Meat Wagon by TimeLord

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Meat Wagon

By: TimeLord
Last Updated: May 28, 2017
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Meat Wagon

Scourge Catapult

Meat Wagon is a ranged siege specialist that attacks by firing corpses that deal area damage. It has a slow firing speed (0.90 per second), and uses no Mana.

Combat Trait

1
Corpse Collector
Corpses of nearby slain Minions and Mercenaries are automatically stored in the Meat Wagon. Can store up to 7 corpses.
Meat Wagon attacks by firing corpses that deal area damage upon impact.

Primary Abilities

1
Disease Cloud
Cooldown: 6 seconds
Fire a corpse that leaves a poison cloud upon impact, damaging nearby enemies over 4 seconds.
2
Exhume Corpses
Cooldown: 7 seconds
Channel for 1.5 seconds to generate 3 corpses.
3
Flesh Barrier
Cooldown: 12 seconds
Throw out a corpse in front of you, creating an impenetrable barrier that lasts 3 seconds.

Heroic Abilities

1
Rain of Corpses
Cooldown: 70 seconds
Fling all stored corpses in quick succession, dealing 50% increased damage per corpse.
2
Revive
Cooldown: 80 seconds
Activate to cause your corpses to revive as Zombies upon impact, attacking nearby enemies for 5 seconds. Lasts 7 seconds.

Special Mount

1
Unholy Speed
Cooldown: 40 seconds
Meat Wagon cannot use mounts. Activate to increase your movement speed by 35% for 4 seconds.

Talents

Level 1:
Plague (Q): Quest: Kill 30 Minions with Disease Cloud. Reward: Increase the size of the poison cloud by 30%.
Quick Death (Q): Quest: Kill 30 Minions with Disease Cloud. Reward: Increase the damage of the poison cloud by 40%.
Resilience: Quest: Collect 20 Regen globes. Reward: Activate to gain 20 Armor for 3 seconds. Cooldown: 30 seconds

Level 4:
Lasting Disease (Q): Disease Cloud now applies to 2 corpses.
Greater Barrier (E): Flesh Barrier is now twice as wide and lasts 4 seconds, but requires 2 corpses.
Fast Thrower: Quest: Hit 30 enemy Heroes. Reward: Increase your attack speed by 20%.

Level 7:
Flesh Protect (E): Casting Flesh Barrier also gives you a shield for 2 seconds.
Expanded Storage (D): Increases the maximum number of corpses to 9.
Improved Wheels (Z): Reduces the cooldown of Unholy Speed to 30 seconds.

Level 10:
Rain of Corpses (R1): Fling all stored corpses in quick succession, dealing 50% increased damage per corpse.
Revive (R2): Upon landing, corpses are revived as Zombies, attacking the nearby enemies for 5 seconds. Lasts 7 seconds.

Level 13:
Healing Microbes (Q): You are healed for 20% of the damage you deal with Disease Cloud.
Fast Refill (W): Exhume Corpses no longer requires channeling.
Catch This (E): Casting Flesh Barrier on an enemy Hero will knock them back.

Level 16:
Deadly Poison (Q): Hitting an enemy Hero with Disease Cloud increases the damage of the next Disease Cloud by 10%. Stacks up to 30%.
Corpse Abudance (W): Exhume Corpses now pasivelly generates 1 corpse every 10 seconds.
Catapult Master: Hitting 2 enemy Heroes with a single corpse increases your attack speed by 35% for 4 seconds.

Level 20:
It's Raining Corpses (R1): Increases the speed of firing and the damage by 20%.
Zombie Army (R2): Increases the damage of Zombies by 25% and the duration of Revive to 10 seconds.
On a Roll! (Passive): Increases your movement speed by 21%. Each corpse stored reduces this bonus by 3%.
Insulation (Passive): You gain 3 Armor for each corpse currently stored, up to 21 Armor.

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cpt.haxray (1) | June 18, 2017 11:20am
Hahaha. I know why this isn't exactly the most looked at(Its not an iconic character, its just a meat wagon siege unit from Wc3 that to my knowledge never reappeared in WoW in any state or form), but the concept and kit is certainly unique. I like the idea that it uses corpses for both its basic attack and abilities, making a meat wagon player really have to properly manage resources.

The number of corpses hes allowed at once is a bit iffy though, and it would be nice to get a stat line instead of just his auto attack speed. What is his health like? Basic attack damage? Base movement speed?
1
[-]
TimeLord (1) | July 2, 2017 3:08am
Thanks for the comment, I've only just seen it. I thought of him as kind of an undead version of Sgt. Hammer. Therefore, his health, range and AA damage would be similar to Hammer's. His base move speed would be 100%, with the Unholy Speed ability that gives him a burst of speed.
Yeah, I wasn't sure whether he should get more maximum corpses, so I gave him the ability to restore corpses and a talent to increase the maximum to 9. Maybe I'll revisit it and change some stuff.
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