Gain Stealth after 2 seconds, and gain 20% more movement speed in stealth as well as invisible after being stationary in stealth for 1.5 seconds.
Ghost Protocol - Activate to gain stealth and spawn a decoy at your location, cooldown 60 seconds.
Primary Abilities
1
Snipe
Shoot a Bullet that deals heavy damage on impact to the first enemy hero hit, piercing through minions and mercenaries dealing 50% damage. Mana 50 Cooldown 6 seconds
2
Pinning Shot
Shoot a Bullet at an enemy that deals mediocre damage and slows them by 40% for 2 seconds. Mana 40 Cooldown 10 seconds
3
Holo Decoy
Spawn a Decoy of yourself that deals 20% damage, multiplied by 5 vs non-heroes. Duration 8 seconds Mana 60 Cooldown 12 seconds. Maximum 3 decoys at a time.
Secondary Abilities
1
Ghost Protocol
Activate to gain stealth and spawn a decoy a your location Cooldown: 60 seconds
Heroic Abilities
1
Precision Strike
Launch an orbital strike dealign massive damage in an area after a 1 second delay. Mana 100 Cooldown 30 seconds Charges 2 restored at same time
2
Rapid Fire
Launch a Bullet at an enemy hero dealing heavy damage to the first hero in its line. Mana 30 Cooldown 60 seconds charges 5 restored at same time, like eye of Horus but more damage focused
1) Hero icon (the portrait) is not loading.
2) I highly recommend to use the actual ability icons.
3) Since this is a rework concept, the descriptions really need to mention what was changed, especially the numerical values.
4) Speaking of numerical values, these concepts need them, not vague meanings. It is impossible to evaluate them otherwise.
5) If you are only changing the numerical values of an ability, it is better to simply write them instead of its full description.
6) Why rename Permanent Cloak to Cloaking Field? It does not seem to work any different.
7) Was the damage of Snipe decreased? If no, then I am not sure if it is a good idea to give Nova such a strong early game waveclear.
8) What does "multiplied by 5" mean for Holo Decoy? Is it more than just increasing the damage from 20% to 100%?
9) Speaking of Holo Decoy, these are some insane buffs. Not only does it deal twice as much base damage as before, not only can it now push, but it also no longer takes double damage, but it also has reduced cooldown and increased duration is rather absurd. All of this on top of no longer taking double damage, since the description does not mention that, which is an incredibly bad idea. This is basically summoning another Nova every "4" seconds. I do not see why does Holo Decoy need all these buffs.
10) Baseline [Precision Barrage] is overpowered. Not only that, but it now also restores both charges at once, making it impossible to push lanes with minions against Nova. She will just explode every single wave. This ult was already the better one most of the time.
11) Rapid Fire needs much more info. It is currently not possible to evaluate.
12) Why replace Triple Tap with Rapid Fire?
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2) I highly recommend to use the actual ability icons.
3) Since this is a rework concept, the descriptions really need to mention what was changed, especially the numerical values.
4) Speaking of numerical values, these concepts need them, not vague meanings. It is impossible to evaluate them otherwise.
5) If you are only changing the numerical values of an ability, it is better to simply write them instead of its full description.
6) Why rename Permanent Cloak to Cloaking Field? It does not seem to work any different.
7) Was the damage of Snipe decreased? If no, then I am not sure if it is a good idea to give Nova such a strong early game waveclear.
8) What does "multiplied by 5" mean for Holo Decoy? Is it more than just increasing the damage from 20% to 100%?
9) Speaking of Holo Decoy, these are some insane buffs. Not only does it deal twice as much base damage as before, not only can it now push, but it also no longer takes double damage, but it also has reduced cooldown and increased duration is rather absurd. All of this on top of no longer taking double damage, since the description does not mention that, which is an incredibly bad idea. This is basically summoning another Nova every "4" seconds. I do not see why does Holo Decoy need all these buffs.
10) Baseline [Precision Barrage] is overpowered. Not only that, but it now also restores both charges at once, making it impossible to push lanes with minions against Nova. She will just explode every single wave. This ult was already the better one most of the time.
11) Rapid Fire needs much more info. It is currently not possible to evaluate.
12) Why replace Triple Tap with Rapid Fire?