Orisa by Wersus

15 Votes

Orisa

By: Wersus
Last Updated: Jan 27, 2023
Quick Share

Orisa

Numbani Guardian

Orisa is a robot with a heart and personality. Her creator Efi Oladele, urges Orisa to right wrongs and act as the hero the world needs.

Any suggestion or criticism is Welcome.

Stats

Health: 2000
Health Regeneration: 5 per Second
Attack Damage: 30
Attack Speed: 5 per Second

Combat Trait

1
Supercharger
Active
Cooldown: 30 Seconds


Deploy a powerful device on nearby chosen Location that grants all nearby Allied Heroes Shield equal to 5% of your Full Health every Second. Supercharger has 250 ( +4% per Level) Health and it lasts for 5 Seconds. It cannot be destroyed by Area of effect abilities.

Fusion Driver

While within Supercharger's area, Your Basic Attacks grant you and all nearby Allied Heroes in Supercharger's area Shield Equal to 0.5% of your Full Health, Shield amount Doubled with Basic Attacks against Enemy Heroes.

Primary Abilities

1
Energy Javelin
Active
Cooldown: 10 Seconds


Throw energy javelin on chosen Direction, it Deals 90 ( +4% per Level) Damage to first Enemy hit, Knocking them back and Stunning them for 0.25 Seconds. If Enemy is knocked against wall, they take 90 ( +4% per Level) Damage and are stunned for an additional 0.75 Seconds.
2
Fortify
Active
Cooldown: 20 Seconds


Become Unstoppable and take 50% Less Damage for 5 Seconds. Additionally, during this time, all Shields amount you gain and grant are doubled.
3
Javelin Spin
Active
Cooldown: 14 Seconds


Spin energy javelin on chosen direction, gaining 40% Movement Speed while moving on that direction for 2 Seconds. Enemies that are hit by javelin spin take 80 ( +4% per Level) Damage every 0.25 Seconds and are continually Knocked back.

Heroic Abilities

1
Terra Surge
Active
Cooldown: 80 Seconds

Pull all nearby Enemies towards you, Slowing their Movement speed by 30% while within ability's Area and start charging up a powerful energy burst. Upon reactivation, Deal 150 ( +4% per Level) Damage to all nearby Enemies for every Second charged. Can Charge for up to 5 Seconds.
2
Halt!
Active
Cooldown: 60 Seconds


Launch a graviton sphere on chosen direction, it Deals 60 ( +4% per Level) Damage to all nearby Enemies, Slowing their Movement Speed by 60%. Upon reactivation, detonate the sphere, making it pull all nearby enemies towards its center, Dealing 120 ( +4% per Level) Damage and Stunning them for 0.25 Seconds for Every Enemy Hero successfully pulled.

Special Mount

1
Gallop
Active
Cooldown: 30 Seconds


Increase your Movement Speed by 50% for 5 Seconds. Using Abilities or Basic Attacking will cancel Gallop's Effect.

Talents Soon

Level 1

[D]Maximize Efficiency-
[D]Supercharger's Cooldown is Reduced by 10 Seconds and it's Health is Increased by 50%.

[D]Safe Space-
[D]Supercharger now grants 20 Armor to Allied Heroes within it's Area.

[D]Danger Zone-
[D]Supercharger now Increases nearby Allied Heroes' Basic Attack Speed by 40% and Basic Attack Damage by 20%.

[D]Enhancing Charge-
[D]Supercharger now Increases nearby Allied Heroes' Ability Damage by 20% and Movement Speed by 10%.

Level 4

[Passive]Augmented Precision-
Increase your Basic Attack Range while within [D]Supercharger's Area by 50%.


[Q]Spear Trial-
Quest: Every Enemy Hero Damaged with [Q]Energy Javelin Increases it's Damage by 1%.
Reward: Upon reaching 25% Bonus Damage, Reduce [Q]Energy Javelin's Cooldown by 2 Seconds.
Reward: Upon reaching 50% Bonus Damage, Increase [Q]Energy Javelin's Range by 20%.


[W]Defense Protocol-
If you are below 50% Full Health, Increase Cooldown Recovery Speed of [W]Fortify by 100%.

[E]Back Off!-
Increase [E]Javelin Spin's Knockback Distance by 20% and it's Duration by 1 Second.

Level 7

[Q]Offensive Upgrade-
[Q]Energy Javelin's width is Increased by 50% and it passes trough non-Heroic and non-Structure Enemies now, still Damaging them for 100% of the original impact Damage.


[W]Indestructible-
[W]Fortify now makes you Protected for first Second of it's Duration.

[E]Javelin Rush-
Increase [E]Javelin Spin's Range by 100%.

[Z]Quadrupedal Locomotion-
Your Movement Speed cannot be Reduced below 80%.

Level 10

[R]Terra Surge-
Pull all nearby Enemies towards you, Slowing their Movement speed by 30% while within ability's Area and start charging up a powerful energy burst. Upon reactivation, Deal 150 ( +4% per Level) Damage to all nearby Enemies for every Second charged. Can Charge for up to 5 Seconds. Cooldown is 80 Seconds.

[R]Halt!-
Launch a graviton sphere on chosen direction, it Deals 60 ( +4% per Level) Damage to all nearby Enemies, Slowing their Movement Speed by 60%. Upon reactivation, detonate the sphere, making it pull all nearby enemies towards its center, Dealing 120 ( +4% per Level) Damage and Stunning them for 0.25 Seconds for Every Enemy Hero successfully pulled. Cooldown is 60 Seconds.

Level 13

[Q]Protector's Pulse-
Damaging Enemy Heroes with [Q]Energy Javelin grants Shield to nearby Allied Heroes equal to 5% of your Full Health for 5 Seconds.

[W]Conditioning-
You now Heal for the 50% of the Damage Reduced with [W]Fortify after its effect ends.

[E]Brace-
After [E]Javelin Spin ends, gain 4 charges of 75 Physical Armor Basic Attack Blocks.

[Z]Don't Stop Me Now-
[Z]Gallop now grants you Unstoppable.

Level 16

[D]Discharger-
Increase [D]Supercharger Range by 60% and Area by 20%. Additionally to it's other effects, it now Reduces Armor by 20 and Movement Speed by 20% of affected Enemy Heroes while within it's area.

[Q]Deadly Throw-
[Q]Energy Javelin now pierces Heroic targets, carrying them all to end of it's Range. While pierced, they are Stunned.

[W]Indestructible-
[W]Fortify now makes you Protected for initial 1.5 Seconds of it's Duration.

[E]Rending Vortex-
[E]Javelin Spin now Deals an Additional Damage equal to 2.5% of Enemy Hero's Full Health.

Level 20

[R]Inescapable Punishment-
[R]Terra Surge now Pulls Enemies Every Second of charging.

[R]G-Force-
Increase [R]Halt! Pull Range by 20% and it now Returns to Orisa after reaching it's maximum Range.

[D]Ultracharger-
[D]Supercharger now Increased Cooldown Recovery Speed by 200%.

[W]End Code-
Taking Damage while Below 10% of your Full Health will activate free [W]Fortify. This Effect can occur every 40 Seconds.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
2
[-]
BossProBlade | October 1, 2018 7:44pm
PLEASE, Blizzard... Make it happened!!! Beg you!
3
[-]
pringlepingel (2) | September 21, 2017 11:37am
yessssssssssssssss I like this
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved