Mannoroth (Complete!) by GoblinArtist

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Mannoroth (Complete!)

By: GoblinArtist
Last Updated: May 21, 2015
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Mannoroth (Complete!)

Hero Stats

Health: 1030 (+150 per level)                                                                                               Attack Range: 1.5

Regen: 2.20 (+.45 per level. This changes to lower amounts as you progress)                        Attack Damage: 48 (+11 per level)

                                                                                                                                            Attack Speed: 0.96

Mana: 500 (+ 10 per level)

Regen: 3 (+ .10 per level. This changes to lower amounts as you progress)

Talent Tree

Level 1:
1. Down in Flames (Trait): Annihilan Flame now does 55 (+ 11 per level) damage over 3 seconds.

2. Block: Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 Charges.

3. Swift Flames (Q): Chaos Bolt speed increased by 30%

4. Annihilating Flames (Q): Chaos Bolt circle of fire size increased by 40%

5. Regeneration Master: Increases Health Regeneration by 4 per second. Every 3 Regeneration Globes gathered increases this bonus by 4.

Level 4:
1. Meteor Crush (W): Meteor Slash applies a 25% slow for 1.5 seconds.

2. Superiority: Reduce damage taken from non-Heroic enemies by 50%.

3. Massive Meteor (W): Meteor Slash now spreads to 4 enemies.

4. Unstoppable Charge (E): Ruthless Charge cooldown lowered by 3 seconds and no longer stuns when colliding with walls.

Level 7:
1. Demonic Prowess (E): Ruthless Charge damage increased by 30%.

2. Tireless March (Z): Reduce the cooldown of Pit March by 10 seconds. Pit March is always active while at the Altar.

3First Aid: Activate to heal 35.49% of your max Health over 6 seconds.

Level 10:
1. Fel FireStorm (R): Mannoroth targets a large area for fireballs to fall upon. One fireball falls every 0.5 seconds an each fireball does 30 (+10 per level) damage and lands on a random spot in the target location for 6 seconds.

2. Reign of Fear (R): Mannoroth lets out a roar causing enemies in the area to run aimlessly for 3 seconds. If they collide with a wall they are stunned for 2 seconds.

Level 13:
1. Relentless: Reduces the duration of silences, stuns, slows, roots, fears, and polymorphs against your Hero by 50%.

2. Spell Shield: Upon taking Ability Damage, Reduce that damage and further Ability Damage by 50% for 2 seconds. Can only trigger once every 30 seconds.

3. Life Leech: Basic Attacks against enemy Heroes deal bonus damage equal to 1% of the Hero's maximum Health and heal you for the same amount.

4. Flaming Meteor (W): Meteor Slash spread also applies burn.

Level 16:
1. Chaos Burns (Q): Chaos Bolt applies a burn dealing 8 (+4 per level) damage per second for 3 seconds.

2. Imposing Presence: Enemies that attack you have their Attack Speed slowed by 50%.

3. Wide Swings: Basic Attacks deal 50% of your Basic Attack damage in an area around the target.

4. Massive Charge (E): Ruthless Charge knocks back enemies hit and stuns them for 0.5 seconds while charging.

5. Blood for Blood: Activate to steal 15% of target enemy's Max Health and slow its Movement Speed by 30% for 3 seconds.

Level 20:
1. Chaos Storm (R): Fel FireStorm fireballs fall 40% faster and slow enemies hit by 30% for 2 seconds.

2. Absolute Evil (R): Reign of Fear causes enemies to Basic Attack other enemies within Basic Attack range. If no enemies are within range then they are still feared.

3. Nexus Blades: Basic Attacks deal 20% more damage and slow the target for 1 second.

4. Rewind: Activate to reset the cooldowns of your Basic Abilities.

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Haccylccion | June 2, 2015 9:33pm
I would love to see him, or Arhcimonde or Kil'Jaeden (as I picture them having the same exact abilities) in the game, however I fear something would need to be done to make them a lot less like Azmodan, these 3 and Azmodan can easily have the same exact mechanics with little variation.
1
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kaiser24 | May 25, 2015 8:19pm
incredible concept, that trait and abilities are exactly what a pit lord is.
1
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Seleckt (1) | May 24, 2015 4:43pm
Great concept mate, If it makes it into the game I have to prod blizzard to release my Grommash as well. Because c'mon.. Grommash and Mannoroth. Writes itself.
1
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GoblinArtist | May 21, 2015 11:26am
Alexthunder wrote:
-snip-


Thank you for the feedback! I am glad you took the time to let me know your concerns. <3

I was thinking that if his fel firestorm summoned creeps then it would be azmodans. I'm thinking that this ultimate is more like a big area with fireballs randomly landing in places. More like raynor but stand still and random.
1
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Alexthunder | May 21, 2015 10:46am
Fel Firestorm is way much like other ultimates, it would be better if the meteors turned into a Fel golems and attacked heroes and then minions while as meteors they did a bit lesser damage.

on the other things, its cool - but i think he fits more as a specialist than an assassin
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