Nesingwary by SirAndy

0 Votes
Rating Pending

Nesingwary

By: SirAndy
Last Updated: Oct 2, 2016
Quick Share

Nesingwary

Big Game Hunter

Nesingwary is a one of the most famous hunters in the World of Warcraft. His hunting expeditions have taken him everywhere from the jungles of Stranglethorn Vale to the otherworldly plains to Nagrand. His fellow dwarves Falstad and Muradin fill the role of Assassin and Warrior respectively, so I figured why not make the Big Game Hunter a Specialist?

Nesingwary is a unique Hero in a myriad of ways. As the world's foremost game hunter, he comes prepared for any occasion. His traps give him a variety of wards to place across the map, while his Basic Abilities give him ways of handling push (Explosive Round) and chunking through enemy Hero healthpools (Piercing Shot).

Description:

"A master hunter who specializes in taking down any prey with powerful shots. Uses various traps to thwart his enemies."

Combat Trait

1
Careful Aim
20 second cooldown.

Channel up to 10 seconds, increasing the damage of your next Basic Attack by 100%. For every 2 seconds channeled, this boost applies to 1 Basic Attack.

Primary Abilities

1
Piercing Shot
6 second cooldown.

1.5 second cast time. Deals 10% of an enemy Hero's Maximum health to each enemy Hero hit.
2
Explosive Ammo
8 second cooldown.

Deal X damage to your target and X damage to all nearby enemies every second for 2 seconds. Drains 1 ammo from enemy Structures per tick.
3
Boom Stick
12 second cooldown.

Deal X damage in a cone in front of you and leap backwards.

Secondary Abilities

1
Snake Trap
20 second cooldown.

When triggered, enemies in the trap's radius take X damage every second for 4 seconds.
2
Explosive Trap
20 second cooldown.

When triggered, enemies close to the trap take X damage.
3
Tar Trap
20 second cooldown.

When triggered, slow all enemies in the trap's radius by 30% for 2 seconds.
4
Frost Trap
20 second cooldown.

When triggered, puts an enemy Hero in Statis for 2 seconds.

Heroic Abilities

1
Nesingwary-4K
40 second cooldown.

Equip the Nesingwary-4K, increasing the damage of Basic Attacks to Structures, Minions and Mercenaries by 50%. Activate to mark an enemy Hero, revealing them for 10 seconds.
2
Stampede
80 second cooldown.

Summon a Devilsaur to charge opponents. Targets hit by the Devilsaur take X damage and are healed for 50% less Health for 4 seconds.

Talents

Level 1 (Select one trap now; the other traps are unlocked after reaching level 10):
A: Snake Trap:
B: Fire Trap:
C: Tar Trap:
D: Frost Trap:

Level 4:
A: Thrill of the Hunt (Quest): Increases the cooldown of Piercing Shot by 2 seconds, but enemy Heroes hit with Piercing Shot increase its damage by 1%, up to 50%. Stacks are lost on death. Reward: After reaching 50% additional damage, reduce the cooldown of Piercing Shot by 2 seconds.
B: Lock and Load (Quest): After dealing damage to 100 minions with Explosive Round, increase the structure ammo drained by Explosive Shot by 2.
C: Patient Sniper (Quest): Stacking Careful Aim to 5 grants Patient Sniper, increasing your Attack Speed by 50% for 3 seconds. Reward: After 50 Basic Attacks against enemy Heroes while Patient Sniper is active, increase the damage dealt by Careful Aim Basic Attacks by 50%.

Level 7:
A: Zul'drak Bat Bullets: Your Basic Attacks empowered by Careful Aim will heal you for X Health.
B:

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved