Ragnaros [WIP] by Prototypetwo

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Ragnaros [WIP]

By: Prototypetwo
Last Updated: Nov 1, 2015
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Ragnaros [WIP]

the Firelord

Ragnaros embodies a raid boss, entrenching within his lava pools and devastating enemies who dare approach. Ragnaros is extremely vulnerable to coordinated and multi-pronged attacks, but offers exceptional ranged damage in team fights and siege situations.

Basic statistics:  [Note: Ragnaros cannot move in normal ways.]
Health: 1140 (+300 per level)
Health regen: 3 (+0.7 per level)

Mana: 500 (+10 per level)
Mana regen: 4 (+0.15 per level)

Attack damage: 45 (+10 per level)
Attacks per second: 1
Range: 8.5

Intended Difficulty: Hard/Very Hard

Combat Trait

1
Fire Wall
Reduces all damage taken from enemies in a 120 degree arc by 50%. Activate to redirect, with a 12 second cooldown.

Primary Abilities

1
Lava Blast
Blasts a target with magma, dealing half damage to nearby enemies.

Damage: 94 (+24 per level)
Cooldown: 10 seconds
Mana cost: 50
2
Magma Fissure
Creates a very long, narrow fissure, dealing light damage to enemies. Ragnaros can attack any enemy along the fissure for its duration. 

Duration: 15 seconds
Damage: 55 (+17 per level)
Cooldown: 10 seconds
Cost: 60 mana

[Note: Fissures are not wide enough to completely cover objectives such as the Cursed Hollow tributes, and cannot be placed side by side to do so.]
3
Sulfuras Smash
Smashes the ground, sending a lava wave in a targeted arc, gaining range per enemy struck (up to double range).

Damage: 80 (+20 per level)
Slows enemy movement speed 25% for 3 seconds.
Cooldown: 12 seconds
Mana cost: 40

Heroic Abilities

1
Living Meteor
Launches a meteor in the targeted direction which seeks out the nearest enemy hero, accelerating and proceeding to additional enemy heroes for its duration.

Duration: 6 seconds
Damage: 240 (+35 per level), and 0.75 second stun.
Cooldown: 60 seconds
Mana cost: 80

[Note: Living Meteor is intended to be best against enemies standing in a straight line, but will slow to turn and seek out heroes as needed.]
2
Fury of the Firelord
Engulfs the target area in flames, dealing heavy siege damage over time (damage is tripled against minions and structures). Long range and large area. Lasts 10 seconds.

Damage: 22 (+5 per level) per second
Cooldown: 80 seconds
Mana cost: 100

Special Mount

1
Lava Pool
Ragnaros travels by submerging and emerging from lava pools. Target open ground to create a pool, and target a pool to emerge from it. Pools last until destroyed, and are destroyed by an enemy standing in them. Submerging takes 3 seconds, increased up to 5 seconds if Ragnaros takes repeated Hero damage.

10 second cooldown, reduced to 1 second if Ragnaros has no active pools. Very long (not global) range.

Ragnaros cannot move, and automatically siphons all regeneration globes in his range.

Talent Choices

Level 1: 
a) [Q] Decreases the cooldown of Lava Blast by 2 seconds, and restores 50% of its cost if it kills any target.
b) [W] Increases the width and sight radius of Magma Fissure by 25%.
c) Demolitionist
d) Regeneration Master

Level 4: 
a) [Q] Increases the splash damage of Lava Blast to 75%.
b) [Q] Lava Blast leaves behind a mine, which detonates if stepped on within 6 seconds.
c) [D] Flame pools burn enemies who pass into them.
d) Firelord: non-boss mercenaries in a large radius around Ragnaros deal 50% increased damage. Reduces damage taken from mercenaries and minions by 50%. [Mercenary Lord variant]

Level 7: 
a) Battle Momentum
b) [W] Attacking targets within Magma Fissure deals 20% damage to all other targets along the Fissure.
c) [E] Increases Sulfuras Smash damage by 40%.
d) [Z] Decrease the cooldown of Lava Pool by 2 seconds, and decrease submerge time to 2 seconds (still increased up to 5 seconds if under attack).

Level 13: 
a) [Q] Lava Blast can now target Lava Pools with double range and splash radius. This deals bonus siege damage.
b) [E] The bonus range gained per target struck by Sulfuras Smash is doubled, and the maximum increase is doubled to 200%.
c) [Q] Lava Blast now marks the target for 2.5 seconds, allowing Ragnaros to basic attack the target regardless of range.
d) Relentless

Level 16: 
a) [W] Increases the initial damage of Magma Fissure by 150% against non-heroic targets. 
b) [E] Sulfuras Smash knocks back enemies in melee range.
c) [E] Sulfuras Smash summons a Son of Ragnaros at the impact point with an immolation aura.
d) [W] Enemies killed on a Magma Fissure heal Ragnaros for 3% maximum health.

Level 20: 
a) [R1] Living Meteor lasts 2 additional seconds and makes targets vulnerable, increasing damage taken by 25% for 3 seconds.
b) [R2] Fury of the Firelord is now cast around Ragnaros in addition to his cast location.
c) Fury of the Storm
d) [Z] Lava Pools now appear anywhere you complete a Takedown, at the impact point of Magma Blast, at the end of your Magma Fissure, and at the end of Sulfuras Smash.

Additional Notes

As Ragnaros: 

1) Position carefully, as Ragnaros is among the most vulnerable heroes, despite his high health. Utilize Magma Fissure to deal damage from a distance.

2) Lava Pools should be used frequently not only for positioning changes, but for scouting and possibly for damage in conjunction with certain talents.


Against Ragnaros: 

1) Force Ragnaros to play defensively by forcing him to retreat behind walls. In combat, attack Ragnaros from different directions to overcome his fire wall.

2) Ragnaros will deal easy, long-range siege damage if left alone. Badger him to interrupt his pushing capabilities.

3) Ragnaros is completely immobile, so he can be easy to isolate and eliminate by zoning away his teammates.

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Neptune45 (1) | November 1, 2015 9:36am
Have you thought of having him only be able to move normally along a Magma Fissure? I having a hard time imagining how his range increases with it. Does the projectile just travel along the fissure or increase his range. If he did move along it, it would make a great trait.

Does living Meteor travel through heros or stop at the first one hit? Seems very similar to pyroblast.

I love how the smash travels along enemies.
1
[-]
Prototypetwo | November 1, 2015 1:59pm
Thank you for the feedback!

Living Meteor travels through targets and *could* hit all enemy heroes. The first target can steer it away from their team. Then, it will try to proceed to the next hero but likely won't make it in time due to slow turn speed.

I hadn't considered movement along Magma Fissure and I think that could be an interesting talent. His normal attack is a ranged fireball, but for targets along the fissure, his attack will travel through the fissure and erupt to strike the target, with very fast projectile speed.
1
[-]
Neptune45 (1) | November 2, 2015 3:55pm
Looking again I don't think the pools alone are enough to move around. Imagine an AOE targeted against him from someone like Jaina. It is guaranteed to hit at least once, then (with the 5 second travel) it would take even longer to escape if he needed to. He would be easily ganked. Even trying to take a tribute or capture point would be hard since all the enemy has to do is stand on the pool to stop you from going.

The Fire Wall doesn't seem like it does enough to warrant being the trait. Traits are meant to be what defines the Hero from the others. Magma Fissure would be a defining Trait if you made it one and he used it as his primary short range mode of transport. You could even spice it up and give him a regen boost when traveling on it instead of the attack range boost. Imagine him healing from the gases or lava, although you would need to lower his Health it's quite high.

It could be something like.
Magma Fissure: Send out a Fissure to travel along. Restore 1.81(+0.31 per level) health per second while on the fissure. Lasts for 240 seconds.
Or
Move 20% faster along the fissure.

You could create a whole chain of fissures to move all sorts of places, but i'm getting carried away now for it not being my concept. Also get rid of the automatically collecting regen globes though. With Regeneration Master and his high health thats op.
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