Orisa by Wersus

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Orisa

By: Wersus
Last Updated: Nov 29, 2017
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Orisa

Guardian Robot

Orisa is a robot with a heart and personality. Her creator Efi Oladele, urges Orisa to right wrongs and act as the hero the world needs.



Any suggestion or criticism is Welcome.

Combat Trait

1
Fusion Driver
Passive

Orisa's Basic Attack Speed and Range are substantially Increased.
Additionally, every Second that Orisa Basic Attacks will Increase her Range by 5% stacking up to 50%. Effect is lost after 5 Seconds of not Basic Attacking.

Primary Abilities

1
Halt!
Active
Cooldown: 10 Seconds


Launch a graviton charge that travels in the direction you sent it at. Using the [Q]Key again will detonate the sphere, making it pull all nearby enemies towards its center and slowing them by 50% decaying over 2 Seconds.
2
Fortify
Active
Cooldown: 12 Seconds


Orisa becomes Unstoppable and takes 50% less Damage for 4 Seconds.
3
Protective Barrier
Active
Cooldown: 14 Seconds


Throw out a stationary barrier that can protect you and your allies from enemy Projectiles. Protective Barrier has 1000 Health ( +4% per Level) and it lasts for 10 Seconds. Enemies cannot pass trough your Barrier.

Heroic Abilities

1
Supercharger
Active
Cooldown: 50 Seconds

Deploy a device that Increases the Damage of all nearby Ally Heroes by 50%. Supercharger has 250 ( +4% per Level) Health and it lasts for 10 Seconds. It cannot be destroyed by Area of effect abilities.
2
Guardian Lazor
Active
Cooldown per Charge: 10 Seconds
3 Charges

Fire powerful Lazor on chosen direction, dealing 300 ( +4% per Level) Damage to all enemies on that direction. Hitting enemy building will stop Lazor immediately. Lazor has very long Range.

Special Mount

1
Gallop
Active
Cooldown: 30 Seconds


Orisa moves 15% Slower than other Heroes. But she can activate Gallop to Increase her Movement Speed by 30% for 5 Seconds. During Gallop she is Unstoppable but using any Abilities or Basic Attacking will cancel Gallop's Effect.

Talents Soon

Level 1

[Passive]Charged Shooting-
Quest: Keep Range Increased by 50% with Passive for 100 Seconds.
Reward: Range is now Increased by 10% for every Second of Basic Attacking.


[Q]Stay Where You Are!-
Quest: Pull enemy Heroes with [Q]Halt!.
Reward: After Pulling 15 Heroes, Slow does no longer decay over time.
Reward: After Pulling 30 Heroes, Increase Range for both pull and projectile of [Q]Halt! by 25%.


[W]Brace-
[W]Fortify now also grants 2 Charges of Block, Increasing your Physical Armor by 50% for its Duration.


[Z]Full Speed-
If you were not Attacked by any enemies in last 5 Seconds, Increase Movement Speed Bonus of [Z]Gallop from 30% to 45%.

Level 4

[Passive]Shield Fusion-
Your Basic Attacks now give you a Shield equal to 0.25% your Full Health. This Effect can Stack up to 25% Full Health and it lasts forever.


[Q]Energy Soak-
[Q]Halt! will now grant you a Shield equal to 5% of your Full Health for every Enemy Hero caught with it for 5 Seconds.


[W]Defense Protocol-
If you are below 50% Full Health, Increase Cooldown Recharge Speed of [W]Fortify by 50%.

[E]Hologram Reconstruction-
If [E]Protective Barrier was not Damaged in last 5 Seconds, it will start Regenerating 10% of its Health per Second.

Level 7

[Q]Move!-
Halt! can now pull Ally Heroes without slowing them but on separate Cooldown and Ability.
Additionally, every enemy Hero Pulled with Halt! will now reduce the Cooldown for next one by 1 Second.


[E]Indestructible-
Quest: Every 1000 Damage that Shield soaks will Increase its Health by 100, up to 1000 Bonus Shield Health.
Reward: Upon reaching 1000 Bonus Shield Health, Increase Size [E]Protective Barrier by 25%.


[E]Everlasting Fort-
Increase [E]Protective Barrier Duration by 5 Seconds and reduce its Cooldown by 4 Seconds.

[Z]Don't Stop Me Now-
Whenever an Enemy Hero Attacks you during [Z]Gallop, reset its Duration.

Level 10

[R]Supercharger-
Deploy a device that Increases the Damage of all nearby Ally Heroes by 50%. Supercharger has 250 ( +4% per Level) Health and it lasts for 10 Seconds. It cannot be destroyed by Area of effect abilities. Cooldown is 50 Seconds.

[R]Guardian Lazor-
Fire powerful Lazor on chosen direction, dealing 300 ( +4% per Level) Damage to all enemies on that direction. Hitting enemy building will stop Lazor immediately. Lazor has very long Range. 3 Charges, Cooldown is 10 Seconds per Charge.

Level 13

[Active]Discharger-
Deploy a device that Reduces the Armor and Damage of all nearby Enemy Heroes by 25%. Discharger has 250 ( +4% per Level) Health and it lasts for 10 Seconds. It cannot be destroyed by Area of effect abilities. Cooldown is 60 Seconds.


[Q]G-Force-
[Q]Halt! now Deals 150 ( +4% per Level) Damage per every enemy Hero caught to all Enemies caught.

[W]Spell Sustainer-
[W]Fortify now also grants 1 Charge of Spell Shield, Increasing your Spell Armor by 50% for its Duration.

Level 16

[Passive]Rising Power-
[Passive]Fusion Driver will now also Increase Basic Attack Damage by the same amount of its Range Increase.


[W]Conditioning-
You now Heal for the 50% of the Damage Reduced with [W]Fortify after its effect ends.

[E]Imitation Program-
[E]Protective Barrier will now also benefit from the effects of your [W]Fortify.

Level 20

[R]Megacharger-
[R]Supercharger will now also Increase Armor of all nearby Ally Heroes by 25% and its Health is Increased by 50%.

[R]Fusionator-
[R]Guardian Lazor will now have 30 Second Cooldown for all 3 Charges at once, but every enemy Hero hit with Lazor will reduce the cooldown by 10 Seconds.


[Passive]Fusion Generator-
[Passive]Fusion Driver can now be Activated to Increase your Cooldown Recharge Speed by same % of the Range Increase Stacks. Cooldown is 30 Seconds.


[Passive]End Code-
Taking Fatal Damage will instead make you Unstoppable and Protected for 5 Seconds.

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pringlepingel (2) | September 21, 2017 11:37am
yessssssssssssssss I like this
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