Nefarian by Nortin

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By: Nortin
Last Updated: Sep 9, 2017
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Lord of Blackrock

Current version: 1.6

Nefarian is an unconventional melee bruiser who uses his enemies' power against them. His trait allows him to adapt to different classes of enemies, and he uses a set of unusual basic abilities to inflict lots of damage in teamfights. He specializes in dealing damage to distracted enemies, reducing their healing and calling Bone Constructs to ambush them. His heroic abilities allow him to either enter his True Form and inflict maximum damage in a teamfight or use his enemies' spells against them.

-Nefarian's default form is his human form, Lord Victor Nefarius. Similar to Chromie, he mostly uses this form in battle.
-Nefarian has a similar health pool and basic attack to Ragnaros, and fills a similar role.

I've avoided giving specific damage, health, and mana cost numbers because I'm not that familiar with balance. Any feedback is appreciated.

Also, thanks for the comments and votes! I'm glad to see people are enjoying this concept.

Combat Trait

Chromatic Essence
Cooldown: 45 seconds

Nefarian uses chromatic dragon essence to adapt to his target. Grants a passive effect based on a target enemy hero's class. Chromatic Essence's buff lasts for 30 seconds.

Warrior: Shadowflame deals bonus damage equal to 3% of its target's maximum health.
Assassin: Veil of Shadow also slows its target by 30% for its duration.
Support: Increase the healing reduction of Veil of Shadow to 50%.
Specialist: Shadowflame deals 100% more damage to minions and mercenaries.

Primary Abilities

Cooldown: 4 seconds

Nefarian unleashes shadowflame in a cone in front of him, dealing medium damage to all enemies caught within.
Veil of Shadow
Cooldown: 10 seconds

Nefarian surrounds a target enemy hero with shadow energy, dealing medium damage over time and reducing healing received by 25% for 4 seconds.
Bone Constructs
Cooldown: 16 seconds

Nefarian summons two Bone Constructs to attack a target enemy hero for up to 10 seconds. Bone Constructs have a low amount of health and deal a medium amount of damage each attack. Bone Constructs deal double damage if they attack their target from behind.

Heroic Abilities

True Form
Cooldown: 100 seconds

Nefarian's basic ability cooldowns are reset, and he transforms into his True Form for 10 seconds after a 1 second channel.

True Form:
While in his True Form, Nefarian is a large dragon, gaining 20 Armor and having all four effects of Chromatic Essence active. Additionally, Shadowflame has 200% increased range, and Nefarian's basic attacks deal 100% more damage at 40% reduced speed.
Wild Magic
Cooldown: Varies based on ability stolen

Nefarian copies the last spell cast by a target enemy hero, allowing him to cast it in his heroic ability spot for the next 10 seconds. If he uses the spell, Wild Magic's cooldown is set to be equal to the cooldown of the spell used and the spell is removed. If the 10 second duration runs out, no cooldown is incurred and the spell is removed. Can only copy basic abilities.


Tier 1

Soul Furnace -
    Quest: Enemies that die within 1 second of being hit by Shadowflame grant Nefarian stacks. Minions grant 1, Heroes grant 5.
    Reward: At 15 stacks, Shadowflame slows enemy heroes it damages by 20% for 1.5 seconds.
    Reward: At 30 stacks, increase the width and length of Shadowflame by 50%.
    Reward: At 60 stacks, Shadowflame deals 35% more damage to targets affected by Veil of Shadow.
Extinguish Life - If an enemy dies while affected by Veil of Shadow, Nefarian heals equal to 25% of his maximum life and Veil of Shadow's cooldown is reset.
    Repeatable Quest: Enemy heroes that die while affected by Veil of Shadow increase Nefarian's maximum health by 2%, up to 30% maximum.
Dragon Scales - Every 8 seconds, Nefarian gains 50 Armor for 1.5 seconds after being hit by an enemy basic attack or ability.

Tier 2

Know Your Enemy -
    Repeatable Quest: Nefarian deals 4% more damage for each unique enemy hero he has cast Chromatic Essence on. Resets on death.
Burning Anger - Basic attacks reduce the cooldown of Shadowflame by .5 seconds.
Consuming Shadow - All healing blocked by Veil of Shadow is given to Nefarian instead.

Tier 3

Transfusion - Chromatic Essence also deals damage to 5% of its target's maximum Health, and heals Nefarian for double the damage dealt.
Shadowstep - Veil of Shadow also teleports Nefarian behind his target.
Reanimate - Enemy heroes that die near Nefarian summon a Bone Construct where they died.

