Nazgrim by Mojomancer275

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Nazgrim

By: Mojomancer275
Last Updated: Jul 7, 2017
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Nazgrim

General of the Horde

In life, Nazgrim was one of the greatest generals of the Horde. Upholding his oath to his Warchief even to his tragic death, at the hands of Azeroth's greatest Heroes, during the Siege of Orgrimmar.

Health: 2698.36 (+4%) | Regen: 5.48 (+4%)
Rage: 100 | Regen: N/A
ATK Speed: 1 per second | Ranged: 1.50 | Damage: 171.60 (+4%) | DPS: 171.60 (+4%)

Role: Multi-Class
(Warrior/Assassin)

Strengths:

- Formidable damage and defence
- Executes low Health enemies
- High team support

Weaknesses:

- Rage reliant
- Low self utility
- High risk damage

Combat Trait

1
(D) Defensive Stance
Cooldown: 12 seconds

Nazgrim assumes a forbearing stance raising his shield. Increases Armor by 25, reducing damage taken by 25%, but also reduces damage dealt by 25%.
2
(D) Berserker Stance
Cooldown: 12 seconds

Nazgrim assumes a reckless stance, forsaking his defences. Increases damage dealt by 25%, but also reduces Armor by 25, increasing damage taken by 25%.
3
Combat Stance (Passive)
Activate to toggle between Defensive Stance and Berserker Stance

Passive: Nazgrim has Rage. Basic Attacks generate 5 Rage. Lose 20 Rage per second if Nazgrim has not dealt or taken damage within the last 5 seconds.

Primary Abilities

1
(Q) Devestate
Cooldown: 12 seconds

Nazgrim’s next Basic Attack strikes immediately and deals 50% increased damage. This damage cannot be blocked, dodged or otherwise mitigated. Generates 20 Rage.

(Only useable in Defensive Stance)
2
(Q) Sundering Blow
Rage: 15

Deal 140 (+4% per level) damage to a target enemy and reduce their Armor by 5% for 3 seconds. Stacking up to 5 times.

(Only useable in Berserker Stance)
3
(W) Bonecracker
Rage: 45

Deal 180 (+4% per level) damage to an enemy target instantly and an additional 140 (+4% per level) damage over 3 seconds, reducing their damage dealt by 25% over its duration.

(Only useable in Defensive Stance)
4
(W) Execute
Rage: 25
Cooldown: 5 seconds

Deal 320 (+4% per level) damage. Can only be used on enemies below 20% Health.

(Only useable in Berserker Stance)
5
(E) Intervene
Charge Cooldown: 12 seconds

On ally cast: Charge to the target ally, granting them Protected for 1 second.

On enemy cast: Charge to the target enemy, dealing 50 (+4% per level) damage and slowing them by 90% decaying over 1 second. Generates 15 Rage.

Stores up to 2 Charges.

(Only useable in Defensive Stance)
6
(E) Heroic Leap
Cooldown: 15 seconds

Leap to target location, dealing 135 (+4% per level) damage to enemies, and stunning them for 0.5 seconds upon landing.

(Only useable in Berserker Stance)

Heroic Abilities

1
(R) Lok'tar Ogar
Cooldown: 100 seconds

Activate increase current and maximum Health by 30% and gain 10 Armor, reducing damage taken by 10%. Lasts for 15 seconds.

Passive: Nazgrim gains 20% increased Health while in Defensive Stance.

Passive: Basic Attacks generate an additional 5 Rage while in Defensive Stance.
2
(R) Ravager
Throw a whirling weapon at the target location dealing 98 (+4% per level) damage per second in an area. Whilst inside, Nazgrim gains 50 Physical Armor, reducing damage taken by 50%. Lasts for 6 seconds.

Passive: Nazgrim deals 50% increased Basic Attack damage while in Berserker Stance.

Passive: Reduces Nazgrims maximum Health by 15%.
3
(D) Battle Stance (Passive)
Replaces Berserker Stance. Gain 15% increased damage and causes every 3rd Basic Attack to be a Devastate.

Passive: Nazgrim gains 10% increased maximum Health.

Passive: Devastate increases Nazgrims Movement Speed by 30% for 3 seconds.

Tier 1 (Level 1)

1) Inspiring Presence (Q):

! Quest: Every time Devastate hits a Hero, increase its damage by 2.5%, up to 25%.

! Reward: After hitting 20 Heroes, Devastate heals Nazgrim and nearby allied Heroes for 50 (+4% per level) Health per second for 4 seconds.

2) Warlord

Tier 2 (Level 4)

1) Triple Time: (E)

Intervene gains 1 additional charge and 20% increased range.

2) Bounding Stride: (E)

Reduces the cooldown of Heroic Leap by 5 seconds and causes it to increase Nazgrim

Tier 3 (Level 7)

1) Bodyguard: (E)

Increase the duration of Intervene

Tier 4 (Level 10)

1) Lok

Tier 5 (Level 13)

1) Carnage: (Q)

Devastate deals bonus damage to Heroes equal to 4% of their maximum Health.

2) Spinebreaker: (W)

Bonecracker stuns enemies for 0.5 seconds.

3) Frenzy: (Q)

Sundering Blow increases Nazgrim

Tier 6 (Level 16)

1) War Banner:

Cooldown: 45 seconds

Activate to place a banner that grants 15% increased Attack and Movement Speed to nearby allied Heroes. Can Intervene to this Banner. Lasts 12 seconds.

2) Demoralizing Banner:

Cooldown: 45 seconds

Activate to place a banner that reduces the damage nearby enemy Heroes

Tier 7 (Level 20)

1) Victory or Death: (R)

Basic Attacks reduce the cooldown of Lok

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