health: 1,880 (+4% per level)
Regen: 5.05 (+4% per level)
Mana: 500 (+10 per level)
Regen: 3.00 (+0.098 per level)
Atk Speed: 0.98 per second
Damage: 106 (+4% per level)

Combat Trait

1
Ancient Miasma
Passive:
An ancient miasma surrounds Malkorok, preventing all enemies within a medium range from regenerating health or being healed. Instead, 100% of the healing prevented is converted to Shields on the targets, lasting for 12 seconds.

Primary Abilities

1
Arcing Smash
3 Charges
Cooldown: 15 seconds all charges
Cost: 20 Mana

Malkorok smashes the ground in a cone in front of him, dealing 178 (+4% per level) damage to all enemies in the area and marking the area for up to 15 seconds. Only 3 marked areas can exist at once. Additionally, Arcing Smash deals 50% additional damage to shields.

All charges of Arcing Smash refresh at once.
2
Seismic Slam
Cooldown: 9 seconds
Cost: 35 Mana

Malkorok causes the earth to quake around a target enemy, dealing 202 (+4% per level) damage to them and all nearby enemies. Additionally, all targets hit are knocked into the air briefly, Stunning them for 0.5 seconds and pushing them toward the center.
3
Breath of Y'shaarj
Cooldown: 17 seconds
Cost: 60 Mana

Malkorok channels for 0.75 seconds, after which all areas marked by Arcing Smash explode, dealing 356 (+4% per level) damage to all enemies within.

Heroic Abilities

1
Touch of the Old Gods
Cooldown: 85 seconds
Cost: 100 Mana

Malkorok channels on a target enemy hero for 1.5 seconds, infusing them with corrupting energy. Afterward, the target's health is reduced to 1 and all health lost is converted to Shields lasting 10 seconds.
2
Imploding Energy
Cooldown: 70 seconds
Cost: 75 Mana

Dark energy arcs off of Malkorok to a target medium area. After a 1.25 second delay, it explodes, dealing 388 (+4% per level) damage to all enemies within. If Imploding Energy fails to hit an enemy hero, it explodes again after 0.5 seconds, dealing 512 (+4% per level) damage to all enemies in a much larger area.

Talents

Coming soon

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