Noctura by Porco

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Noctura

By: Porco
Last Updated: May 6, 2020
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Noctura

Female necromancer

Noctura is a range deadly assassin, with a big snowball effect.
skeletal mages deals good damages at distance and tanks enemie's skillshots.
corpse lance can deal very big amount of damages but needs corpses to be casted. Kill enemies create corpses.
the third noctura's skill is a curse chosen at level one, depending on your will :
Decrepify gives control.
Leech gives you and your team some sustain.
Fatality is a deadly finisher, autokilling low-life heroes.

STATISTICS
HEALTH 1,900 (+4.0%)
REGEN 3.96 (+4.0%)
MANA 490 (+10)
REGEN 2.90 (+0.098)
ATK SPEED 1 PER SECOND (contact)
DAMAGE 140 (+4.0%)

Combat Trait

1
Corpses
dying ennemies leaves a corpse on the ground. Ennemy heroes leave 5 corpses
Corpses last 30 seconds

Primary Abilities

1
Skeletal mage
Mana : 30
Cooldown : 8 seconds per charge, 2 charges
Summon a squeletal mage dealing 100 damages per second to a nrarby ennemy, prioritising heroes.
Short summon range, long attack range. 250 hp and last 3 seconds. Follow noctura if no ennemies in range.
2
Corpse lance
Mana : 0
Cooldown : 0.5 second
Consume a nearby corpse to send a bone lance to targeted ennemy, dealing 100 damages.
3
Curse
Choose a curse at level 1

Heroic Abilities

1
Revive
mana : 80
cooldown : 40 seconds

when an allied hero dies, his body stays on the battleground.
Noctura revives a dead hero, wich can fights for 10 seconds. effect stop if the hero hero naturally revives.
Revived hero has +20% move speed, speel power, and basic attack damages.
If the revived hero dies again, no experience is granted.
2
Army of the dead
mana : 70
cooldown : 90 seconds

Summon a large circle of skeletons, dealing 200 damages to all enemies in the aera, and pull them to the center of the aera.

level 1

level 4

level 7

level 13

level 16

level 20

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Lillmy (2) | May 6, 2020 6:19am
Fatality seems a bit OP as it just kills the enemy, meaning it would go through both armor and damage mitigations. It's very "one-note", if the enemy is below 15% HP, they die. If they are above 15% HP, it does nothing. Maybe deal dmg in an area and if they are below a certain threshold they take 2-3x damage? It would make it more interactive and not just instantly kill or do nothing at all.

In my opinion, all the lvl 1 options could really use a base dmg effect as they're all very situational. Fatality is the only thing in her kit that gives her kill potential to go on and snowball, she is very team dependant in that case, maybe a bit too much, meaning in solo queue or playing without a full team would make her unfun to play. 1 thing I would change to make her still able to be a good hero is to maybe swap the talent "Land of the Dead" into her E ability with reduced amount of corpses and cooldown, move the curses into her trait and keep the corpse things in the trait as well. This would make her have more control over when she gets to pop off in fights but still having the snow ball effect that she is all about.

Also, armor reduction from players reaches a cap at -25 armor (exceptions are Chromie and Sgt. Hammer lvl 20 talents), Brittle Touch exceeds that amount by 5 armor.
1
[-]
Porco (1) | May 7, 2020 6:31am
I appreciate your reply and understand your point of view.
Concerning fatality, i agree it look powerfull, but,long cooldown and big mana cost, a "not so big" aera of effect, making hard to autokill more than one hero (ennemy low life heroes should always spread if this talent is picked).
In addition, a lot of spells are actually able to kill a 15% life enemy.
And you you say, this spell is a "all or nothing" one, that fact balance its power.
I like it like that, but im not a pro of balance...
I didnt wanted curses to make damages because her two other spells allready deals a lot.
Your right about armor reduction, should 5 stacks cap.
1
[-]
Porco (1) | January 24, 2018 11:38pm
Update with new graphics.
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