Malkorok is a melee assassin who deals heavy area of effect damage, specializing in countering healing and shields while zoning enemies.
Pros:
His trait and Q combo well to counter healing
Deals significant area of effect damage
Strong against shields
Cons:
No mobility
Above average cooldowns
Statistics: Health: 1,880 (+4% per level) Regen: 5.05 (+4% per level) Mana: 500 (+10 per level) Regen: 3.00 (+0.098 per level) Atk Speed: 0.98 per second Damage: 106 (+4% per level)
Combat Trait
1
Ancient Miasma
Passive:
An ancient miasma surrounds Malkorok, preventing all enemies within a medium range from regenerating health or being healed. Instead, 100% of the healing prevented is converted to Shields on the targets, lasting for 12 seconds.
Primary Abilities
1
Arcing Smash
3 Charges Cooldown: 15 seconds all charges Cost: 20 Mana
Malkorok smashes the ground in a cone in front of him, dealing 178 (+4% per level) damage to all enemies in the area and marking the area for up to 15 seconds. Only 3 marked areas can exist at once. Additionally, Arcing Smash deals 50% additional damage to shields.
All charges of Arcing Smash refresh at once.
2
Seismic Slam
Cooldown: 9 seconds Cost: 35 Mana
Malkorok causes the earth to quake around a target enemy, dealing 202 (+4% per level) damage to them and all nearby enemies. Additionally, all targets hit are knocked into the air briefly, Stunning them for 0.5 seconds and pushing them toward the center.
3
Breath of Y'shaarj
Cooldown: 17 seconds Cost: 60 Mana
Malkorok channels for 0.75 seconds, after which all areas marked by Arcing Smash explode, dealing 356 (+4% per level) damage to all enemies within.
Heroic Abilities
1
Touch of the Old Gods
Cooldown: 85 seconds Cost: 100 Mana
Malkorok channels on a target enemy hero for 1.5 seconds, infusing them with corrupting energy. Afterward, the target's health is reduced to 1 and all health lost is converted to Shields lasting 10 seconds.
2
Imploding Energy
Cooldown: 70 seconds Cost: 75 Mana
Dark energy arcs off of Malkorok to a target medium area. After a 1.25 second delay, it explodes, dealing 388 (+4% per level) damage to all enemies within. If Imploding Energy fails to hit an enemy hero, it explodes again after 0.5 seconds, dealing 512 (+4% per level) damage to all enemies in a much larger area.
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