Reinhardt by MrBr0s

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Reinhardt

By: MrBr0s
Last Updated: May 3, 2021
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Reinhardt

Adventuring Crusader

A stalwart Tank that can protect his allies from projectiles and excels against burst damage.

Health: 2750
Mana: 500
Attack Damage: 90
Attack Speed: 0.80
Attack Range: 2.25

Strengths:
- Engage
- Burst Resistance
- Poke
- Cleave Damage

Weaknesses:
- Self-Sustain
- Percentage Damage
- Dueling

Combat Trait

1
Steadfast (D)
Trait
Cooldown: 30 seconds


While at 80% Health or more, Reinhardt gains 50 Armor and the duration of incoming Stuns and Roots is reduced by 50%.

Reinhardt's Basic Attacks cleave for 100% damage and reduce the cooldown of Steadfast by 1 second.

Activate to gain the effects of Steadfast for 2 seconds. Usable during Barrier Field and Rocket Charge.

Primary Abilities

1
Fire Strike (Q)
Mana: 50
Cooldown: 7 seconds


Fling a burning projectile forward, dealing 115 damage to enemies it passes through and Stunning them for 0.5 seconds.
2
Barrier Field (W)
Cooldown: 2 seconds

Channel to hold a protective energy barrier in the target direction that stops enemy projectiles and Ranged Basic Attacks. The barrier has 800 Health while active and regenerates 100 Health per second after being inactive for 4 seconds.

Reinhart continues facing in the same direction and moves at 75% Movement Speed while the barrier is active.

Reactivate to cancel Barrier Field.
3
Rocket Charge (E)
Mana: 70
Cooldown: 12 seconds


After 0.375 seconds, charge forward, dealing 65 damage and pinning the first Hero hit to Reinhardt, Stunning them for the charge's duration. Colliding with terrain deals 150 damage to the pinned Hero and leaves them Stunned for 0.75 seconds. Additional Heroes hit by the charge are knocked aside.

Heroic Abilities

1
Earthshatter (R)
Mana: 80
Cooldown: 80 seconds


Slam Reinhardt's hammer into the ground, dealing 250 damage to enemies in a cone in front of him and Stunning them for 1.25 seconds. Reinhardt's Basic Attacks deal 100% more damage to enemies Stunned by Earthshatter.
2
Dynamic Entry (R)
Mana: 60
Cooldown: 50 seconds


Leap to the target location, dealing 200 damage to enemies in the area and knocking them back. Gain Steadfast for 0.75 seconds per enemy Hero hit.

Talents

Level 1


Velocity Squared



Increase the damage of Fire Strike by 40%, and increase its stun duration against the first enemy Hero hit by 100%.

Focused Assault



Hitting 1 or fewer Heroes with Fire Strike reduces its cooldown by 2 seconds, refunds 15 Mana and increases Reinhardt's Basic Attack damage against the enemies hit by 50% for 4 seconds.

Cross-Check



Reduce the cast time of Rocket Charge by 0.125 seconds, and it deals an additional 10% of the target’s maximum Health when colliding with terrain.


Level 4


Overclocked Generator



Increase the Health Regeneration of Barrier Field by 15. Reduce the Health Regeneration delay of Barrier Field by 2.5 seconds and its Health by 15%.

Improved Battery



!Quest: Stopping a projectile or Basic Attack permanently increases the Health of Barrier Field by 5, up to 600.

!Reward: After stopping 120 projectiles or Basic Attacks, Reinhardt gains 20 Armor while channeling Barrier Field.

Magnetic Impedance



Reduce the cooldown of Barrier Field by 1 second. Reinhardt moves at 100% Movement Speed while channeling Barrier Field and enemy Heroes between him and the Barrier Field deal 30% less damage.


Level 7


Flash Point



Increase the width of Fire Strike by 30%, and it leaves a trail of fire for 4 seconds that deals 50 damage per second to enemies. Reinhardt gains 25% Movement Speed and Attack Speed while on the trail.

Vectorial Alignment



Allied projectiles and Ranged Basic Attacks that pass through Barrier Field deal 20% more damage.

Space Created



Each Hero hit by Rocket Charge reduces its cooldown by 2.5 seconds and generates 10 Mana.


Level 13


Backspin



Fire Strike returns to Reinhardt 1 second after reaching its destination, dealing 75% damage and Slowing enemies by 25% for 2.5 seconds.

Reflective Field



Barrier Field deals 40% of its damage taken from Heroes to the attacker and grants a Shield that absorbs 100% of the damage done for 4 seconds.

Ironclad



Activating Steadfast makes Reinhardt Unstoppable for 2 seconds.


Level 16


Landslide



Hitting a Hero with the end of Fire Strike shatters the ground around them for 3 seconds. Hitting the Hero with Rocket Charge while they are in the area triggers its collision effect on all enemies inside.

The Best Defense



Rocket Charge can be used while channeling Barrier Field, dealing 130 damage to enemies hit by the barrier and knocking enemy Heroes back.

Shattering Blows



Stunning a Hero with Rocket charge reduces their Armor by 15 for 3 seconds. Basic Attacks against the target refresh the effect's duration and reduce the cooldown of Steadfast by and additional 1 second.


Level 20


Unstable Ground



Increases Earthshatter's stun duration by 0.25 seconds. When Earthshatter ends, Reinhardt's next Basic Attack within 4 seconds casts it a second time with 50% damage and duration.

Heroic Landing



Hitting 3 enemy Heroes with Dynamic Entry resets the cooldown of Steadfast. Hitting less than 3 Heroes with Dynamic Entry reduces its cooldown by 35 seconds.

Rocket Blitz



Fire Strike gains an additional charge and its range is increased by 300%. While Fire Strike is travelling, Rocket charge does not stop and can travel over walls and terrain.

Overwatched



Barrier Field can stay active while at 0 Health, but it drains 1 Mana for every 8 damage it absorbs. Additionally, increase the duration of Steadfast by 1 second.

Changelog

1.1


Steadfast (D):
Additional functionality: Usable during Barrier Field and Rocket Charge.

Fire Strike (Q):
Cooldown increased from 6 to 7 seconds.
Damage reduced from 120 to 115.

Velocity Squared (lvl 1):
Damage bonus increased from 30% to 40%.

Focused Assault (lvl 1):
Cooldown reduction reduced from 3 to 2 seconds.
Additional functionality: Increases Reinhardt's Basic Attack damage against the enemies hit by 50% for 4 seconds.

Cross-Check (lvl 1):
Damage increased from 8% to 10% of target's maximum Health.

Magnetic Impedance (lvl 4):
Damage reduction increased from 25% to 30%.

Flash Point (lvl 7):
Damage per second reduced from 60 to 50.
Duration increased from 3 to 4 seconds.
Adjusted functionality: Now also increases Attack Speed by 25% while on the trail.

Space Created (lvl 7):
Cooldown reduction reduced from 3 to 2.5 seconds.
Adjusted functionality: Now also triggers from all Heroes hit.

Backspin (lvl 13):
Adjusted functionality: Now Slows enemies by 25% for 2.5 seconds instead on Stunning them.

The Best Defense (lvl 16):
Adjusted functionality: Now knocks back enemy Heroes instead of pushing them.

Overwatched (lvl 20):
Additional functionality: Increase the duration of Steadfast by 1 second.

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