Orin Kaenbyou by Lahharl

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Orin Kaenbyou

By: Lahharl
Last Updated: Dec 13, 2018
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Orin Kaenbyou

Corpse tour guide

Orin, also called Rin, as she dislikes long names, is a Kasha and one of the pets in Sasori's mansion. She is in charge of carrying corpses to the Hell of Blazing Fires and uses a cart in order to do so. She is also capable of talking with corpses and controlling evil spirits which she can use in various different ways. Always cheerful, be careful not to get burned around her and her spirits!

Combat Trait

1
Zombie Fairies
Rin always has 3 Fairy zombies around her. These obey her will. They have 220(+4%) HP each and will recover after dying over 5 seconds to teleport by Rin's side, if not dead, they recover their hp to full 2 seconds after not taking damage. They are inmune while by your side and only lose the inmunity while they are commanded.

Possible actions:
-Attack: Orders fairies to attack a target, dealing 40(+4%) damage per attack each(1 sec between attacks). Can be ordered to come back inmediately.
-Scout: Fairies can be ordered to give vision but they will return after 3 seconds and can't be told to go back until this period passes. They won't attack even if harmed.
-Explode: Orders the fairies to explode, dealing 90(+4%) damage in a small radius each (junkrat's Q improved by level 20).

They do not leash and their movement speed is that of a hero. They can't be controlled separatedly but if a fairy that was dead resurrects while the others are doing an action, she will remain by your side until the others return or die.

Primary Abilities

1
Vengeful cannibal spirit
Mana: 40
Cooldown: 10 seconds

Throw a skull that does damage 140(+4%) damage on heroes on impact. Upon hitting a hero, increases all your Zombie fairies damage on that hero and movement speed by 20% for 5 seconds. Range of 6
2
Cat walk
Mana: 30
Cooldown: 6 seconds

Choose an enemy hero to jump onto them and stick to them for 0.5 seconds and fear them for 0.5 seconds dealing 210(+4%) damage. Then inmediately jump away at your mouse cursor direction. You are invulnerable while you stick to the enemy but not during the jumps. Fairies wait for you to jump back and go to your position; you can't give them orders in the middle of the ability.
Range of 5.5
3
Blazing wheel
Mana: 60
Cooldown: 13 seconds

Throws a burning wheel in front of you in 2 possible ways (your choice).

Horizontal: Circle hits everyone in it's path as it passes, dealing 26 (+4%) damage every 0.25 seconds. Speed and distance of ming's orbs and radius of Kael's amplified Q by trait.

Vertical: Wheel is thrown vertical, making it bounce 3 times in front of you and hitting enemies in the point where they land, stunning them for 0.5 seconds and doing 148(+4%) damage. Distance and range between bounces work like gul'dan corruption and the radius landing 25% smaller than zul'jin guillotine.

Heroic Abilities

1
Former's Needle Hill
Mana: 80
Cooldown: 80 seconds

Huge spikes pop from the ground in a straight line (Range 10), pushing away enemies in the outer radius and doing 320(+4%) damage. Enemies inside the inner radius take 80(+4%) damage every second inside and can't move outside of the area smaller X axis than leoric's entomb so you are even more "compressed" but it's overall distance is much larger so you have a much bigger corridor to run. Lasts 4 seconds.
2
Fairy swarm
Mana: 50
Cooldown: 50 seconds

Passively empowers your fairies by 25% in both HP and all damages (treat it as a baseline buff for level increases in damage and other damage multipliers).

Activate to summon 6 lesser fairies that have 50% less damage and HP than normal fairies (without being empowered by this ult) that will go explode themselves on the chosen hero.

Special Mount

1
Cat form
Rin turns into a black cat, increasing her speed by 10% but giving her the ability to jump over unpathable terrain and structures every 5 seconds.

Talents

Level 1

(Q/Quest) Be of good cheer!

- Quest: Hit enemy heroes with Vengeful spirit. After hitting enemy heroes 15 times, increases the bonus damage and speed by 10%, after hitting enemy heroes 30 times increase this bonus by an extra 10% and one more time after 50 hits.

(Z) Pretty small species

- Reduces your hitbox by 50% and makes you invisible whenever you stand still in a bush for 2 seconds in cat form.

(Z) Pulled from behind

- Now Rin jumps into her cart while her fairies move it. This does not resurrect your fairies and is just a visual representation. Increases your mounted speed by an extra 20%.

