Paladin by shibboleth

0 Votes
Rating Pending

Paladin

By: shibboleth
Last Updated: May 12, 2017
Quick Share

Paladin

Defender of Westmarch

Actual name TBD. Paladin is a placeholder to let you all know what I'm talking about.

HEALTH 1976 (+0.04)
REGEN 4.1 (+0.040)

MANA 500 (+10)
REGEN 3 (+0.098)
ATTACK SPEED 1.30 PER SECOND
ATTACK DAMAGE 100.8 (+0.04)



"The Paladin is a battle-ready warrior for whom faith is a shield, and fights for what he believes to be right. His steadfastness gives him powers to bestow blessings to his friends and wreak cruel justice on foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light."

Combat Trait

1
Prayer (D)
Toggles between the Prayer aura and the Might aura. (only one may be active at a time)
Mana: 8 per second.

The Paladin and nearby allied heroes heal 55 (+4% per level) health per second. The aura automatically toggles to Might when the paladin has no mana remaining.
2
Might (D)
Toggles between the Prayer aura and the Might aura. (only one may be active at a time)

The Paladin and nearby allies deal 8% increased auto-attack damage.

Primary Abilities

1
Holy Bolt (Q)
mana : 40
cooldown: 6 seconds
Shoot a medium-range projectile in a line, damaging the first enemy hit for 220 (+4% per level) or healing the first ally hit for 330 (+4% per level)
2
Smite (W)
Mana: 40
Cooldown: 8 seconds
range: 1.3

Deal 120 (+4% per level) damage, stun the target for 0.75 seconds, and knock them back a short distance.
3
Punish (E)
Mana: 25
Cooldown: 10

The Paladin's next basic attack is instant and deals 150% increased attack damage

Basic attacks reduce the cooldown of Punish by 1 second

Secondary Abilities

1
Salvation (level 20)
mana: 50
cooldown: 100


Nearby allied heroes gain 65 spell armor for 6 seconds
2
Zeal (level 13)
Cooldown: 20

Increase your attack speed by 60% for 4 seconds
3
Conviction (level 20)
Mana: 80
Cooldown: 120

All nearby enemy heroes gain -50 spell armor for 5 seconds

Heroic Abilities

1
Fist of the Heavens (R)
Mana: 70
Cooldown: 60

After 1 second, a massive lightning bolt drops on the targeted area dealing 400(+4%) damage and shooting 8 untalented holy bolts outward.
2
Blessed Hammer (R)
Mana: 50
Cooldown: 60

4 Summoned hammers spiral outward from the paladin, dealing 200(+4%) damage each time they hit an enemy hero

Talents

Level 1:

Charge (W): The paladin now charges a short distance to the target

Sacrifice (E): Punish now consumes 4% of the Paladin's health when cast, but damage bonus is increased to 250%

Defiance (D): While Prayer is active, grants allied heroes 8 armor


level 4:

Sacred Bolts (Q): Increases Holy Bolt's healing by 33%. Holy Bolt's cooldown is reduced by 2 seconds when it heals an ally.

Concentration (D): Improves the damage bonus of Might to 15%

Ring of the Bat: The Paladin recovers 3 mana per basic attack against non-heroic targets and 6 mana per attack against heroic targets.


level 7:

Cleansing (D): Prayer reduces the duration of Poison damage and negative status effects on allied heroes by 50%

Blessed Aim (D): While Might is active, allied heroes deal 25% increased damage with every 3rd basic attack.

Piercing Bolts (Q): Quest: When Holy Bolt strikes an enemy, reduce its cooldown by 2 seconds. After hitting 30 enemies with Holy Bolt, Holy Bolt's range is increased by 1 and penetrates the first target hit


level 10:

Fist of the Heavens (R)

Blessed hammer (R)


level 13:

Holy Shield (W): Smite now gives the Paladin 25 armor for 3 seconds.

Sanctuary (D): Might allows allied heroes' basic attacks to ignore armor

Zeal (Secondary): Activate to gain 60% attack speed for 4 seconds. 20 second cooldown.

Redemption (Q): When Holy Bolt damages an enemy or heals an ally, restore 20 mana and heal for 165(+4%)


level 16:

Sanctuary (W): Smite damages and knocks back all nearby enemies and slows them by 30% for 1.5 seconds.

Vengeance (E): Punish deals an additional 160 (+4%) spell damage and slows the targets attack and movement speed by 25% for 2 seconds.

Fanaticism (D): Might increases the attack speed of allied heroes by 10%

Meditation (D): Prayer restores 2 mana per second to allied heroes


level 20:

Salvation (Secondary): Activate to grant nearby allied heroes 65 spell armor for 6 seconds. 50 mana; 100 second cooldown.

Conviction (Secondary): Activate to give nearby enemy heroes -50 spell armor for 5 seconds. 80 mana, 120 second cooldown.

Hammer Storm: Blessed Hammer summons 2 additional hammers, and its cooldown is reduced by 1 second each time a hammer hits an enemy hero.

1-2 Punch: Fist of the Heavens gains a second charge

Commentary

The Paladin is an offensively focused melee support hero (like Kharazim). His central feature is his ability to switch between a healing aura (prayer) and a damage aura (might), as his circumstances require. Talent choices can shape him into a defensively focused healer or a lethal frontline fighter.

The abilities and trait are intended to showcase the skill tree of the Diablo 2 Paladin, with nearly every talent named after a Diablo 2 skill. Diablo 2's progressive skill tree is represented here by the talents adding to a base ability, "replacing" it with a new, better version.

Some changes had to be made due to the inherently different natue of Heroes of the Storm and Diablo 2. For example, I invented an ability (Punish) to serve as the base for Sacrifice and Vengeance talents to modify. Conviction and Salvation are spells rather than auras in order to keep them impactful enough when you use them without weakening them too much or having them conflict with the trait.

It should also go without saying, but the numbers are some combination of ballpark figures and placeholders. I did my best to make them realistic but i can't exactly playtest them.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved