Rakanishu by ArchRanger

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Rakanishu

By: ArchRanger
Last Updated: Aug 8, 2015
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Rakanishu

Lord of the Fallen

Rakanishu is a particularly brutal Fallen, feared and perhaps even respected among his own kind. Driving his minions into a frenzy, Fallen could often be heard screaming his names as they rushed headlong into their deaths.
Rakanishu is a unique assassin that shines when he puts himself in the fray. The more damage Rakanishu takes, the more damage he can put out and the more opportunities he has to heal himself through electrocute or mitigate the damage to his Avatar.

Combat Trait

1
Shock Pulse
Passive
1 second cooldown
When struck, emits 4 lightning bolts in random directions

Primary Abilities

1
Q - Electrocute
Cost: 40
Cooldown: 8 seconds
Casts a cone of lightning that does light damage. If used on a target that was recently hit by Shock Pulse, the damage done by electrocute heals Rakanishu by the same amount
2
W - Piercing Orb
Cost: 60 mana
Cooldown: 12 seconds
Drop an electric orb that does a small orbit and lasts 6 seconds. Does light damage initially but stacks to moderate damage the longer an enemy stands within it
3
E - Avatar of Rakanishu
Cost: 75 mana
Cooldown: 22 seconds
Summons a ghostly Avatar that deals 25% of Rakanishu's basic damage and 25% of his HP. While active, any damage done to Rakanishu gets migrated to the Avatar. Can be attacked and killed. Lasts 8 seconds if not destroyed

Heroic Abilities

1
R - Shrine of Rakanishu
Cost: 100 mana
Cooldown: 100 cooldown
Summons an attackable shrine that summons Carvers every 8 seconds up to a max for 4 Carvers. Carvers will wander around the shrine until killed. The shrine lasts indefinitely until a new shrine is placed or until it's destroyed
2
R - Hell Difficulty
Cost: 100 mana
Cooldown: 60 seconds
Increases Rakanishu's basic attack damage by 50%, health and attack speed by 25%, and movement speed by 15%. Lasts 6 seconds

Talents

Tier 1:
Regeneration Master: Collect Globes to increase HP regen
Scouting Drone: Places a scouting drone to provide vision
Maximum Voltage(W): Increases the initial damage done by Piercing Orb by 25%
Strong Current(Q): Increases the duration that Shock Pulse can provide HP through Electrocute

Tier 2:
Focused Attack
Arc Reactor(Q): Increases Electrocute's range by 25%
Bodyguard(E): Increases the Avatar's HP to 35% of Rakanishu's HP
Envenom

Tier 3:
Shocking Conclusion: Enemies that die from Shock Pulse return mana and HP to Rakanishu. Minions/Mercs supply 15 HP and 5 mana each while heroes killed by shock pulse give 5% of Rakanishu's maximum HP and mana
Static Charge(Q): Using Electrocute creates an electric aura around Rakanishu that deals light damage
Accumulating Charge(W): Increases the maximum stacking damage done by Piercing Orb by 20%

Heroics

Tier 5:
Underestimated Champion: Shock Pulse that hits enemy heroes takes 1% of their maximum HP
Paralyzing Shock: Enemies hit by shock pulse receive a stacking slow of 3%, to a maximum of 30%. Lasts 4 seconds after the last shock pulse hits
Speedy Spirit(E): Increases the movement speed and attack speed of the Avatar by 25%
Spell Shield

Tier 6:
Reincarnation(E): If the Avatar dies before it's full duration is complete, a second avatar is summoned for the same duration starting at the moment the first avatar is defeated
Orb Collector(W): Allows a second cast of Piercing Orb for free if used within 3 seconds
Accelerated Current(W): Increases the stacking speed by 40%, orbit radius and speed by 25%
Blood for Blood

Tier 7:
Altar of Dedication(R1): Adds 2 more carvers to the shrine and buffs their HP, attack, and movement speed by 25%
Torment Difficulty(R2): Increases the duration by 2 seconds and increases Shock Pulse damage by 75% while active
Bolt of the Storm
Lord of the Fallen: Carvers will spawn depending on Rakanishu's current HP. The lower Rakanishu's HP is, the more carvers he will spawn. Spawns one carver for each section of 25% HP he enters
Storm Shield

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Mermeoth | August 9, 2015 4:57am
Ahahahah, I would like to see this guys in HotS.
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