Nazgrel by pringlepingel

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Nazgrel

By: pringlepingel
Last Updated: Aug 30, 2017
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Nazgrel

Overseer of Thrallmar

After the Battle of Mount Hyjal, Thrall took the Horde to an area of The Barrens, which he claimed as his own, and named it Durotar after his father. The capital city was Orgrimmar, and Nazgrel was placed in charge of its security. Nazgrel currently commands the outpost of Thrallmar in Hellfire Peninsula.

Nazgrel is a mobile hero that can move across the battlefield swiftly to aid his allies wherever he is needed. He can fill the role of tank, and can make sure his allies either always have an escape, or the route of assassin, to ensure his foes cannot escape his fury.

Combat Trait

1
Trait: Raider (Passive)
Nazgrel can attack and use his basic abilities while mounted. After mounting, he will avoid being unmounted for 2 seconds. Nazgrel's basic abilities work the same mounted and unmounted, and using an ability prevents nazgrel from dismounting for the duration of the ability

Primary Abilities

1
Q - Arcanite Axe
Cooldown 10 seconds, 45 mana
-Nazgrel Swings his axe twice in rapid succession, dealing 100 damage with the first swing, and 175 damage with the second swing. The Second swing's range is 15% wider than the first swing.
-First swing has range slightly smaller than Leorics Skeletal Swing
2
W - Thorium Bolas
Cooldown 8 seconds, 30 Mana
-Nazgrel flings a bolas, slowing the first enemy hit by 30% for 3 seconds if it makes contact, and dealing 75 damage.
-Long straightline skillshot
3
Ensnare
Cooldown 16 seconds, 40 mana
-Nazgrel throws a snare at the enemy, rooting them for 5 seconds. Enemies caught within snare take 25 damage per second, and ally enemies can destroy the snare with basic attacks. 5 basic attacks will break the snare.
-Long straightline skillshot

Heroic Abilities

1
R1- War Kodo
Cooldown 60 seconds, 60 Mana.
-Nazgrel calls upon a war kodo that he rides upon for the remainder of the match. Kodo moves 10% slower than normal mounts

---Passive, Nazgrel gains 20% base Health, and 50% increased health regen
-Once activated, nazgrel bangs the drums of war, and gains unstoppable. Kodo moves at normal mount speed, and deals 120 aoe damage each second active

-Nazgrel cannot be unmounted for the duration of this effect.

---At level 20, upgrade to give kodo "Devour" to consume an enemy for 4 seconds, silencing them, and healing you for 30% of the targets max HP.
2
R2 - Wield Serathil
Cooldown 30 seconds, 50 Mana.
-Nazgrel wields the mighty axe "Serathil"!

---Passive, Nazgrel gains 15% auto attack damage, and AA heal for 15% of damage done
-Activate to charge a long distance. Reactivate before you reach the end to stop your movements and slash the mighty axe in a wide area, dealing 400 damage to any enemy hit by the ability.

-Nazgrel cannot be unmounted for the duration of this effect.

---At level 20, upgrade to apply a 1 second silence to all enemies hit, and lower the cooldown by 5 seconds for each enemy hero hit

Talents?

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