Rakanoth by Who_You_Expect

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Rakanoth

By: Who_You_Expect
Last Updated: Sep 24, 2018
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Rakanoth

Lord of Despair [CDC #6 Entry]

Rakanoth is a slow, powerful Assassin, moving in very telegraphed ways. Despite this, Rakanoth lives to his title of Lord of Despair, inflicting foes with a mounting sense of dread, causing hesitation and terror.

This concept was created for Bliztron's Community Design Contest that he hosts every so often! You can check it out here:
https://us.battle.net/forums/en/heroes/topic/20768666797

Rough Level '0' Stats

Health - 1950
Health Regeneration - 4.06/s

Attack Damage - 125
Attack Speed - 0.80

Combat Trait

1
[D] - Mounting Despair
Passive; spooky
As Rakanoth battles foes, he instills them with a sense of Despair, building up over time. Abilities will inflict Despair in certain ways, along with the following actions:
Killing nearby enemy minions = 3 Despair to nearby enemy heroes.
Killing nearby enemy mercenaries(captured) = 6 Despair to nearby enemy heroes.
Killing(/participating in takedowns of) nearby enemy heroes = 25 Despair to nearby enemy heroes, + 10 for every enemy hero dead at that time.
Every 100(scaling) damage received from Rakanoth = 3 Despair to the appropriate hero.

Despair builds up to 100 in all enemy heroes, and depletes at a rate of 4/s after 5 seconds out of combat with Rakanoth/being applied stacks of Despair, and depletes at a rate of 20/s while within the allied Hall of Storms. Despair has debilitating effects on enemies, depending on how much is currently built up on them.

25 Despair
As Despair begins to build up in Rakanoth's enemies, they find themselves hesitant to attack. Enemies at 20+ Despair suffer a 15% reduction in Attack Speed.

50 Despair
Despair continues to build, causing enemies to expose weaknesses they normally wouldn't. Enemies at 60+ Despair suffer a penalty of -15 to their armor.

75 Despair
Despair nearly fills the target, causing it to hesitate even further. Enemies at 80+ Despair suffer a delay of 0.3 seconds before they actually cast their abilities.

100 Despair
Despair begins to overwhelm the target. They suffer an additional 10% further attack speed slow, and they apply 2 stacks of Despair to all nearby allied heroes(their's, not Rakanoth's) every second.

Despair Application Range - 10
100 Despair Range - 5.5

(Icon by San on Hive Workshop, recolored by me.)

Primary Abilities

1
[Q] - Sweeping Despair
Active; Ssswooooosh
Rakanoth begins to ready a sweep, the direction of which is determined by a vector target; In the left 90°, they sweep from right to left, vice versa for the right 90°, and for the forward/back 90°, sweeps out from the center, hitting a longer, less wide area. Enemies hit by any of these sweeps take 340 damage, and are knocked to the appropriate side(away from the center for forward/back) ~2 units. All sweeps have a 0.5 second wind up time, and occur over 0.5 seconds. Being in Sweeping Despair's targeted area when it is cast inflicts 5 Despair to enemies, and being hit with the actual sweep inflicts 10 Despair.

Area(Left/Right) - 3, 80° cone
Area(Forward/Backward) - 4, 60°
Cost - 40 Mana
Cooldown - 9 seconds

(Icon by CRAZYRUSSIAN on Hive Workshop, recolored by me.)
2
[W] - Aura of Dread
Active; aaaaaaAaaaAAaaAAAAAAAAH
Rakanoth's mere presence begins to instill terror in nearby enemies. Enemies within range are applied 4 Despair per second. Enemies additionally take 10 damage per second for every tier of Despair they are under the effects of.

Radius - 4
Cost - 4 Mana/second
Cooldown - 3 seconds on shutting off.

(Icon by San on Hive Workshop, recolored by me.)
3
[E] - Teleport Charge
Active; Why is Rakanoth here now?
Rakanoth prepares to teleport to target enemy hero, causing a mark to materialize over their head, similar to the Butcher's charge. Rakanoth channels this teleport for 1 second, before suddenly appearing at his target, at the direction he channeled from, inflicting 220 damage, increased by 100% if Rakanoth teleports to the target's back. Rakanoth can reactivate this ability while channeling to cancel it without teleporting, refunding 50% of the Mana and cooldown. Rakanoth inflicts 5 Despair to his teleport's mark target, and an additional 12 Despair to the target and half that to all enemies within 3 range of the target on actually teleporting.

Cast Range - 8
Cost - 60 Mana
Cooldown - 18 seconds.

(Icon by Dmazzz on Hive Workshop, recolored by me.)

