Mendeln by Porco

0 Votes
New Concept

Mendeln

By: Porco
Last Updated: Jul 12, 2025
Quick Share

Mendeln

Blood necromancer

Mendeln is designed to be a hard to master healer that can deal a descent amount of damages.

Statistics
Health 1,732 (+4.0%)
Regen 0.00 (+4.0%)
Mana 500 (+10)
Regen 3.00 (+0.098)
Atk Speed 0.83 per second
Damage 88 (+4.0%) distance

Combat Trait

1
Blood orbs
Upon dying, enemy heroes leaves a blood orbs on the ground. Orbs lasts 15 seconds. Pick an orb heals mendeln for 30% of his maximum hps.

Primary Abilities

1
Blood lance
Mana : 40
Cooldown : 10 seconds
Long and thin skillshots (like genji's shuriken)

Launch three blood lances in spread pattern, each one dealing 75 damages on impact, then, lances remains sticked for 2,5 seconds, dealing 175 damages during this period

Basic attacks deals 50% more damages per lance in enemy heroes
2
Punction
Mana : 50
Cooldown : 10 seconds
Medium range, point n click

Deal 150 damages to an enemy hero. 0,5 seconds later, that enemy's blood goes to mendeln, healing him for 300hp and creates a cone of blood on the opposite direction, healing allies for 300hp.
3
Leech
Mana : 70
Cooldown : 16 seconds
Long range, medium circle aera.

After 0.5 seconds, curses enemy heroes on medium aera. Curse lasts 4 seconds. When allies deals damages to a cursed enemy, they heal for 20% of damages dealt.

Heroic Abilities

1
Blood surge
Mana : 70
Cooldown : 60 seconds
Self cast, medium/large circle

Draw blood of enemy heroes an a medium aera, dealing 75 damages, 0,25 seconds later, unleash a blood nova, dealing 140 damages on a large aera. Nova damages are increased by 30% for each drawn blood.
2
Bone armor
Mana : 60
Colldown : 60 seconds
Self cast, medium/large circle

Draw bones of enemy heroes an a medium aera, dealing 100 damages, 0,25 seconds later, gain 5 armor for each drawn bones. Armor last 60 seconds

Level 1 - heal

splashes
Punction now heals on circle around mendeln.
Quest : launch punction on cursed enemies decrease punction cooldown by 0.2 seconds, up to 2 seconds
Reward : increase curse duration by one second.

Acolyte's leech
Quest : collect healing globes increase leech heals by 0.5% of damages dealt, up to 10%
Reward : cursed enemies have -10 armor.

Life from death
Basic attacks heals for 15% of damages dealt
Quest : basic attacks against enemies affected by blood lance increase basic attack damages by 0,5%, up to 10%
Reward : gain 10% attack speed

Level 4 - orbs

Orb collection
Kill enemy heroes generates two orbs.
Mendeln can pick red healing globes

blood for blood
Blood orbs last 15 more seconds. Pick a blood orb heals nearby allies for 10% of theyr maximum life

Pick up radius
Activate trait to instantly pick blood orbs and healing globes in a large radius.
20 seconds cooldown
Quest : collect healing globes increase blood orb heals by 1%, up to 10%. Collect blood orbs increases healing globes heals by 2%, up to 20%
Reward : while completing those two quests, increase maximum life by 10%

Level 7 - control

Decrepify
Cursed enemies are slowed by 20%.
If only one hero is affected, slows for 40% instead.

Weakness
Cursed enemies have -10 spell power for each cursed enemies.

Pure blood
Secondary :
Target allied is unstopable for one second. Mendeln lose 10% of his maximum life.
15 seconds cooldown

Level 13 - damages

Barbed lances
Increase lance's dot duration by one second
An enemy hit by at least 3 lances suffer 225 additional damages.

paranormal lances.
Blood lances curses enemies.
Hit a cursed enemy with a blood lance throw an other untaled lance to nearest enemy hero.

Blood sample
Punction deals an additionnal amount of damages equal to 5% of enemy's maximum life. Plus 1% for each blood lance sticked, plus 2% if cursed. Increase heals for the same percentage.

Level 16 - misc

More lances.
Blood lance launches 2 additionnal lances

Cursed ground
Leech stays on the ground for three seconds, cursing and dealing 50 damages every 0.5 to enemy heroes in its aera

Rigor mortis
Increase range of basic skills by 30%
Removes punction and leech delay

Level 20 - storm

a song of Bones and blood
Blood surge lauches bone armor
Bone armor lauches blood surge
Decrease draw blood and draw bones damages by 50%

Blood mist
Secondary
60 seconds cooldown
After 0.5 seconds, Transforms into an Invulnerable blood mist for 3 seconds, dealing 90 damage per second to enemies. heals for 75% of damages dealt. Moves at 80% of usual move speed during effect.

Piercing lances
Blood lances pierces through non heroic and gain a second charge

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved