Level 1
- [Quest] Heavy Impakt (Passive)
Quest: Every time an enemy hero is hit by Tectonic Wave (Q) or pulled to the center by Pincer Slam (W), gain 1 permanent maximum Health, up to a maximum of 400.
Reward: Once 200 stacks are reached, the cooldown of Ground Anchor (D) is reduced by 5 seconds, and its healing is increased to 10% per second.
- [Passive] Relentless Momentum (Trait)
Effect: While Perendi has 2 or more arms free (not committed to basic abilities), his movement speed is increased by 15%, and his Basic Attack range is slightly extended.
-[Active] Fortified Core (Active / D)
Effect: Reduces the cooldown of Ground Anchor (D) by 5 seconds. Additionally, while channeling Ground Anchor, Perendi generates a physical shield equal to 15% of his maximum Health that lasts for 3 seconds after the anchor is released.
Level 4
-[Passive] Unyielding Quarry (W / Pincer Slam)
Effect: When enemies are pulled to the center by Pincer Slam (W), their Armor is reduced by 10 for 3 seconds. Additionally, hitting at least two enemy heroes with a single Pincer Slam refunds 30% of its cooldown.
[Passive] Bone-Crushing Momentum (Trait / Basic Attacks)
Effect: While Perendi has no arms committed (all 4 arms free), his Basic Attacks grant him 2 Armor for 3 seconds, stacking up to 10. When he commits an arms-heavy ability, those accumulated stacks are consumed to heal him for a small amount per stack.
-[Active / Quest] Guardian's Resiliance (E / Iron Riposte)
Quest: Successfully intercept enemy Basic Attack or Ability damage using Iron Riposte (E) 15 times.
Reward: Once completed, the slow duration of Iron Riposte is increased from 2.5 seconds, and successfully triggering the counter-punch instantly reduces the remaining cooldown of Iron Riposte by 2 seconds.
Level 7
-[Passive] Seismic Backlash (Q / Tectonic Wave)
Effect: Enemies hit by the outer edge of Tectonic Wave (Q) suffer an additional 50% damage and have their movement speed slowed by 25% for 2 seconds.
Design note: Rewards precise spacing and turns his line skill into an effective tool for catching fleeing enemies.
-[Passive] Heavy-Handed Brutality (Trait / Basic Attacks)
Effect: When Perendi has all 4 arms free, his next Basic Attack deals 40% bonus damage and creates a minor localized shockwave that damages all adjacent enemies. This effect has a 6-second cooldown.
Design note: Perfect for a bruiser playstyle that capitalizes on letting his arms reset and dealing heavy single-target hits.
-[Active] Rift-Born Vigor (D / Ground Anchor)
Effect: While channeling Ground Anchor, Perendi becomes immune to slows and roots. Furthermore, successfully completing the full 3-second channel reduces the cooldown of all basic abilities (Q, W, E) by 3 seconds.
Design note: Enhances safety and reward when finding the right moment to anchor down during intense teamfights.
Level 13
-[Passive] Unyielding Stance (E / Iron Riposte)
Effect: Successfully triggering the counter-punch of Iron Riposte (E) grants Perendi 30 Armor for 3 seconds, significantly bolstering his frontline durability during crucial skirmishes.
-[Active / Quest] Burden of the Rift (Trait / Passive)
Quest: For every second Perendi spends with 3 or more arms committed during combat, gain 0.5 armor, up to a maximum of 25.
Reward: Once maxed at 50 stacks, the maximum armor penalty from his Dynamic Armor trait is reduced by 5, making his aggressive rotations much safer.
-[Passive] Earthshaker's Resilience (W / Pincer Slam)
Effect: Each enemy hero hit by Pincer Slam (W) grants Perendi a shield equal to 8% of his maximum Health for 4 seconds (stacking up to 24%). This rewards aggressive positioning in the middle of multiple enemies.
Level 16
-[Active / Passive] Shattered Fortitude (Active / Trait)
Effect: Activating Ground Anchor (D) immediately releases a powerful tremor around Perendi, dealing moderate damage and reducing the Armor of all nearby enemy heroes by 15 for 3 seconds. Additionally, while anchored, enemies that attack Perendi have their attack speed slowed by 25%.
-[Passive] Overwhelming Force (Q & W Synergy)
Effect: Hitting an enemy with Tectonic Wave (Q) within 2 seconds of pulling them with Pincer Slam (W) causes the wave to erupt at their location, doubling the damage and increasing the knockback distance.
-[Passive] Titan's Fury (Basic Abilities / Arms)
Effect: While Perendi has all 4 arms committed (using Q, W, and E simultaneously or rapidly), his Basic Attacks deal 60% bonus damage and splash to all surrounding enemies for the next 4 seconds. Furthermore, his next Basic Attack automatically resets the cooldown of Tectonic Wave (Q).
Level 20
-[Heroic Upgrade] Absolute Cataclysm (Heroic 1 – Fourfold Devastation)
Effect: The duration of Fourfold Devastation is increased from 6 to 8 seconds. Additionally, when Perendi activates the final 4-arm synchronized slam, the stun duration is increased to 2.5 seconds, and a massive shockwave ripples outward, dealing the slam's damage to enemies hit at the outer edges.
-[Heroic Upgrade] Immovable Mountain (Heroic 2 – Titan's Bulwark)
Effect: The duration of Titan's Bulwark is increased to 4 seconds, and the damage stored from incoming attacks is increased from 50% to 75%. When the shockwave is released, it also roots all enemies caught in it for 1.25 seconds in addition to the slow.
-[Passive] Four-Armed Juggernaut (Trait / Active)
Effect: Reduces the cooldown of Ground Anchor (D) by 10 seconds. Furthermore, while Ground Anchor is active, Perendi passively generates shields equal to 10% of his maximum Health every second, making him an absolute fortress when locked into position.
-[Active] Rift Warden's Domain (Active)
Cooldown: 60s
Effect: Activate to slam the ground, instantly resetting all arm commitments and refreshing the cooldowns of Tectonic Wave (Q), Pincer Slam (W), and Iron Riposte (E). For the next 5 seconds, casting abilities costs no arm commitments, allowing Perendi to unleash an uninterrupted storm of crowd control and strikes.
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