Nat Pagle by joshjm1

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Nat Pagle

By: joshjm1
Last Updated: Jun 11, 2015
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Nat Pagle

The Legendary Fisherman

A legendary fisherman from Azeroth Nat is renowned across the universe for his ability to seemingly find the perfect catch anywhere... However lately Nat has grown tired of the monotony of fishing, armed with his fishing pole and large mackerel Nat has found his way to the Nexus to fight it out to see if a fisherman can truly be... Legend.   

Combat Trait

1
Catch of the day
Every time Nat casts a spell he catches a new fish, the fish gives Nat a random buff for the next 4 seconds.
(Passive)

Red Barracuda - Movement speed increased by 50%
Rockscale Cod - Health regeneration increased by 50%
Deviate Fish - Spell damage OR Auto attack damage increased by 50%
Longjaw Mud Snapper - Attack speed increased by 50%

Primary Abilities

1
Mackerel Slap
CD 9 second MP 50 (+10 per level)

Knocks back any enemies in front 600 yards of Nat, stunning them for 1 second and dealing 90 (+15 per level) damage.
2
Frenzy Fishhook
CD 12 MP 80 (+10 per level)

Nat casts his rod out 900 yards in front of him attached with a bloodthirsty Frenzy Fish, the Fish deals 90 (+10 per level) damage and on contact with a hero it does an extra 40(+5 per level) damage stacking up two three times. After the Fish travels the full 900 yards it will latch on to any terrain and Nat will be pulled towards the location dealing 40(+5 per level) damage to any enemy he makes contact with.
3
Eel.M.P
CD 20 MP 100 (+10 per level)

Nat throws an electric eel at a targeted location, draining 40 (+10 per level) mana per second for 6 seconds. If a hero is within the selected area at the end of the eels duration they are stunned for 2 seconds.

Heroic Abilities

1
Hook Line and Sinker
CD 70 MP 140(+20 per level)

The nearest hero within a 1200 yard area to Nat is hooked by Nat's legendary fishing skills. The Hero is dragged towards Nat over 4 seconds, during the duration the hero takes 100 (+20 damage per level) damage. While being dragged the hero is able to cast spells but cannot auto attack or move.
2
Explosive Fishing
CD 100 MP100 (+20 per level)

For the next 15 seconds Nats auto attacks gain a 600 yard range, during this time Nat throws Dynamite dealing his current auto attack damage +40 (+5 per level) when the Dynamite hits a target fish explode from the ground causing 50(+20 per level) damage in a 300 yard area around the target.

TIER 1: BASIC FISHING

Talent one: Nats Ol' Gumboots. 
Nat has an increased 10% movement speed.
Talent two: Bigger Fish
Mackerel Slap damage increased by 25%

TIER 2: I am getting better!

Talent One: Got One!
Nat catches another Mackerel, auto attacks now have a 15% to hit twice.
Talent Two: The Iron Barracuda! 
Health increased by 15%

TIer 3: Fishin' chips

Talent One: Fishin' Chips
Increase base health regeneration by 10%
Talent Two: Nat's Ol' Fishin Hat
Increase Hero vision length by 300 yards.

Tier 4: Ultimateness!

Ultimate One: Hook Line and Sinker!
Ultimate Two: Explosive Fishing!

Tier 5: An average Fisherman

Talent One: Howdy!
Increases knock back of Mackerel snap by 200 yards.
Talent Two: Fish Buffet 
Catch of the day now also affects allied hero's in a 400 yard radius. 

Tier 6: Master Fisherman

Talent One: Zap!
Eel.M.P radius increased by 200 yards.
Talent Two: Feeding Frenzy
Nat can now travel back towards his original location when casting Frenzy Hook, Nat does the same amount of damage as current Frenzy Hook.

The Legend! Nat Pagel!

Talent One: Hooked!
Hook Line and Sinker damage and range increased by 50% and cool down decreased by 25%.
Talent Two: Fishing Level Increased!
Explosive Fishing becomes a permanent change however damage it deals is reduced by 35% 

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