Reinhardt by Helades

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Reinhardt

By: Helades
Created: Dec 23, 2016
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Reinhardt

The Old Crusader

Attributes

Health: 2345 + (4% level)
Health regeneration: 5 (+4% level)
Attack speed: 1
Attack damage: 98 (+4% level)

Combat Trait

1
Rocket Hammer
Your basic attacks deal their damage in an area of effect.

Primary Abilities

1
Fire strike
Cooldown: 8 seconds.

Whip your Rocket Hammer forward and sling a flaming projectile which pierces and deals 180 (+4% level) to any enemies it touches.
2
Barrier shield
Cooldown: 1 second.

Project a broad, forward-facing energy barrier (while you cast you still move normally, but you project the shield the direction you are pointing your mouse), which can absorb 500 + (4% level) damage from proyectiles before it is destroyed. Though Reinhardt can protect himself and his companions behind the barrier, he cannot attack or use abilities while sustaining it. After the shield is down for 2 seconds, Reinhardt regenerates 10% of the shield every second.
3
Crusader charge
Cooldown: 12 seconds.

Charge forth in a straight line after a brief delay (0.5 seconds), pinning the first enemy in your path and knocking others aside dealing 50 (+4% level) damage to them. If you collide with a wall, the foe you're carrying suffers 300 (+4% level) damage.

Heroic Abilities

1
Earthshatter
Cooldown: 90 seconds.

Forcefully slam your Rocket Hammer into the ground, stunning for 1 second and dealing 250 damage to all enemies in a large cone.
2
Heavy strike
Cooldown: 50 seconds.

Swing your Rocket Hammer in a short cone, dealing 75 (+4% damage) damage, pushing enemies hit and stunning them for 0,5 seconds. If the enemies hit collide with a wall, they recieve 450 (+4% level) aditional damage and get stunned 0,5 more seconds.

Level 1 Talents

[Passive] Armor master: Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 50. Reward: After gathering 30 Regeneration Globes, you also gain 500 Armor (Armor is health that recieves 25% less damage).

[Trait] Concentrated hit: Deal 35% of the damage dealt to secondary objectives to the main target.

[W] Armor shield: gain resistance (25%) while channeling.

[E] Controlled charge: can stop charging using the ability again.

Level 4 Talents

[Q] Fire mastery: Quest: Hitting an enemy hero increases your Fire strike damage by 4 up to 100. Reward: After hitting 25 heroes, your Fire strike also slows a 25% for 1 second and deals 100 more damage.

[W] Exponential shield: Quest: Absorbing damage equal to 25% of the total shield increases the regeneration of it by 1%. Reward: After absorbing damage equal to 375% of the total shield, your total shield increases a 25%.

[Trait] Dazing smashes: your basic attacks also slows a 25% for 0,25 seconds.

[E] Fierce charge: now you gain resistant (25%) while charging and 1 second after ending the charge.

Level 7 Talents

[Q] Great flame: the width increases a 50%.

[Q] More fire: decreases its cooldown 1 second for each enemy hero hit.

[E] To the fray: reduces cooldown by 6 seconds if you grabbed an enemy hero.

[Trait] Crusader momentum: every enemy hit reduces your basic abilities cooldowns 0,25 seconds.

Level 10 Talents

[R1] Earthshatter. Cooldown: 90 seconds.

Forcefully slam your Rocket Hammer into the ground, stunning for 1 second and dealing 250 damage to all enemies in a large cone.

[R2] Heavy strike. Cooldown: 50 seconds.

Swing your Rocket Hammer in a short cone, dealing 75 (+4% damage) damage, pushing enemies hit and stunning them for 0,5 seconds. If the enemies hit collide with a wall, they recieve 450 (+4% level) aditional damage and get stunned 0,5 more seconds.

Level 13 Talents

[Q] Burn again: returns after finishing the distance, dealing 50% less damage.

[W] Draining shield: whenever your shield recieves damage, you heal 15% of the damage absorbed.

[E] Second try: can charge a second time for 2 seconds after finishing a charge that doesn't grab anybody.

Level 16 Talents

[Q] Undying fire: burns the enemy, dealing 70 (+4% level) damage over 4 seconds.

[Trait] Hammer shield: 15% of the damage you deal, you win it as Armor which holds upon 3 seconds without gaining any other Armor.

[W] Return fire: whenever your shield recieves damage the shield deals 24 (+4% level) damage in close quarters.

Level 20 Talents

[R1] Cataclysm: reduces cooldown 10 seconds, stuns 0,5 seconds more if in close quarters and leaves a shattered ground for 2 seconds where the ult hit that keeps the enemies slowed a 25% while they stand in there.

[R2] Crusader techniques: gain another charge (10 seconds of cooldown between charges).

[Passive] Veteran crusader: gain 15% more health as Armor for the rest of the game.

[Active] Hardened shield:
reduce all damage taken by 75% for 4 seconds.

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