Reinhardt by Porco

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Reinhardt

By: Porco
Last Updated: Aug 15, 2025
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Reinhardt

Crusader

My Reinhardt is designed to be a protector, absbing damages dealt to his team

He also has a good waveclear and the ability to harass enemies hidden behind theyr structures.


Health 2,517 (+4.0%)
Regen 5.24 (+4.0%)
Mana 490 (+10)
Regen 2.90 (+0.098)
Atk Speed 0.91 per second
Damage 90 (+4.0%)

Combat Trait

1
Rocket hammer
Reinhardt basic attacks cleaves on a small half circle.
2
Energy
Reinhardt uses energy instead of mana.
Generates 100 energy per second when non channeling barrier field. Up to 2000 energy
Generation begins 3 seconds after last energy loss.

Activate to stop barrier field

Primary Abilities

1
Fire strike
Cooldown : 8 seconds
Skillshot, medium range

slings a flaming projectile that deals 100 damages to enemies it passes trough.

hit structures increase range by 100%.
2
Charge
Cooldown : 18 seconds.

After 0.5 seconds Reinhardt charges forth in a straight line (medium distance), pinning the first enemy in his path.

If an enemy hero is pinned, deals him 75 damages and increase range by 100%. collide a wall deals 250 more damages and stuns for 0.75 seconds.
3
Barrier field
Cooldown : 5 seconds, cost : 50 energy/second

Reinhardt deploys a front-facing energy barrier,

While active, Damages dealt to Reinhardt and allied heroes on a medium square aera beside him are dealt to energy instead.

Reinhardt can move at 80% speed while channeling but cant attack.

Use an ability, activate trait, or lose all energy ends barrier field

Reactivate to change direction.

Secondary Abilities

1
Heat capacitor
30 seconds cooldown

Instantly grants 500 energy.

Unlock with level 1 heat convertor

Heroic Abilities

1
earthshatter
Cooldown : 60 seconds
Medium range

Jump at target location and deals 120 damaged on a long cone, stunning affected enemies for one second.

Increase maximum energy by 1000
2
Shield bash
Cooldown : 1 second, cost : 600 energy

Activate during barrier field to deal 100 damaged and knockback enemies on a small distance in a small half circle in front of Reinhardt.

Increase maximum energy by 1000

Special Mount

1
Templar's reactor
5 seconds cooldown
2 seconds cast time
20% move speed.
Reinhardt is not unmounted by damages.
Consume 50 energy/second

Level 1 - energy

Auxiliary capacitor.
Increase maximum energy by 500.
Quest : regen globes increase maximum energy by 20, up to 500 more energy

Overclock
Removes delay before energy generation
Quest : basic attacks increase energy generation by 0.5, up to 50.

Heat convertor
Hit enemy heroes with firestrike or stun an enemy with charge grants 200 energy
Quest : hit enemy hero with fire strikes grants one resolve stack. Stun enemy heroes with charge grants 5 resolve stacks.
At 30 resolve stacks, unlocks heat capacitor secondary ability.

Level 4 - depush

Missile hammer.
Increase basic attacks cleave radius by 50%.
Pick a regen globe makes your next basic attack to deal 100% more damages on a complete circle

Demolition man.
Increase damages dealt to structures by 100%

Concusive strike.
Increase firestrike strike width by 30% and primary range by 50%
Also increase its damages by 10% for each structure it passed through

Level 7 - control

Heavy charge
After pinning a hero, enemies on charge's path are knocked aside on a small distance. Increase stun duration by 0,5 seconds

Mighty hammer
Basic attacks slows enemy heros by 10% for one second and decrease charge's cooldown by 0,5 second

Pinning strikes
Firestrike slows enemies by 80%, decaying over 1,5 seconds

Level 13 - mobility

Crusador Reactor
Fire strike doesn't unmount
Decrease templar's reactor cooldown by 1 second and its cast time by 0,5 second

Enhanced thursters
Increase templar's reactor move speed up to 30%
Decrease charge cast time by 0.25 seconds and increase its primary range by 20%.

Walk of templars
Can move at normal speed during shield barrier and increase its aera by 20%
Removes templar's reactor energy cost

Level 16 - damages

Full Power
Basic attacks and abilities deals an additional amount of damage equal to 1% of enemy's maximum hp.

Burning strikes
Increase fire strike base damages by 50% and an other 50% for each structure it passed through

Explosive charge
Increase charge base damage by 50% and its secondary range by 30%
Collide a wall deals 50% more damaged on a medium aera

Level 20 - storm

Disaster
Earthshake is now a complete large circle, increase its damages by 30%

Bumper shied
Increase shield bash radius and knock back distance by 75%

Feuer frei
Firestrike now slings 3 strikes on a spread pattern

Second hammer
Increase attack speed and charge's width by 100%.

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