Necromancer by lordcat

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Necromancer

By: lordcat
Last Updated: Jul 1, 2015
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Necromancer

never ever

Health similar to Kerrigan but can't heal, his durable skellintons follow him around and are intedended to take the damage or surround someone jumping right at you, plus his bone shield. Can insta cast a warrior to block a blockable spell (grabs), but losing skeletons is significant. Very strong maxed but any mistake can punish him hard.

Combat Trait

1
Undead promote
Used on undead minions only. (cooldown: 10)
skeleton warrior -> skeletal mage (ranged, +75% dps, -%50 health, max 5)
Clay Golem -> Blood Golem -> Iron Golem -> Fire Golem
Revive -> adds +5 seconds duration

Primary Abilities

1
Skeleton warrior
Summons up to 10 skeleton warriors that follow you around and prioritize targets attacking the the necromancer and heroes, very low dps. Cooldown: 5 sec. (at least resist 1 azmodan orb with black pool by that time, probably take less damage from heroes to avoid making them too strong against minions).

(Skeleton Mages prioritize attacking the necromancer auto click.)
2
Corpse Terror
Area curse. Corpse explode if the targets are killed within 2 seconds dealing %10 of max hp area damage. Cooldown: 7 seconds

(Talent to summon up to 2 skeleton warriors)
or
(Talent can be casted on allies but only damage enemies because blizzard is super casual)
3
Bone Armor
(Target) blocks 3 incoming basic attacks. Last for 8 seconds.

Cooldown: 4 seconds

Secondary Abilities

1
BONE SPEAR (passive)
(Level 7 talent) Basic attacks cost mana and pierce targets.

(Level 16 talent) Attacks no longer cost mana and +%20 range
2
Bone Spirit (passive)
(Level 7 Talent) Basic attacks cost mana and seek targets.

(level 16 Talent) +%40 damage

Heroic Abilities

1
Summon Golem
Summon an untimed Clay Golem. 50% weaker than Gargantuan. Attacks slow targets by %20 for 2 seconds. (cooldown 50 sec).

(promote 1) Blood Golem: +% health. attacks heals. Tankier than gargantuan
(promote 2) Iron Golem: returns %50 of basic meele attacks damage received
(promote 3) Fire Golem: +% attack (3/5 of gargantua), plus damage per second aura (2.5 range) explodes when dies.
perks are not carried over.
2
Revive
(targets ground, cast time 3 seconds) Temporally revive an ally fallen hero (last one to die) to fight for 25 seconds at target location controlled by the fallen human player with full health and mana, however adds +25 respawn seconds to that hero. Cooldown: 100 sec

2nd Talent: reset all cooldowns from the revived hero.

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