Nar'jira by Elganesin

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Nar'jira

By: Elganesin
Last Updated: Jan 2, 2018
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Nar'jira

Siren

A Hero capable of buffing and assisting allies to destroy there enemies.

She comes with her own mount animation. She gathers water around her tail and swims on the water. She can use any mount Zagara can use.


Hit Points: 1200
Damage: 60
Attack speed: 1
Range: 6
Armor: 0
Mana: 500

Combat Trait

1
Parasite
Your basic attacks leaves a parasite in the target enemy. Additionally any enemy within 1.5 range of Nar'jira that damages her gets infected by the parasite. The parasite does 10 damage a second for 5 seconds. The duration can stack up to 3 times. Making the parasite do 10 damage for 15 seconds.
If the enemy dies under the parasite effect a Mur'gul Reaver is summoned from its corps. Mur'gul Reavers have the same stats as the Minion Footman unit.
Note: This applies to both Heroes and Minions.

Primary Abilities

1
Crushing Wave
Send forth a wave dealing 110 damage and slowing enemies by 10% for 3 seconds.
The wave also heals allies for 200 HP.
75 Mana. 9 Second cooldown.
2
Spiked Shell
Give an ally 20% armor for 7 seconds.
All damage prevented by the armor is returned to the enemy that dealt it.
90 Mana. 14 Second cooldown.
Note: Can be self cast.
3
Chitinous Blades
Increase the attack range of an ally by 1, and damage by 15%, for 10 seconds.
All damage added by this heals the targeted ally.
120 Mana, 20 Second cooldown.
Note: can be self cast.

Heroic Abilities

1
Abolish Magic
Dispels positive buffs from targeted enemy unit (Speed increase, Attack increase, etc), or negative buffs from targeted friendly unit (Poison, Slow, armor reduction, etc), makes targeted friendly unit unstoppable for .25 seconds.
120 Mana. 20 Second cooldown. If cast on an enemy reduce the cooldown by 5 seconds.
Note: I dislike the interaction of "Remove roots, stuns, and slows". Stuns only last .75 seconds. It take you .25ish seconds to see an ally that is stunned, another .25ish to move the mouse and click the button, and by that time there is only .25 seconds left of the stun. And it does not stop the next stun in the chain stun. I prefer "Make target ally unstoppable for .25 seconds". It will remove roots, stuns, and give a little more interactive play. Being able to pre-cleanse a target in that .25 second time window.
2
Resistant Skin
Cover an ally in water, granting the target 50% armor for 6 seconds.
Upon losing the armor, the target is healed for 100% of damage prevented.
100 mana. 100 Second cooldown.
Note: Can be self cast.

Talents

Tier 1:

Mana tide-
Passive: Crushing Wave returns 50 mana to allies in the wave.
Quest: For each regeneration globe collected Crushing Wave deals 5 more damage to enemies and heals 5 more to allies.
Reward: Upon collecting 20 globes increase the slow amount to 15% and increase the duration by 1.

Returning Parasite-
Each enemy that is infected by the Parasite increases Nar'jira's mana regeneration by 20% to a maximun of 100%.

Bash-
Passive: Gain an aura that gives each allied hero in it 5% attack power on their third attack.
Activate to increase it to 10% for 6 seconds. 17 Second cooldown.

Eating Parasite-
Quest: Infect 35 heroes with the parasite.
Reward: Infects duration is increased by 1 and Nar'jira gains a 10% increase to her damage.

Tier 2:

Fast Acting Parasite-
Each enemy infected by the parasite reduces your basic ability cooldowns by .5.

Submerge-
Passive: Gain the ability to protect your self for 1 second.
Quest: Prevent X amount of hero damage with Submerge.
Reward: Can move while submerged, and increase the duration by .5.

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Tier 3:

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Tier 4:

Abolish Magic See above
Resistant Skin See above

Tier 5:

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Increase Bash-
Reduce the cooldown of Bash by 4 seconds. Increase the buff by 10%, of both the passive and activatable.

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Tier 6:

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Tier 7:

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[-]
Elganesin (6) | December 29, 2017 12:08pm
Working on Talents. Any ideas are welcome.
1
[-]
Intero (2) | December 30, 2017 10:21am
Correct me if I am wrong. But wont Resistant Skin heal all damage taken in those 5 seconds? If you have 1600 HP and are dealt 2600 damage, preventing half of it with armor. There for only really taking 1300, and then heal for all damage prevented witch would be 1300. You would be back at full life. That is powerful for just a 40 second cooldown. I would increase the cooldown and maybe increase the duration by a second as well.
1
[-]
Elganesin (6) | December 30, 2017 10:57am
You are right. Advice taken into account.
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