Tier 4

True Form - see above
Wild Magic - see above

Tier 5

Shadowbolt - After using Shadowflame, Nefarian's next basic attack within 6 seconds deals 20% additional damage and has 5 additional range.
Drakonid Constructs - Bone Constructs have 75% increased maximum health and 50% increased basic attack damage, but no longer deal bonus damage from behind.
Splinter - If a Bone Construct dies before its duration runs out, it deals damage equal to 50% of its maximum health to all nearby enemies.

Tier 6

Red Blood - Shadowflame now heals Nefarian for 30% of the damage it deals to heroes.
Blue Blood - Shadowflame and Veil of Shadow deal 30% more damage, but Nefarian's basic attacks deal 20% less damage.
Bronze Blood - Whenever Nefarian deals damage with an ability, reduce the cooldown of Chromatic Essence by 1 second.
Emerald Blood - Bone Constructs now have 50 Spell Armor. Nefarian gains 20 Spell Armor while Bone Constructs are active.

Tier 7

Take Flight - True Form now has a global range, and Nefarian will fly to its target location during the 1 second channel.
Chromatic Magic - Wild Magic can now copy heroic abilities.
Lok'amir il Romathis - Casting an ability increases Nefarian's basic attack damage by 5% for 5 seconds, up to 25%. Multiple casts refresh duration.
Chromatic Rage - Casting Chromatic Essence grants Nefarian Unstoppable for 2.5 seconds.

Notes on Mechanics

-The type of buff Chromatic Essence is giving Nefarian will be displayed above his health bar as the icon for that class.
-When used against a multi-class hero, Chromatic Essence says "What am I supposed to do with this? Screw this, I quit" and goes on strike for 60 seconds.
-But seriously, I'm not sure what Chromatic Essence should do against multi-class heroes. I'd say it selects one of the classes at random, but any suggestions are welcome.
-Chromatic Essence grants Nefarian the Warrior effect when used on Cho'Gall
-The animation for Shadowflame is similar to Chromie's ability animations, in that a shadowy dragon head appears behind Nefarian and breathes fire. This changes to just breathing fire while in True Form.
-Know Your Enemy only counts once for The Lost Vikings, and counts twice for Cho'Gall
-Drakonid Constructs also updates the appearance of Bone Constructs to look like skeletal Drakonids from World of Warcraft.


-Reduced the base cooldown of Chromatic Essence (60 seconds -> 45 seconds)
-Removed the following talents: Lingering Darkness, Chromatic Blood, Breathing Exercises, Boneyard, Burning Constructs, Shadow Strike, Chromatic Shift
-Added the following talents: Transfusion, Shadowstep, Reanimate, Shadowbolt
-Reworked the following talents: Soul Furnace, Extinguish Life, Consuming Shadow, Chromatic Rage
-Reworked all of the Tier 6 talents, again

-Worked Cursed Flame into Soul Furnace, and changed Soul Furnace into a multi-tier quest
-Changed Consuming Shadow into a multi-tier quest
-Removed Reanimation and changed Take Flight to True Form's level 20 talent

-Changed some of the design to look nicer

-Reworked Cursed Flame (Shadowflame does more damage to repeat targets -> Shadowflame does more damage during Veil of Shadow)
-Reworked Lok'amir il Romathis (basic attack damage boost -> stacking basic attack damage boost on ability casts)
-Replaced Chromatic Strke with Chromatic Rage (bonus damage after casting trait -> unstoppable after casting trait)
-Reworked Dragon Scales to function more like Dampen Magic than Block
-Slight buffs and rewording for various talents

-Updated some descriptions
-Added the Know Your Enemy talent, Splinter talent, and Chromatic Shift active talent
-Reworked all of the Tier 6 talents

-Minor balance changes
-Replaced Long Burn with Soul Furnace (basic damage over time -> power up on minion kills)
-Replaced Block with Dragon Scales (longer recharge, also blocks spells)
-Shadow Strike changed to cause Nefarian's next basic attack to teleport him to his target, instead of slowing them
-Replaced Fossil Constructs with Drakonid Constructs (bonus health -> bonus health and damage but no backstab effect)
-Chromatic Blood changed to reduce Chromatic Essence cooldown instead of increasing duration
-Wild Magic base changed to only copy basic abilities, and level 20 talent changed to allow Nefarian to copy heroic abilities

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NFatcheese | February 28, 2017 5:38pm
Very nice. Unique and powerful kit, global mobility, and fulfill the dream of being a dragon. Adapting to match his enemy's class is a really cool idea.
Dragon Lord | February 24, 2017 9:23pm
Well the concept in general is really fun and the talents are fantastic, I especially like his Q , W and E abilities the most and he really seems fun to play considering how much of a powerful laner he can be with his trait.
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