Orisa by Wersus

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Orisa

By: Wersus
Last Updated: Sep 29, 2017
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Orisa

Guardian Robot

Orisa is a robot with a heart and personality. Her creator Efi Oladele, urges Orisa to right wrongs and act as the hero the world needs.



Any suggestion or criticism is Welcome. Talents are coming soon.

Combat Trait

1
Fusion Driver
Passive

Orisa's Basic Attack Speed and Range are substantially Increased.
Additionally, every Second that Orisa Basic Attacks will Increase her Range by 2.5% stacking up to 50%. Effect is lost after 5 Seconds of not Basic Attacking.

Primary Abilities

1
Halt!
Active
Cooldown: 10 Seconds


Launch a graviton charge that travels in the direction you sent it at. Using the [Q]Key again will detonate the sphere, making it pull all nearby enemies towards its center and slowing them by 50% decaying over 2 Seconds.
2
Fortify
Active
Cooldown: 12 Seconds


Orisa becomes Unstoppable and takes 50% less Damage for 4 Seconds.
3
Protective Barrier
Active
Cooldown: 14 Seconds


Throw out a stationary barrier that can protect you and your allies from enemy Projectiles. Protective Barrier has 1000 Health ( +4% per Level) and it lasts for 10 Seconds. Enemies cannot pass trough your Barrier.

Heroic Abilities

1
Supercharger
Active
Cooldown: 50 Seconds

Deploy a device that Increases the Damage of all nearby Ally Heroes by 50%. Supercharger has 250 ( +4% per Level) Health and it lasts for 10 Seconds. It cannot be destroyed by Area of effect abilities.
2
Guardian Lazor
Active
Cooldown per Charge: 10 Seconds
3 Charges

Fire powerful Lazor on chosen direction, dealing 300 ( +4% per Level) Damage to all enemies on that direction. Hitting enemy building will stop Lazor immediately. Lazor has very long Range.

Special Mount

1
Gallop
Active
Cooldown: 30 Seconds


Orisa moves 15% Slower than other Heroes. But she can activate Gallop to Increase her Movement Speed by 30% for 5 Seconds. During Gallop she is Unstoppable but using any Abilities or Basic Attacking will cancel Gallop's Effect.

Talents Soon

Level 1

[Passive]Charged Shooting-
!Quest: Keep Range Increased by 50% with Passive for 100 Seconds.
!Reward: Range is now Increased by 5% for every Second of Basic Attacking.


[Q]Stay Where You Are!-
!Quest: Pull enemy Heroes with [Q]Halt!.
!Reward: After Pulling 15 Heroes, Slow does no longer decay over time.
!Reward: After Pulling 30 Heroes, Increase Range for both pull and projectile of [Q]Halt! by 25%.


[W]Brace-
[W]Fortify now also grants 2 Charges of Block, Increasing your Physical Armor by 50% for its Duration.


[Z]Full Speed-
If you were not Attacked by any enemies in last 5 Seconds, Increase Movement Speed Bonus of [Z]Gallop from 30% to 45%.

Level 4

[Passive]Shield Fusion-
Your Basic Attacks now give you a Shield equal to 0.25% your Full Health. This Effect can Stack up to 25% Full Health and it lasts forever.


[Q]Energy Soak-
[Q]Halt! will now grant you a Shield equal to 5% of your Full Health for every Enemy Hero caught with it for 5 Seconds.


[W]Defense Protocol-
If you are below 50% Full Health, Increase Cooldown Recharge Speed of [W]Fortify by 50%.

[E]Hologram Reconstruction-
If [E]Protective Barrier was not Damaged in last 5 Seconds, it will start Regenerating 10% of its Health per Second.

Level 7

[Q]Move!-
Halt! can now pull Ally Heroes without slowing them but on separate Cooldown and Ability.
Additionally, every enemy Hero Pulled with Halt! will now reduce the Cooldown for next one by 1 Second.


[E]Indestructible-
!Quest: Every 1000 Damage that Shield soaks will Increase its Health by 100, up to 1000 Bonus Shield Health.
!Reward: Upon reaching 1000 Bonus Shield Health, Increase Size [E]Protective Barrier by 25%.


[E]Everlasting Fort-
Increase [E]Protective Barrier Duration by 5 Seconds and reduce its Cooldown by 4 Seconds.

[Z]Don't Stop Me Now-
Whenever an Enemy Hero Attacks you during [Z]Gallop, reset its Duration.

Level 10

[R]Supercharger-
Deploy a device that Increases the Damage of all nearby Ally Heroes by 50%. Supercharger has 250 ( +4% per Level) Health and it lasts for 10 Seconds. It cannot be destroyed by Area of effect abilities. Cooldown is 50 Seconds.

[R]Guardian Lazor-
Fire powerful Lazor on chosen direction, dealing 300 ( +4% per Level) Damage to all enemies on that direction. Hitting enemy building will stop Lazor immediately. Lazor has very long Range. 3 Charges, Cooldown is 10 Seconds per Charge.

Level 13

[Active]Discharger-
Deploy a device that Reduces the Armor and Damage of all nearby Enemy Heroes by 25%. Discharger has 250 ( +4% per Level) Health and it lasts for 10 Seconds. It cannot be destroyed by Area of effect abilities. Cooldown is 60 Seconds.


[Q]G-Force-
[Q]Halt! now Deals 150 ( +4% per Level) Damage per every enemy Hero caught to all Enemies caught.

[W]Spell Sustainer-
[W]Fortify now also grants 1 Charge of Spell Shield, Increasing your Spell Armor by 50% for its Duration.

Level 16

[Passive]Rising Power-
[Passive]Fusion Driver will now also Increase Basic Attack Damage by the same amount of its Range Increase.


[W]Conditioning-
You now Heal for the 50% of the Damage Reduced with [W]Fortify after its effect ends.

[E]Imitation Program-
[E]Protective Barrier will now also benefit from the effects of your [W]Fortify.

Level 20

[R]Megacharger-
[R]Supercharger will now also Increase Armor of all nearby Ally Heroes by 25% and its Health is Increased by 50%.

[R]Fusionator-
[R]Guardian Lazor will now have 30 Second Cooldown for all 3 Charges at once, but every enemy Hero hit with Lazor will reduce the cooldown by 10 Seconds.


[Passive]Fusion Generator-
[Passive]Fusion Driver can now be Activated to Increase your Cooldown Recharge Speed by same % of the Range Increase Stacks. Cooldown is 30 Seconds.


[Passive]End Code-
Taking Fatal Damage will instead make you Unstoppable and Protected for 5 Seconds.

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pringlepingel (2) | September 21, 2017 11:37am
yessssssssssssssss I like this
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