Nobundo by Solander

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Nobundo

By: Solander
Last Updated: Feb 23, 2021
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Nobundo

Farseer of the Earthen Ring

HEALER - RANGED ATTACK

Combat Trait

1
Water Shield (D)
Surrounds a target ally with 3 whirling water spheres for 20 seconds, granting 20 spell armor for its duration.
Restores 1 (+0.1/lvl) mana per second to its target as long as the shield persists.
Restores additional 3 (+1/lvl) mana when its protected target takes any damage.
Taking damage consumes a sphere and the shield dissolves when all spheres are consumed.
A sphere can be consumed every 5 seconds.
Cooldown: 20 Range: 7.0

Primary Abilities

1
Healing Surge (Q)
Cast for 0.75 seconds to heal an allied hero for 275 (+4%/lvl) health.
Mana: 25 Cooldown: 3 Range: 7.0
2
Flame Shock (W)
Nobundo sears the target and nearby enemies with fire, causing 150 (+4%/lvl) initial damage and igniting them.
Burning targets take additional 225 (+4%/lvl) damage over 5 seconds.
Mana: 45 Cooldown: 10 Range: 6.0 Radius: 2.0
3
Healing Stream Totem (E)
Summons a Healing Stream Totem with 400 (+5%/lvl) health at the target location for 8 seconds or until destroyed.
It heals the two nearby allies with the lowest health for 3% of their maximum health per second, prioritizing heroes.
Mana: 30 Cooldown: 12 Range: 7.0 Radius: 6.5

Secondary Abilities

1
Healing Rain
Blanket the target area in healing rains, restoring 25 (+3/lvl) health per second to all friendly units for 10 seconds.
Enemies within its area of effect are slowed by 10%. Has to be channeled for 0.75 seconds.
Cooldown: 30 Range: 7.0 Radius: 5.5
2
Thunderstorm
Calls down a bolt of lightning at the target ally, dealing 200 (+4%/lvl) damage to all nearby enemies,
reducing their movement speed by 40% for 2 seconds, and knocking them back from the target.
If Thunderstorm is cast on an ally affected by Water Shield it will stun enemies for 1.25 seconds at place,
paralyzing them instead of knocking them back.
Cooldown: 30 Range: 7.0 Radius: 2.5
3
Astral Shift
The Farseer shifts partially into the elemental planes, taking 60% less damage for 4 seconds.
Astral Shift reduces Nobundo's movement speed by 20% for its duration.
Cooldown: 50
4
Earthen Wall Totem
Summons a totem with 400 (+5%/lvl) health at the target location for 10 seconds or until destroyed.
Shields all friendly heroes within its area of effect for 5% of their maximum health for 2 seconds every 2 seconds.
Cooldown: 35 Range: 7.0 Radius: 6.0
5
Grace of Air Totem
Summons a totem with 400 (+5%/lvl) health at the target location for 10 seconds or until destroyed.
It increases the attack speed rate and movement speed of all friendly heroes within its area of effect by 20%.
Cooldown: 35 Range: 7.0 Radius: 6.0
6
Totem of Wrath
Summons a totem with 400 (+5%/lvl) health at the target location for 10 seconds or until destroyed.
It increases the basic attack damage and spell power of all friendly heroes within its area of effect by 10%.
Cooldown: 35 Range: 7.0 Radius: 6.0

Heroic Abilities

1
Waterspeaker's Barrier (R)
Nobundo conjures a barrier of flowing water around him, pushing all enemies out of it.
The water is impassable for enemy units, blocks incoming enemy missiles and heals all friendly units within
for 125 (+4%/lvl) health per second. Lasts for 3 seconds.
Mana: 80 Cooldown: 90 Radius: 4.5
2
Geysers (R)
Nobundo rams his staff into the ground, marking the current position of every allied hero. After a 2 second delay,
geysers will erupt at every marked position, healing allies within for 300 (+4%/lvl) and slowing nearby enemies
by 50% for 2 seconds. Enemies hit in the centre take 350 (+4/lvl) damage and will get stunned for 1.25 seconds.
Mana: 60 Cooldown: 70 Range: global Heal & Stun Radius: 2.5 Slow Radius around the primary Radius: 1.5

TALENTS

LEVEL 1



Deep Healing - Increases the healing from your Healing Surge by up to 25%, based on the current health of your target. Lower health targets are healed for more.

Ember Spirits - Nobundo's healing done is increased by 3% for each enemy hero affected by Flame Shock.

Healing Tide Totem - Healing Stream Totem heals an additional nearby ally for the same amount.


