M'uru by Vynadrian

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M'uru

By: Vynadrian
Last Updated: Jul 3, 2015
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M'uru

The Fallen Guardian of Tempest Keep

M'uru was the sole Naaru guardian of Tempest Keep and currently resides on the Sunwell Plateau. When the keep was invaded by Kael'thas and his Blood Elf followers, M'uru was captured and taken to Farstriders' Square in Silvermoon City, where his energy was being drained for use by the Blood Knights.

Later, M'uru gave his last remaining energy to Reignite the Sunwell in the Aftermath of the Burning Crusade.

Combat Trait

1
Fate of M'uru
When M'uru dies he will warp into Fragments of M'uru and have Access to new Abilities. He will be instantly ported to His Teams Nexus.
2
Fragments of M'uru
While M'uru is shattered into Fragments he will have 30% of his standard Health and Mana.

Primary Abilities

1
Pillar of Light
Heal 42 (+16 per level) and Heal 18 (+9 per Level) over 3 seconds.
Cooldown: 6 seconds.
Mana: 110.
2
Divine Shield
Grant a Shield equal to 15% of your Maximum Health to a Friendly Character.
Lasts 8 Seconds or until Broken
Cooldown: 10 seconds.
Mana: 80.
3
Purge
Has a different effect if targeting an enemy or allied character.

Enemy: Remove all Beneficial effects from this Character and Deal 10 (+8 per level) Damage.

Ally: Remove all Negative Effects from this Character and Heal them for 14 (+12 per level).
Cooldown: 5 seconds.
Mana: 60.

Secondary Abilities

1
Mind Spike
[Fragments of M'uru]
Deal 68 (+18 per Level) Damage and removes any of your Damage over Time effects from the target.
Cooldown: 5 Seconds.
Mana: 40.
2
Shadow Word: Pain
Deal 230 (+24 per Level) damage over 6 seconds to Heroes. If used on Minions it destroys them.
Cooldown: 8 Seconds.
Mana: 45.
3
Singularity
Choose a Structure or Hero to deal 150 (+22 per level) as damage and if its a Hero leech 5% of their Resources over 3 seconds.
Cooldown: 8 seconds.
Mana: 25 per seconds.

Heroic Abilities

1
Reignite
M'uru heals all allies regardless of their position on the map for X (+X per level) at the cost of 100% of his HP. (Triggers Fate of M'uru).
100% of the amount overhealed is applied as a shield that lasts until destroyed.
Cooldown: 90 seconds.
2
Song of A'dal
M'uru unleashes 2 Waves of Light in a large Radius that Heal allies initially for X (+X per level) and X (+X per level) over 2 seconds. There is a 2.4 second delay between waves.
Cooldown: 80 Seconds.

Special Mount

1
Will of the Naaru
M'uru becomes Invulnerable and Unstoppable as well as increasing his Movement Speed by 30% for 5 seconds.
Cooldown: 45 seconds.

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