Secondary Abilities

1
[1] - [1] - Screeching Despair
Level 1 Talent; Active; my ears why
Nearby enemies are greeted with a horrible screeching noise as Rakanoth drags his blades across one another over 1 second. Enemies within range to hear this noise are applied 4 Despair every 0.2 seconds.

Radius - 6
Cooldown - 20 seconds.

(Presently have not found an image for this talent ability.)

Heroic Abilities

1
[R] - Dread Prison
Active; No running, only stabbing now
Rakanoth draws an arm back over 0.5 seconds, before thrusting with it in target direction. If an enemy is hit, they are impaled, taking 240 damage as Rakanoth unleashes a pulse of hellish magic into them. The enemy is rooted for 1 second, plus 0.25 seconds for every stage of Despair they are currently suffering from, including ones that are reached from Dread Prison. In addition, all Despair the target receives is increased by 100% while rooted and for 2 seconds after, altered to all Despair they give off at 100 Despair. Being hit with Dread Prison inflicts 20 Despair on the target.

Area - 0.75 Wide, 3 Long
Cost - 80 Mana
Cooldown - 70 seconds.

(Icon by NFWar on Hive Workshop, recolored by me.)
2
[R] - Volley of Despair
Active; 100% of the poke Rakanoth gets
Rakanoth builds up hellish magic for 0.5 seconds, before entering a targeting state for up to 10 seconds. Rakanoth gets 5 Despair Bolts that he can fire by reactivating [R], each dealing damage and slowing in an area. Rakanoth can cancel this ability early by pressing [D], refunding 10 seconds of cooldown and 10 mana for each remaining Despair Bolt when doing so.

Targeted Area - 120° cone, 10 range
Cost - 100 Mana
Cooldown - 90 seconds.

(Icon by Anachron on Hive Workshop, recolored by me.)
3
[R] - Despair Bolt
Active; pew
[Replaces Volley of Despair when it is active.]

Unleash a bolt of despair at target location within the range of Volley of Despair, dealing 140 damage to enemies hit, inflicting 6 Despair and slowing for 15%.

Impact Area - 2.5
Charges - 5
Cooldown(Between Charges) - 0.5 seconds.

(Icon by -Berz- on Hive Workshop, recolored by me.)

Talents

Level 1|Tier 1
Lord of Blades - Rakanoth's basic attacks apply Despair.
Rakanoth's basic attacks now apply 5 Despair naturally.


??? - Rakanoth applies Despair when receiving damage.
Nearby enemies are inflicted with 5 Despair for every 100 damage Rakanoth takes.


Screeching Terror - Active: Nearby enemies are applied a burst of Despair.
See 'Screeching Terror' under Secondary Abilities above.



Level 4|Tier 2
Impairing Sweep - Sweeping Despair slows enemies hit.
Enemies hit by Sweeping Despair are slowed by 15% for 2 seconds.


Overpowering Dread - Minions take damage from Aura of Dread.
Enemy minions within range of Aura of Dread take 50 damage per second.


Shattering Blow - Teleport Charge lowers armor, lowers more when backstabbing.
Enemy heroes that are hit by Teleport Charge lose 10 armor, increased to 20 armor when hit from behind, for 3 seconds.



Level 7|Tier 3
??? - Despair lowers damage dealt.
Enemy heroes deal 5% less damage for every stage of Despair they are suffering from.


Dread Armor - Rakanoth gains armor for inflicting Despair
Every time an enemy hero enters a higher stage of Despair, Rakanoth gains 10 Armor, stacking up to 4 times. Stacks all refresh when another is gained. Stacks vanish after 5 seconds without gaining another.


Feast Upon Despair - Rakanoth heals massively when Enemy Heroes die with high Despair.
Whenever Rakanoth participates in the takedown of an enemy hero, he heals for 10% of his missing health per stage of Despair they were suffering from.


Crippling Dread - Rakanoth slows enemies based on Despair
Enemy Heroes suffer a 5% movement speed slow per stage of Despair they are suffering from.



Level 10|Tier 4
Dread Prison - Impale an enemy, rooting them temporarily.
See 'Dread Prison' under Heroic Abilities above.


Volley of Despair - Fire a barrage of slowing projectiles over a large area.
See 'Volley of Despair' under Heroic Abilities above.



Level 13|Tier 5
??? - Enemies lose vision and allied vision under higher tiers of Despair.
Enemy Heroes lose 10% vision range and 20% of all Allied Vision per stage of Despair they are suffering from.


??? - Rakanoth's basic attacks hit in an area.
Rakanoth's basic attacks hit all targets within range 1.5 of his primary target for 40% damage. Additionally, with Lord of Blades, the Despair passively applied from Basic Attacks due to that talent also apply to secondary targets at the same rate.


