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Hypermetabolism Quest : collect regen globes Decrease adaptative physiology cooldown by 0.5 seconds, up to five seconds reduction . Reward : after collect 10 regen globes, increase move speed duration by 1 second |
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Long travel. Increases vortex move distance by 20%, and make it slow enemy by 20% for 1.5 seconds |
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Whormhole Increase vortex range by 20% Quest : cast 5 vortex with each weapon mode. Reward : Basic attacks against heroes decrease vortex cooldown by one second. |
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Rampage Increase sharp claw radius by 50%. Mind blast bounces up to one more enemy |
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Humiliation Increase sharp claw attack speed by 20%. Increase mind blast range by 1 |
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Absorpion Increase sharp claw damages by 20%. Mind blast heals for 20% of damages dealt |
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Polarisation Increase void particle damage by 30% on its first 0.5 seconds. Increase void particle radius by 40% after 2.5 seconds. |
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Antimatter Void particle deals its damages on a small aera on its first second. Removes its damage loss |
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Annihilation Void particle decrease armor by 20 on its first 1.5 seconds, an decrease spell power by 40% after 1.5 seconds. Those effects last for 3 seconds |
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Perfect physiology Adaptive physiolgy doesn't remove charges anymore, but charges last for 5 seconds. |
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Bioluminescence Adaptative physiolgy grants 15 armor per charge. |
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Anti venom Basic attacks against heroes deals 10% more damages over 3 seconds and removes 30% of the damages over time affecting Omega. |
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Agressive vortex Vortex deals an additional amount of damages equal to 5% of enemy's maximumu health |
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Void wave. Secondary. 50 seconds cooldown Cast an untalented vortex on every enemy on a medium radius around omega. |
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Calamity Secondary. 30 seconds cooldown. Reveals enemies for 4 seconds on a large aera around omega. Affected enemies receive 40% less heals for the duration. |
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Void storm. You can now choose the location of the field (global range). While active, can be reactivated once to change location |
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Brain destruction Brain shock silences and blinds its target for 2.5 seconds. |
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God particle. Removes void particle cast time and gain all level 7 talents. |
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Nemesis. Increase maximum life by 20% Deals 150% more damages to shields Ignore enemies armor heroic ability cooldown runs 20% faster. |
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Reworded
[Attack Mode] is a rather boring ability name for a Hybrid. How much range exactly does [Mind Blast] have? This is quite important.
idk... its a projectile, so "usual" range i think
[Vortex] is broken in [Mind Blast] mode. Garrosh used to pull enemies towards him with Q. This was removed very quickly.
i dont completly agree. the problem with Garrosh is that he had 2 abilities to move enemies (and one of them in ae) : too punitive.
[Vortex] should probably say "away from" instead of "backward" in [Sharp Claws] mode.
OK
Does "self cast" on [Void Field] mean that it's created around Omega? If so, it's better to say "Create a large Void Field at Omega's current location that lasts 4 seconds".
ok
Does [Void Field] affect all enemies, not just Heroes?
i confess i didn't think about it. all enemies looks funnier, but maybe too strong?
[Brain Shock] is poorly designed. It's an unavoidable Stun that can affect the entire enemy team and win the match without much skill involved.
stun duration reduced
Healing Globes? Do you mean Regen Globes?
yes. thank you for translation. now i'll have to change all my cocnepts !
It's hard to evaluate how strong [Long Travel] is. How much is "medium" distance?
exactly what you think it should be to be balanced ! its just a cocept...
If [Void Particle] truly moves at the same speed as Pyroblast, then all level 7 talents do almost nothing, as it is basically impossible to hit someone with Pyroblast even within 2 seconds.
KT is allways far away. Omega is an hybrid melee/range : a void particle casted at melee range will probably hit very quicqly. its also a part of the cocncept.
[Venom] feels out of place for a damage dealer.
i wanted something to adapt against melee attackers.
[Adaptive Vortex] is not really adaptive when it just increases its damage.
the aim here is : in melee mode, damages on hp to face tanks, in range mode, flat damages against squishy mages.
[Calamity] lasting 6 seconds with such an insane healing reduction is too much.
reduced to 4 seconds
[Brain Lag] should definitely be renamed.
if you want.
[Nemesis] does not feel like a level 20 talent.
[/color]
i confess i had not good ideas for a fourth level 20... increased some values but if you have an idea.
Ho, and thank you for translation help.
Just name a Hero that has a similar Attack Range.
the problem with Garrosh is that he had 2 abilities to move enemies
He had to hit them while also being nearby. This one literally targets them.
stun duration reduced
Poorly designed is not something that can be fixed with numerical changes. The ability is broken at its core. You cannot balance something that only requires a click to potentionally win any fight.
a void particle casted at melee range will probably hit very quicqly.
Pyroblast moves VERY slowly. Also, seeing how it has "very long range", I do not see much of a difference between Kael and Omega in terms of how far away they can be when casting it.
i wanted something to adapt against melee attackers.
But he already has [Adaptive Physiology] for that.
the aim here is : in melee mode, damages on hp to face tanks, in range mode, flat damages against squishy mages.
What I mean is that adaptation is something that leads to different results, not the same result with different numbers, if you get the idea.
[Attack Mode] is a rather boring ability name for a Hybrid. How much range exactly does [Mind Blast] have? This is quite important.
[Vortex] is broken in [Mind Blast] mode. Garrosh used to pull enemies towards him with Q. This was removed very quickly.
[Vortex] should probably say "away from" instead of "backward" in [Sharp Claws] mode.
Does "self cast" on [Void Field] mean that it's created around Omega? If so, it's better to say "Create a large Void Field at Omega's current location that lasts 4 seconds".
Does [Void Field] affect all enemies, not just Heroes?
[Brain Shock] is poorly designed. It's an unavoidable Stun that can affect the entire enemy team and win the match without much skill involved.
Healing Globes? Do you mean Regen Globes?
It's hard to evaluate how strong [Long Travel] is. How much is "medium" distance?
If [Void Particle] truly moves at the same speed as Pyroblast, then all level 7 talents do almost nothing, as it is basically impossible to hit someone with Pyroblast even within 2 seconds.
[Venom] feels out of place for a damage dealer.
[Adaptive Vortex] is not really adaptive when it just increases its damage.
[Calamity] lasting 6 seconds with such an insane healing reduction is too much.
[Brain Lag] should definitely be renamed.
[Nemesis] does not feel like a level 20 talent.