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[E] Friction: Exiting Fade near enemies slow them by 50% for 2 seconds, decaying overtime.
[E] Wandering Paradox: Gain 15% movement speed for 2 seconds whenever exiting fade. When you go under 50% health, reset the cooldown of Fade and gain 30% movement speed when you exit it for 3 seconds.
[W] Orbital Fields When Orb of Deterioration is near a single enemy hero, it will move towards them. Orbs damaging two different enemy heroes are not affected.
[E] Disengage: Gain 50 Armor for 2 seconds after exiting Fade.
[Passive] Bioremediation: Everytime you kill an enemy, lower your cooldowns by 0.25 seconds up to 2.5 seconds. Bonus lost upon death.
[Q] Cytokineses: After finishing Biotic Grasp on an enemy, heal for 5% of your maximum health. Not affected by Mutative Gift.
[W] Devil's Work: Orb of Deterioration lowers enemies armor by 5 per 0.25 seconds up to 25.
 [Passive] Geneticist's Mind: Gain 10 Armour whenever you damage an enemy and 25 whenever you kill an enemy, lasts for 5 seconds.
[Passive] Telophase: While under 25% health and not taking damage for 5 seconds, regenerate your current health until doubled by 50 health per second. Effect can be interrupted by damage.
[Q] Powerful Grasp While Biotic Grasp is channeling, it chains onto a nearby enemy for 175 damage over 1.5 seconds. No healing bonus from tethered enemy.
[Q] Genetic Multiplication: Increase the drain speed of Biotic Grasp by 50% and lower the cooldown by 1 second.
 [W] Butterfly Effect: While Orb of Deterioration damages 2 or more enemies, it deals an additional 2.5% maximum health per second.
[W] Hygroscopic: Orb of Deterioration does 50% more damage when it is near maximum range.
[Heroic] Terminal Side-Effect:  Increase the decrease of healing received from Coalescence to 100%.
[Heroic] Cycle of Decomposition:  When Biology's habits is finished, apply a poison effect which deals 20% of an enemies maximum health.
 [Passive] Loss of Morality:  Upon dying, become a shadow figure 5 seconds and be able to continue using non-heroic abilities until expiration.
[Passive] Undeniable Medicine:  Every time you kill an enemy hero, increase the healing bonus from Mutative Gift by 10% to 100%. Bonus lost upon death.HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
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but i think any interpretation of Moira that ignores her supportive role is a bit lackluster. Imo having a hybrid healer/mage damage dealer is much more unique than just a self sustaining mage (we got gul'dan).
And just a balance issue, Biology's Habits' cd need to be increased (to ~50) because its a point and click. (or make it a skillshot).