Powerful Sweep - Sweeping Despair launches further, stuns against walls.
Sweeping Despair moves enemies hit an additional 1.5 units. If this causes them to colide with terrain, they take an additional 100 damage, and are stunned for 0.75 seconds.



Level 16|Tier 6
Dread Lord - Rakanoth gains a burst of movement speed, cooldown reduction when causing Despair to advance.
Whenever an enemy hero enters a later stage of Despair within range 10 of Rakanoth, Rakanoth gains a decaying boost of 25% to his movement speed for 3 seconds, and all of his basic ability cooldowns are reduced by 3 seconds.


Blades of Despair - Rakanoth gains attack speed for every stage of Despair enemies suffer from.
Rakanoth's attack speed is increased by 25%, and an additional 2.5% for every stage of Despair enemies are suffering from within range 10.


Dread Nova - Teleport Charge deals area damage.
Teleport Charge deals 120 damage to all targets hit with the secondary dread application, increased by 50% when the primary target was hit from behind.



Level 20|Tier 7
Creeping Dread - Dread Prison extends, affects multiple targets.
Dread Prison is extended by 0.25 seconds each time the afflicted enemy enters a later stage of Despair while under its effects. Additionally, if the target reaches 100 Despair under the effects of Dread Prison, it spreads to all enemy heroes within range 5, rooting them as if they were hit with the initial cast of Dread Prison but dealing 0 damage. Targets besides the primary target hit do not spread Dread Prison further.


Tide of Despair - Volley of Despair gains additional shots.
Every time an enemy enters a later stage of Despair during Volley of Despair, its duration is extended by 2 seconds, and Rakanoth gains an additional charge of Despair Bolt.


Dreadforce - Rakanoth's allies apply Despair.
Rakanoth's allies now spread Despair to enemy heroes when fulfilling conditions present in Rakanoth's trait.


Absolute Despair - Rakanoth applies Despair to all nearby enemies.
Rakanoth applies 100% of the Despair he generates with his basic abilities to all enemies within range 4 of whoever they hit.

Skin Suggestions

Ra'Kanoth, Tal'darim Ascendant
Ra'Kanoth is a sadistic individual, even by Tal'darim standards, going to much longer lengths than most to truly inflict suffering in his opponents before killing them, even designing his unique headpiece around this ideal of spreading despair in his foes. Ra'Kanoth presently competes for the Highlord's favor with First Ascendant ???(suggestion for which hero fits appreciated... (^_^')), long awaiting his time to break them in body and spirit before rising to First Ascendant.

Themed Abilities - Rakanoth's blades are not quite as large, causing his [Q] - Sweeping Despair to utilize a red psionic shockwave, though distinct still from Alarak's. His [W] - Aura of Dread causes the affected area to crackle with this same red psionic energy, and his [E] - Teleport Charge now marks the target with a modified Tal'Darim faction symbol. [R] - Dread Prison imprisons the foe with similar energy, while [R] - Volley of Despair is arcing bolts of similar energy. Screeching Terror is modified to a more energy-on-energy sound instead of screeching metal.

Altered Voiceover - While still bearing modulation, the modulation is adjusted from its normal state to that more befitting a Protoss.

(If Legendary)
Altered Animations - While mostly similar to normal, they are overall adjusted to better fit his somewhat altered frame.

Alternate Tints - Daelaam, Nerazim, Purifier as some possible. Others include the White/Gold, Purple, or Jade of Alarak's tints.

Changelog

9/5/2018
Uploaded first draft. No talents completed.

9/7/2018
Totally didn't forget to delete the ability description template. Nnnope.

9/8/2018
Added faster Despair depletion clause while within an allied Hall of Storms.

9/14/2018
Talent Tree completed.

9/20/2018
Tal'darim themed skin added.

9/22/2018
Smallish changes all around:
Despair applications near universally buffed; Minion kills are now 3(from 2), Captured Mercs are now 6(from 4), Takedowns are now 25(from 20) base, and damage amounts are now 3(from 2). Sweeping Despair is now 5 Cast/10 Hit(from 4/6), Aura is now always 4(from 3+1 at 40), Teleport Charge is now 5/12(from 4/8), Dread Prison is now 20(from 15), and Volley is now 6(from 5). ??? at T1 also was buffed to 5(from 2). 100 Despair applications are now 2 per second(from 1).
Crippling Dread added at T3.
???(T5-2) now functions better with Lord of Blades.
Blades of Despair now actually exist; % speed buff is now 2.5%(from 1%).
Active functionality of the Trait removed. Despair stages tweaked; Now only 4 stages every 25 Despair, resulting in the loss of a baseline slow as part of it(at least some slows that worked with it have been updated to normal text).

9/23/2018
Just fixed a minor typo to the trait under 100 Despair talking about a movement speed slow as if it was baseline.

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