Morgana by EpicBattle.Destroyer

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Morgana

By: EpicBattle.Destroyer
Last Updated: Nov 23, 2017
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Morgana

Sorceress from Zann Esu

Health: 1250
Health Regen: 3.4

Mana: 500
Mana Regen: 4.5

Basic Atack damage and Speed: ( Dont Have! )

Combat Trait

1
Fury of the Elements

The Sorceress can manipulate the forces of the nature as your will, casting spells of Fire, Cold and Lightning. Can activate the Trait to toggle between elements of the Basic Abilits.


Fire Spells -Deals bonus damage equal 1% of the Hero Maximum Health every second.
Cold Spells -Slows enemie's Atack speed by 30% and movement speed by 20% by 4 seconds.
Lighting Spells -Reveal enemies by 6 seconds and reduce their Spell Power by 15%.

Primary Abilities

1
Set of Spells ( Q )

Cooldown: 4 seconds
Cost: 30 Mana




Fire bolt - Cast a bolt of Fire, dealing 140 damage to the first enemy hit and 100 bonus damage over 4 seconds.





Ice Bolt - Cast a bolt of Ice, dealing 100 damage to the first enemy hit and freezing it.





Charged Bolt - Cast 3 lightning sparks that travel ahead, each dealing 75 damage.

2
Set of Spells ( W )

Cooldown: 10 seconds
Cost: 50 Mana





Fire Wall - Create a wall of Fire, dealing 120 damage per second to enemies in contact with the flames, last 5 seconds.





Frozen Orb - Cast a orb of Ice that travels in a line, releasing 10 ice fragments dealing 25 damage each and exploding in the edge of the range, dealing 150 damage and freezing enemies.





Static Field - Create a Static Field in a area, Enemie Heroes inside are silenced and take 25 damage per seconds, last 4 seconds.

3
Set of spells ( E )

Cooldown: 12 Seconds
Cost: 60 Mana





Hydra - Summon a Hydra that breathes Fire in the enemies, dealing 90 damage per bolt to 3 different targets, last 6 seconds.




Frozen Armor - Create a Frozen Armor, freezing enemies that atack you and gaining 50 physical armor by 4 seconds.





Teleport - Instanlty teleport to the selected area.

Heroic Abilities

1
Meteor

Cooldown: 120 Seconds
Cost: 90 Mana

Call down a Meteor from the sky, after 2 seconds deal 420 damage on impact and leaving the groung in fire, dealing 100 damage per second for 4 seconds.





Fire Mastery - Basic Abilities with Fire element deals 35% increased Damage.

2
Blizzard

Cooldown: 100 Seconds
Cost: 80 Mana

Create a Storm of Ice in a great area that last 12 seconds dealing 30 damage per second, freezing and slowing enemie's movement speed by a aditional of 15%.




Cold Mastery - Basic Abilities with Cold element deals 25% increased Damage, duration of the freeze increased to 6 seconds.

3
Thunder Storm

Cooldown: 100 Seconds
Cost: 120 Mana

Summon a lightning storm that follow you by 8 seconds, casting thunders to enemies every second, prioritizing the closest targets, each thunder deals 70 damage and slowing the cooldown recharge of the Enemie Heroes hit by 75% for 2 seconds.





Lightning Mastery - Basic Abilities with Lightning element deals 25% increased Damage, increase the Spell Power reduction to 25%

Talents Level 1



Wizardry Path
Quest Talent !
Hit Enemy Heroes with ( Q ) Set of Spells.
After hitting 20 Heroes reduce the mana cost to 15.
After hitting 40 Heroes gain a additional charge.



Warmth
Gain 1 extra mana regen per level.
While below 25% of Maximun Mana increase the regen by 100%.



Untouchable
If Morgana not receive damage by 4 seconds reduce the Cooldown and the mana cost by 50%.



Energy Swap
Enemies hit by Lightning Spells lose 4 mana.

Talents Level 4



Upgrade to Fire Ball
Fire bolt now deals damage to all enemies near the Target.



Upgrade to Ice Blast
Ice bolt now roots the target by 1 second, but increase the cooldown by 2 seconds.



Upgrade to Lightning
Charged bolt now deals damage in a long line equal 4 sparks.

Talents Level 7



Shiver Armor
Frozen armor now returns 25% of the Melee Damage receive.



Energy Shield
Gain 25 armor but lose 2 mana per 10 health lost.



Fire Gargantuan
Hidra now has 4 heads, atacking 4 targets at the same time, increase the damage to minions by 50%.



Devouring Flames
Enemies damaged by Fire loses 10 armor for 2 second.

Talents Level 13



Inner Power
The ( Q ) Set of Spells give 5% Spell Power for 6 seconds, Stacks 5 times.
Reduce the cooldown by 1 second.



Elemental Barrier
The ( E ) Set of Spells give 150 shield for 5 seoncds upon cast.



Hypothermia
Freezed Enemies deals 25% less basic Atack Damage.



Health Potion ( Activable Ability )
Actvate to restore 25% of the Maximun Health over 5 seconds.

Talents Level 16



Growing Flames
Every second that Fire Wall is active the damage and the length is increase by 10% up to 50%.



Sharp Frost
Fragments from the Frozen Orb pierces the first enemy hit and the damage is increased by 35%.



Electric Field
The area of effect of Static Field is increased by 35%, Enemy Heroes inside loses 3% of his Maximun mana each second.



Rejuvenation Potion ( Activable Ability )
Health Potion now restore 25% of the Maximun Health and Mana.

Talents Level 20



Inferno
Meteor deals bonus damage equal 15% of the Hero's Maximun Health in the impact, and 2.5% every second to who remain in the flames.



Glacial Spike
Blizzard roots target by 1 seconds every 4 second, and slowing enemie's atack speed by a aditional of 15%.



Hurricane
Thunder Storm now strike 2 targets at the same time, damage to silenced Enemies increased by 150%.



Full Potion ( Active Ability )
Health Potion now restore 50% of the Maximun Health and Mana.
- Only restore mana if pick the talent level 17.

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1
[-]
Elganesin (6) | November 1, 2017 2:00pm
Cool idea. I like switching your trait to have different spells. You might want to consider having hotkeys of 1, 2, and 3 to switch between elements instead of just D (to make it easier to select the element you want, so you don't have to hit D twice to get to the spell you want).
It is cool to see some more Diablo spells.
Any chance of you adding talents?
1
[-]
EpicBattle.Destroyer (1) | November 1, 2017 2:26pm
You're right, it seems more practical.
1
[-]
Vic1ouS (1) | November 1, 2017 6:23pm
https://www.heroesfire.com/hots/concept/zoltunkulle-5379 [sorry, had to :D]

But yeah, totally love the idea of a multi-class "mage" that does not have a basic attack and should "combine spells" for his/her greater good, not sure how would work with heroes like Tracer that are already in game though ;)
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