Level 4



Resurgence - Your healing from Healing Surge refunds 10 mana when healing a target which is getting healed by your Healing Stream Totem.

Conflagration - Increases radius of Flame Shock by 25% and it now stores up to 2 charges. Cooldown replenishes all charges at the same time.

Surging Tides - Water Shield increases its target's movement speed by 10% as long as the shield persists.
Grants the affected ally a burst of speed by additional 10% for 2 seconds each time a sphere is consumed.


LEVEL 7



Earthen Wall Totem - Summons a totem with 400 (+5%/lvl) health at the target location for 10 seconds or until destroyed.
Shields all friendly heroes within its area of effect for 5% of their maximum health for 2 seconds every 2 seconds. Cooldown: 35 Range: 7.0 Radius: 6.0

Grace of Air Totem - Summons a totem with 400 (+5%/lvl) health at the target location for 10 seconds or until destroyed.
It increases the attack speed rate and movement speed of all friendly heroes within its area of effect by 20%. Cooldown: 35 Range: 7.0 Radius: 6.0

Totem of Wrath - Summons a totem with 400 (+5%/lvl) health at the target location for 10 seconds or until destroyed.
It increases the basic attack damage and spell power of all friendly heroes within its area of effect by 10%. Cooldown: 35 Range: 7.0 Radius: 6.0


LEVEL 13



Cloudburst Totem - Healing Stream Totem reduces the cooldown of Healing Surge to 2 seconds while you are inside its area of effect.
It collects power from your healing done in the area. When the totem expires or dies, the stored power is released,
healing all injured allies within its radius for 25% of all healing done by Nobundo in the area while it was active, divided evenly among targets.

Lava Burst - Hurls molten lava at all targets affected by Flame Shock 2 seconds after igniting them, dealing 225 (+4%/lvl) additional damage.
Reduces the armor of hit enemies by 20 for 3 seconds. Radius: 9.0

Boiling Steam - Casting Healing Surge on an ally next to a target affected by Flame Shock will cause an explosion which slows surrounding enemies by 25% for 2 seconds. Burning enemies who get close to allies affected by Water Shield also cause this explosion, consuming a sphere. Radius: 2.0


LEVEL 17



Thunderstorm - Calls down a bolt of lightning at the target ally, dealing 200 (+4%/lvl) damage to all nearby enemies,
reducing their movement speed by 40% for 2 seconds, and knocking them back from the target.
If Thunderstorm is cast on an ally affected by Water Shield it will stun enemies for 1.25 seconds at place, paralyzing them instead of knocking them back.
Cooldown: 30 Range: 7.0 Radius: 2.5

Healing Rain - Blanket the target area in healing rains, restoring 25 (+3/lvl) health per second to all friendly units for 10 seconds.
Enemies within its area of effect are slowed by 10%. Has to be channeled for 0.75 seconds. Cooldown: 30 Range: 7.0 Radius: 5.5

Astral Shift - The Farseer shifts partially into the elemental planes, taking 60% less damage for 4 seconds.
Astral Shift reduces Nobundo's movement speed by 20% for its duration. Cooldown: 50


LEVEL 20



Neptulon's Blessing - Waterspeaker's Barrier grants allies in its area of effect 20 armor and its duration is increased to 5 seconds.

Totem Mastery - Summoning your talented totem summons a second random totem at the target area for 10 seconds.
Always chooses one of the not learned other totems from level 7's talent row.
Additionally, increases the cast range and radius of all your totems by 25%.

Swelling Waves - When you cast Healing Surge on a target, the target is healed for 33,3% of the original amount 2 seconds later.
Every fifth cast of Healing Surge also applies Water Shield on its target.

Cleansing Waters - Healing Surge removes stuns, silences and slows from its target. Healing Stream Totem's healing grants immunity to slowing effects.

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1
[-]
TMarx400 | February 16, 2021 3:02pm
You can't just give a character 9 active abilities man. And Healing Surge (his Q) is the same as Anduin's.
1
[-]
Solander | February 18, 2021 4:42am
1) Possible active talents at a time reduced to 2.
2) Yes, it's intended. Not every baseline healing spell has to be super individual - there are some healing spells in the game already that are really similar to each other, too. Talents can make them unique afterwards.
1
[-]
Deubrecht | February 20, 2021 12:12am
I like your conzept of a totembased supporter, that could fit on his party with different totems. And by the way is healing surge like the q of the most healer, casttime or not( Malfurion, Lili, Whitemane, Deckard, Uther, Alextrazas - and that are just a few). So i see there any problems with that. I would like to see this shamen for real in hots.
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