Mewtwo by Sinraptor

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Mewtwo

By: Sinraptor
Last Updated: May 23, 2018
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Mewtwo

The Genetic Pokémon

Mewtwo was not born a Pokémon; He was created. But his creators used and betrayed him. Now, he stands alone. His hatred of mankind has influenced him to purge all humans from not only his world, but ALL worlds. The Nexus is no exception.

Combat Trait

1
The Reign of Mewtwo
Quest: Each takedown grants a stack of DNA. Lose 1 stack upon death.
Reward: After gaining 5 DNA stacks, this trait can be activated as the ability "Clone".
Reward: After gaining 10 DNA stacks, upgrade this trait's ability to "Super Clone".

Clone (Active)
Cooldown: 20 seconds
Mewtwo creates an improved copy of an enemy minion. The clone has 100% increased damage and health. Takedowns reduce the cooldown by 5 seconds.

Super Clone (Active)
Cooldown: 90 seconds
Mewtwo creates a superior copy of a non-boss mercenary (Ally or Enemy). The clone has 100% increased damage and health and prioritizes enemy heroes. Takedowns reduce the cooldown by 15 seconds.

Primary Abilities

1
Shadow Ball
(Active)
Cooldown: 5 seconds (Starting After Usage)
Cost: 30 Mana
Range: 8

Mewtwo channels to create a Shadow Ball that increases in size and damage over 2 seconds and reduces his movement speed by 20%. When reactivated while channeling after 5 seconds, Mewtwo launches it forward dealing 25-150 (+4% per level) damage to enemies in a line stopping at the first hero hit. Deals double damage to heroes.
2
Barrier
(Active)
Cooldown: 12 seconds
Cost: 40 Mana
Duration: 8 seconds

Mewtwo gains a shield that absorbs 196 (+4% per level) damage for 3 seconds. If the shield breaks early, Mewtwo gains 15 armor for 3 seconds.
3
Psystrike
(Active)
Cooldown: 6 seconds
Cost: 40 Mana
Range: 5
Length: 3

(Vector Targeting) After a short delay, a psychic rift deals 251 (+4% per level) damage to enemies in a line. This deals double damage to shields.

Heroic Abilities

1
Psychic Infinity
(Active)
Cooldown: 80 seconds
Cost: 80 Mana
Range: 8

After a short delay, Mewtwo fires an orb of pure psychic force at an enemy hero that deals damage equal to the total damage the target dealt in the last 5 seconds. For 10 seconds afterwards, Mewtwo gains 10% Spell Power.
2
Vanishing Strike
(Active)
Cooldown: 120 seconds
Cost: 80 Mana
Range: 8

After a 2 second channel, Mewtwo blinks into melee range of the target and punches them to deal 386 (+4% per level) damage. For 10 seconds afterwards, his basic attacks become melee range, but gains 10% movement speed.

Special Mount

1
Teleport
(Active)
Cooldown: 75 seconds
Mewtwo channels to increase the range of teleport at the same rate as his movement speed. Mewtwo can reactivate this ability to teleport to a target location within the range. Taking damage will not interrupt this, but crowd control will. There is no maximum range.

(Passive)
Mewtwo's levitation reduces the strength of movement impairing effects by 15%.

Talents

Level 1

Stored Power
(Passive)
When Mewtwo's channel is canceled or interupted, he can resume from where he left off. This only applies to the most recent thing Mewtwo channeled. Progress is lost upon death.

High Frequency
(Mount)
The cooldown of teleport is reduced by 15 seconds.

Miracle Eye
(E)
Mewtwo can gain experience from dying enemies from two times further away than normal.

Level 4

Psywave
(Active)
Cooldown: 30 seconds
Range: 5

Mewtwo sends out an intense psychic wave that deals 94 (+4% per level) damage to minions.

Telekinesis
(Active)
Cooldown: 30 seconds
Send a target minion or non-boss mercenary flying into the air. They are stunned until Mewtwo travels a certain distance away from them or until they take damage.

Recover
(Passive)
Mana and health gained from Regeneration Globes is tripled.

Level 7

Shadow Aura
(Q)
Duration: 6 seconds
While Mewtwo is channeling Shadow Ball, he emits a ghost-type essence that deals 25 (+4% per level) damage every second.

Future Sight
(Q)
If Shadow Ball reaches maximum range without hitting a hero, it returns to Mewtwo at his current location.

Light Screen
(W)
If Barrier's shield breaks early, all nearby ally heroes gain 15 armor as well.