Level 4

(W) Spooky!

- Using Cat Walk on someone that's fair away from an ally (range of 5) causes an extra 50% damage. If the person is on a distance higher than range of 10 from an ally, fear is also increased by 0.5 seconds.

(Q) Well trained doggies

- Vengeful Spirit effect now lasts 2 extra seconds and has 2 increased range.

(Trait) Earth spirits palace party

- Enemies that die close to you reduce the death timer of one of your fairies (if death) by 2.5 seconds and if no fairy is dead, their HP is restored to full. Whenever you AA an enemy hero reduces your fairies death timer by 1 second.

Level 7

(E) Hell's prime fire

- If blazing wheel is thrown horizontal, now it also slows by 25% for 2 seconds on enemies hit until they leave the area.
- If blazing wheel is thrown vertical, increases the impact radius of the bounces (new radius is that of zul'jin's guillotine).

(Passive/W) Cat momentum

- Hitting enemy heroes increases your movement speed by 10% for 2 seconds. This bonus stacks up to 2 times. Cat walk now hits two times (still doing the same damage) and increases this bonus timer for 2 extra seconds.

(Z) Don't hurt the cat!

- Every second you spend in cat form grants you 40 (+4%) shield, stacks up to 5 seconds.

Level 13

(Trait) Healing powder

- Whenever a fairy dies, other alive fairies are healed by half their HP (unless they die at the same time) and you heal up for 80(+4%) HP; this effect can happen from both enemies killing the fairies or you blowing them up.

(W) When sad, jump!

- Using Cat's Walk grants Rin 25 armor for 1.5 seconds. If you kill an enemy with it, you recover 140 (+4%) HP over 4 seconds. If this enemy is a hero, healing is tripled.

(E/trait) Fiery will
- Fairies now blow up when you hit them with Blazing wheel.
- Quest: Blow up fairies with Blazing wheel on enemies affected by Vengeful Cannibal Spirit. Reward: Fairies do 1% more damage on explosions up to 50% when exploded through Blazing wheel. Upon reaching 50% you don't need to blow them up with Blazing wheel anymore to get the bonus damage.

Level 16

(Q) Friends suffer together!

- Vengeful spirit now throws 2 projectiles (like Blaze's flame stream) that can't hit the same enemy. If both land, cooldown is reduced by 6 seconds and if fairies are sent to attack one of the affected heroes, the other will suffer 30% of the damage taken by the main target of the fairies. If exploding the fairies, the seccondary target can take damage from both the original source and the 30%.

(W) Hoppity Hop

- If your landing location is an enemy hero, you can Cat walk on them for half the damage once per Cat Walk cast.

(E) Care with the ferris wheel!

- Horizontal: Allows you to redirect Blazing wheel once. Enemies that were hit at least once before turning around take 30% more damage from Blazing wheel.
- Vertical: Blazing wheel gets an extra jump and if activated you can make it explode, dealing 280(+4%) in the area and also stunning enemies hit in the original area for an extra 0.5 seconds. (Kaelthas empowered Q radius). Explosion will only happen when it reaches the floor.

Level 20

(R1) Nuclear precision

- Instead of a long corridor now there are also sets of spikes that split the corridor in 3 tight rooms with very little space. Enemies hit by those spikes are pulled inside the rooms and take both the spike damage and the inner radius damage.

(R2) Learning corpses

- Lesser fairies now have 25% more HP and damage and move 200% faster. Every enemy hero hit reduces the cooldown by 4 seconds. This reduction can be triggered multiple times for each explosion.

(W/Quest) Tearing appart the Spirit

- Enemies hit by Cat Walk now leave a spirit behind with 500 (+4%) HP that only Rin can attack; if destroyed, the enemy hero takes 1000(+4%) damage. The enemy hero can still go back and retake it so Rin can't destroy it. Increases Cat walk's cooldown by 10 seconds.
- Quest: Kill enemy heroes by destroying their soul or 2 seconds after it has been destroyed. Reward: Every enemy hero killed this way reduces Cat Walk cooldown by 1 second up to its original number.

(Trait) Corpses can be scary

- Whenever a fairy resurrects it causes an explotion at its location (this explosion does not kill her). Fairy corpses now slowly follow the closest enemy hero until they resurrect.

Stats

HP: 1530
AA: 108
AA/s: 1

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