| Reactive Energy - Every third basic attack Fenix lands an enemy hero grants him one stack of Block. 2 stacks maximum that wear off 3 seconds after leaving combat.
| Protector of Home - If Fenix is near allied structures, he regains 10% of his maximum Plasma Shield every second, deals 10% additional damage to enemy heroes and moves 15% faster.
| Charged Striker - Each basic attack increases Fenix's attack damage by 5%, up to 25%. After 5 seconds of not attacking an enemy hero Fenix loses the stacks.
| Last Stand - Fenix unleashes his full power by sacrificing his defensive reactions, gaining 100% attack speed and 10% movement speed when moving towards enemy heroes for 4 seconds; and Unstoppable for the first 2 seconds. While this buff is active, Fenix does not regenerate health passively and cannot regenerate new shielding.
| Sunder Will - Whenever Fenix casts an ability, nearby enemy heroes attack 10% slower for 1 second. Does not stack, but the duration increases.
| My Life For Aiur - If Fenix perishes during Last Stand, he will enter stasis for 0.5 seconds and return to life in his zealot form with 10% of his maximum health but 100% of his maximum shielding. However, if he exits combat within 7 seconds, he will perish automatically. After the 7 seconds have passed Fenix can leave combat normally.HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
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