Level 10

Psychic Infinity
(Active)
Cooldown: 80 seconds
Cost: 80 Mana
Range: 8

After a short delay, Mewtwo fires an orb of pure psychic force at an enemy hero that deals damage equal to the total damage the target dealt in the last 5 seconds. For 10 seconds afterwards, Mewtwo gains 10% Spell Power.

Vanishing Strike
(Active)
Cooldown: 120 seconds
Cost: 80 Mana
Range: 8

After a 2 second channel, Mewtwo blinks into melee range of the target and punches them to deal 386 (+4% per level) damage. For 10 seconds afterwards, his basic attacks become melee range, but gains 10% movement speed.

Level 13

None Shall Interfere
(Mount)
When Mewtwo teleports to a location, he pushes all enemies away from him.

Sharply Increased Defense
(W)
Barrier reduces all damage from enemy basic attacks by 50% while the shield is active.

Unbreakable Will
(W)
Mewtwo becomes Unstoppable for 1 second after activating Barrier.

Level 16

Pressure
(Passive)
Ability cooldowns of nearby enemy heroes recharge 15% slower.

Mew's DNA
(Passive)
Mewtwo gains 8% increased health, health regeneration, mana, attack speed, and attack damage.

Giovanni's Mech Suit
(Active)
Cooldown: 100 seconds
Duration: 15 seconds

After a short delay, Mewtwo equips mech suit that grants him increases the range of his basic abilities by 50% and recharge their cooldowns 100% faster, but disables his ability to move. This can be reactivated to cancel early.

Level 20

Psychic Overload
(R)
Radius: 3
Psychic Infinity now affects all enemies in an area around the target.

Psychic Beatdown
(R)
After Mewtwo hits his target with Vanishing Strike, he gains 80% attack speed for 7 seconds.

New Life
(Passive)
Cooldown: 180 seconds
Upon taking fatal damage, Mewtwo enters stasis for 3 seconds and heals himself for 721 (+4% per level) health.

Sphere of Chaos
(Q)
Shadow Ball no longer requires channeling, is always at maximum charge, and its cooldown is reduced by 5 seconds.

Purge the Meek
(E)
Psystrike's area of effect is now a 60 degree cone and reaches 30% further.

STRENGTHS AND WEAKNESSES

Pros
- Strong burst damage
- Mewtwo's abilities pass through minions, providing significant poke damage
- Mewtwo's wave clear and cloning trait allows him to sustain lane pressure throughout the mid and late game
- Teleport can be used to transverse terrain as means for catching low health enemies off guard or as a possible escape tool
Cons
- No self-sustain
- Relatively bad at one on one fights
- Possesses no form of Crowd Control while also being notably vulnerable to it
- Except for Barrier, none of Mewtwo's abilities have an instantaneous effect, so using him requires a lot of planning and accurate predictions

Base Stats

Health: 2151 (+4% per level)
Health Regeneration: 4.93 per second (+4% per level)
Resource: 500 (+4% per level) mana
Attack Speed: 1.0
Attack Range: 5.0
Attack Damage: 132 (+4% per level)

Interesting Easter Eggs

I put in a bunch of Easter Eggs that give this concept more flavor. I've listed a few that might not have been as obvious as using Mewtwo's moves as talent names. For example, most of the numbers in Mewtwo's profile have significance.

1: Shadow Ball's minimum and maximum damage are Pikachu's and Mewtwo's Pok

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[-]
Schokoscheise (2) | May 23, 2018 11:48am
I really like this concept and since I'm a pokemon fan I saw some of the easter eggs. Sadly, just like da huudge(not gonna write the whole name) said its blizzard and not nintendo or game freak :(
2
[-]
Sinraptor (1) | May 23, 2018 1:35pm
I'm glad you like it. I am aware that Mewtwo isn't from Blizzard. I wanted to flesh out my idea for him as IF he were. I want the focus to be the concept, not the franchise. This is also just one of many non-Blizzard character concepts I've posted. People really liked my Bill Cipher idea.
-1
[-]
Da Huuuuuudge (2) | May 23, 2018 11:31am
While I appreciate anyone who also shares a vision for a Pokemon-based MOBA, I'm afraid you may have overlooked the main point of Heroes of the Storm by BLIZZARD ENTERTAINMENT.
1
[-]
Sinraptor (1) | May 23, 2018 1:32pm
I know Mewtwo isn't Blizzard, but that's not the point. I wanted to share my idea for him as a Heroes of the Storm character because making talents and having multiple ultimate ability options makes room for lots of creative options. All I wanted was to share the concept, despite it not being from Blizzard. It's all fan-made, So no harm done.
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