Pearly the SCV by armagone

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Pearly the SCV

By: armagone
Last Updated: Jan 26, 2016
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Pearly the SCV

The Fightin' SceeVees

Pearly is a SCV, trained to build anything, anywhere. And sometimes defend himself.

Combat Trait

1
Repair
Pearly repairs nearby structures one at a time. The nearest target is healed every second. Also grants 1 ammo every 3 seconds.
Can be activated to focus one specific building.

Primary Abilities

1
Barracks
Build a barrack that spawns a marine every 15 seconds. The marine attack down the nearest lane as Abathur's locusts.
A maximum of 3 barracks can be placed at the same time.
2
Improvised device
Pearly throw a improvised devised on a target zone. On impact, it sticks to the targer closest to the center of the zone, if there is no target, it sticks to the ground instead.

Once stuck, Pearly can detonate the Improvised device to deal damage around it. If not detonated, the charge explodes after 3 seconds.

10s cooldown.
3
Spill some fuel
Pearly spills some fuel in front of him and below his feets. Enemies inside the fuel are slowed by 25%.
Changes the ability to Afterburners.

Secondary Abilities

1
Afterburners
After 3 seconds or when activated, set the fuel on fire. Enemies inside the fuel area are burnt for moderate damage and for a 1 second after leaving the area.
Enemies inside the fuel are slowed by 25%.

Heroic Abilities

1
Never without my pals
Send out a drop shuttle with 4 marines and a medic that follow Pearly and attacks its target. Medics can heal nearby allies.
They follow Pearly until they die.
60s cooldown
2
Orbital Drop
Drop a bunker filled with four marines. The marines stays in bunker as long as there are enemies in range. The bunker lasts 20s.

60s cooldown
3
Build bigger, build stronger
FREE PASSIVE

Pearly improves its team's Core. From now, the archer minions are replaced with Marines and minions spawned have 25% more health and do 25% more damage.

Special Mount

1
Thrusters
Increase your Movement Speed by 50% for 6 seconds.

IDEA AND BASICS

The idea of Pearly as a strong SCV come from the novel published on starcraft's website, The Fightin' Sceevees where a group of SCVs proves that they are also strong member and capable to fight the zerg swarm as the rest of the troops.

The basic idea of Pearly is to create a dual hero. Before level 10, Pearly plays defensively thanks to its trait, pushing back lanes with Q and Z and soaking xp this way.
After level 10, Pearly becomes more of an aggressor and can push lanes further into the enemy side.

Moreover, Pearly can be a counter to aggressive specialist like Zagara, Gazlowe or Sylvanas and also be like a TLV or Abathur with the soaking in teams that couldn't use one.

Marines : A Marine does less damage than Abathur's Locust but can be upgraded a lot more.

Abilities :

D : Repair like a mule, adds to the defensive aspect of Pearly, allows to tank the waves as a Terran would.
Q : push lane and gives xp when a marine kills something.
W : Main damage ability of Pearly, can be used to disangage or set traps..
E : Utility ability for Pearly : slows, damages and cleans waves easily. The area is 1.5 larger than Pearly.

Secondary abilities :

Still usable : Allows Pearly to capture mercs before advanced levels..

Sensor Tower : Functions like Scouting Drone but with a larger area. The Sensor Tower is on the ground so has a better chance to survive.

Mule : On maps with high damage to structures or constant objective (Temples, Blackheart etc) allows Pearly to fill his roles while away.

Build a Factory : The tank does more damage against structure and can siege itself. The range in Siege Mode is a bit bigger than a tower's and the damage is equivalent to a Locust with Bombard Strain.

Heroics :
1 : An active teamfight or push heroic. You can deploy the shuttle behind the enemy frontline to force them to engage your troops or add damage and sustain to your backline.
2 : The bunker body blocks enemys and force the fight on chokes.
3 : Free heroic : improves the core to push the lanes. As minions are stronger and with three marines, the potential gain of xp while not there is increased.

TALENTS


Level 1 :

[ol]
[li]Still usable (Ability) : Enemy Minions or captured Mercenaries killed near your Hero or by your Marines grant you stacks of Recruitement. Use 25 stacks to "recruit" a Mercenary, instantly defeating them. Does not work on Bosses. Maximum 100 stacks.[/li]
[li]Improved CMC (Q) : Your Marines have 50% more health.[/li]
[li]Bigger tanks (E) : Increase the maximum duration of the spilling by 1 second.[/li]
[li]Scrap structures (Passive) : Basic Attacks against Structures destroy 2 ammo and deal an additional 10% damage. [/li]
[/ol]

Level 4 :
[ol]
[li]Heated Bullets (Q) : Your marines' damage is increased. [/li]
[li]IEM (W) : Improvised Device's explosion stuns all enemies in range for 0.5 seconds.[/li]
[li]Burn baby, burn (E) : Enemies burns for 2 more second after leaving the burning zone.[/li]
[li]Sensor Tower (Ability) : Build a Sensor tower that marks the position of enemies in range. Each enemy hero, merc or minion in range but not visible is marked by a (!) until the tower is destroyed or they move out of range. 2 charges.[/li]
[/ol]
Level 7 :
[ol]
[li]Add nails (W) : Increase Improvised Device's damage.[/li]
[li]Instable components (W) : The explosion of Improvised Device knocks enemies back. [/li]
[li]Thick oil (E) : Increases the slowing of the oil to 50%.[/li]
[li]Hyper-Cooling Engines (Z) : Reduce the cooldown of Thrusters by 10 seconds. Thrusters are always active while at the Altar.[/li]
[li]Mule (Ability) : Activate to calldown a Mule that repairs Structures, one at a time, near target point for 40 seconds, healing for 100 Health every 1 second. Grants 1 ammo every 3 seconds.[/li]
[/ol]

Level 10 :
[ol]
[li]Never without my pals (R1) : Send out a rescue team composed of 4 marines and a medic that follow Pearly and attacks its target. Medic can heal nearby allies.[/li]
[li]Orbital Drop (R2) : Drop a bunker filled with four marines. The marines stays in bunker as long as there are enemies in range. The bunker lasts 20s.[/li]
[li]Build bigger, build stronger (R3) : Gained when Pearly hits level 10, doesn't count as an heroic choice.[/li]
[/ol]

Level 13 :
[ol]
[li]Titanium structures (Q) : gives two more charge of Barrack.[/li]
[li]Stimpack (Q) : Marines use Stimpacks when attacking, damaging them but also increasing their range and damage.[/li]
[li]Replication (W) : Improvised Device's explosion creates a reduced Improvised Device on each enemy that explode after 2 seconds.[/li]
[li]Kill it with fire (E) : Minions burnt by Afterburners die instantly.[/li]
[li]Repair armor (D) : Repair now also applies to Marines as well. Can still repair a structure while healing a Marine. [/li]
[/ol]

Level 16 :
[ol]
[li]Reactor (Q) : Barracks now spawn two marines instead of one.[/li]
[li]Tech Lab (Q) : Barracks now spawn a Medic with each Marine.[/li]
[li]Liquid compressors (E) :

Modifications

[ul]
[li]Scan is removed and Sensor Tower becomes an ability.[/li]
[li]Disperse fuel replaces Sensor Tower as E[/li]
[/ul]

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1
[-]
Dxm619 (1) | January 25, 2016 8:14pm
What happens in a map with 2 lanes? Can you have 2 barracks in a lane?
1
[-]
armagone | January 26, 2016 1:37pm
You can place barracks wherever you want and the marines go to the nearest lane. Think of it like Abathur's Locust Nest. You can also use barracks to capture mercs in the same way Abathur uses its locusts.
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