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splashes Punction now heals on circle around mendeln. Quest : launch punction on cursed enemies decrease punction cooldown by 0.2 seconds, up to 2 seconds Reward : increase curse duration by one second. |
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Acolyte's leech Quest : collect regen globes increase leech heals by 0.5% of damages dealt, up to 10% Reward : cursed enemies have -10 armor. |
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Life from death Basic attacks heals for 15% of damages dealt Quest : basic attacks against enemies affected by blood lance increase basic attack damages by 0,5%, up to 10% Reward : gain 10% attack speed |
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Orb collection Kill enemy heroes generates two blood orbs. Mendeln can pick red regen globes |
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blood for blood Blood orbs last 15 more seconds. Pick a blood orb heals nearby allies for 10% of theyr maximum life |
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Pick up radius Activate trait to instantly pick blood orbs and healing globes in a large radius. 20 seconds cooldown Quest : collect regen globes increase blood orb heals by 1%, up to 10%. Collect blood orbs increases regen globes heals by 2%, up to 20% Reward : while completing those two quests, increase maximum life by 10% |
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Decrepify Cursed enemies are slowed by 20%. If only one hero is affected by leech, slows him for 40% instead. |
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Weakness Cursed enemies have -10 spell power for each cursed enemies. |
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Pure blood Secondary : Target allied is unstopable for one second. Mendeln lose 10% of his maximum life. 15 seconds cooldown |
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Barbed lances Increase lance's dot duration by one second An enemy hit by at least 3 lances suffer 225 additional damages. |
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paranormal lances. Blood lances curses enemies. Hit a cursed enemy with a blood lance throw an other untaled lance to nearest enemy hero. |
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Blood sample Punction deals an additionnal amount of damages equal to 5% of enemy's maximum life. Plus 1% for each blood lance sticked, plus 2% if cursed. Increase heals for the same percentage. |
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More lances. Blood lance launches 2 additionnal lances |
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Cursed ground Leech stays on the ground for three seconds, cursing and dealing 50 damages every 0.5 to enemy heroes in its aera |
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Rigor mortis Increase range of basic skills by 30% Removes punction and leech delay |
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a song of Bones and blood Blood surge launches bone armor Bone armor lauches blood surge Decrease draw blood and draw bones damages by 50% |
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Blood mist Secondary 60 seconds cooldown After 0.5 seconds, Transforms into an Invulnerable blood mist for 3 seconds, dealing 90 damage per second to enemies. heals for 75% of damages dealt. Moves at 80% of usual move speed during effect. |
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Piercing lances Blood lances pierces through non heroic and gain a second charge. Increase its range by 20% |
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