Samir Duran by Tm1Scofield

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Samir Duran

By: Tm1Scofield
Last Updated: Oct 4, 2026
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Samir Duran

Servant of Slept God

"I've had many names throughout the millennia, young prodigy. You would know me best as Samir Duran."
In the Koprulu sector, no one embodied betrayal as perfectly as Lieutenant Samir Duran. He appeared from nowhere, leading an anti-Confederate resistance, only to offer his services moments later to the invading forces of the United Earth Directorate (UED). As a cold and brilliant tactical advisor in Ghost armor, he wormed his way into Admiral DuGalle's good graces, sowing paranoia between him and Vice Admiral Alexei Stukov. Once he orchestrated Stukov's assassination and sabotaged the Earth fleet, he vanished into the shadows—only to resurface at the side of Sarah Kerrigan, the Queen of Blades.
Yet the human flesh, the Terran C-10 canister rifle, and military ranks were merely a masterclass in illusion.
The truth that the Dark Templar Zeratul uncovered on a remote, barren moon was chilling. Samir Duran was neither human nor a Zerg subordinate. He was an ancient, shapeshifting entity—a fallen Xel'naga acting on behalf of a dark power that had slept for countless ages. As the architect of the monstrous Hybrids, Duran had manipulated the races of the galaxy for millennia, preparing the ground for the arrival of his true master and the ultimate reduction of the universe to pure nothingness.
Now, ripped from the timeline of the Koprulu sector, he enters the Nexus. Though he takes the familiar form of a cold UED sniper, the battlefield will soon know the purest wrath of the Void. The Sleeping God approaches, and Duran is his first harbinger.

Stats:
Health: 1650 (+4.0% per level)
Health regen: 3.44 na sekundę (+3.8% per level)
Mana: 500 (+15 per level)
Mana regen: 3.00 na sekundę (+0.098% per level)
Damage stats (Based on FIRE MODE [D]):
Mode A: Assault Rifle:
Attack speed: 1.30
Range: 4.5
Damage: 82 (+4.0% per level)
Mode B: Sniper Fire:
Attack speed: 1.00
Range: 6.5
Damage: 123 (+4.0% per level)

Combat Trait

1
Fire mode [D]
Activating this ability toggles the firing mode of Duran's rifle.
Mode A: Assault Rifle: Duran fires from the hip. Basic attack range is 4.5 meters, and the attack rate is 1.3 attacks per second. Attacks deal base 100% damage.
Mode B: Sniper Fire: Duran enters a firing stance. Basic attack range increases to 6.5 meters, but the attack rate drops to 1.0 attack per second and movement speed decrase by 5%. Each shot deals 150% of base damage.

Cooldown: 0.5 seconds

Primary Abilities

1
Mode A: EMP projectile [Q]
Mode A: Assault Rifle:
Fires an electromagnetic charge in straight line. The primary target takes 150% of base attack damage and loses 15% of their current mana. Enemies within a 0.5m radius take 50% damage and lose 5% of their current mana.

Cooldown: 8 seconds
Mana cost: 60
Range: 8
2
Mode B: Sniper Bullet [Q]
Mode B: Sniper Fire:
Fires a piercing projectile in a straight line. The first target takes 200% damage (300% base damage), and the second target hit takes 120% sniper damage (180% base damage).

Cooldown: 8 seconds
Mana cost: 60
Range: 10
3
E-11 Lockdown [W]
Fires a disabling projectile. An enemy hero hit is completely disabled for 1.75 seconds (an effect that prevents movement, attacking, and spellcasting). Duran's attacks against a disabled target gain properties depending on his weapon:
Mode A: Assault Rifle: Each shot burns 2% of the target's current mana
Mode B: Sniper Mode: Each shot ignore shields and 25% of the enemy's armor.

Cooldown: 14 seconds
Mana cost: 90
Range in Mode A: 8
Range in Mode B: 10
4
Tactical Maneuver [E]
Duran performs a jump for distance of 1 meter, gaining +30% movement speed for 3 seconds and an additional bonus depending on the active weapon mode:
Mode A: Assault Rifle: +15% attack speed for 3s, and its attacks slow the target by 2% for 3 seconds (stacks up to a maximum of 10%).
Mode B: Sniper Mode: Gains invisibility for 2 seconds. The first basic attack after exiting stealth deals 300% sniper damage (450% base damage).

Cooldown: 12 seconds
Mana cost: 45
Radius: 1

Heroic Abilities

1
My Real Form! [R1]
Duran assumes his Xel'naga form for 9 seconds. He cannot move, but his attack range increases to 12 meters, and his Q, W, and E abilities gain combined effects, and has reduce cooldown by 50%:
[Q] Void Bolt: A piercing projectile that burns mana in an area of ​​effect, similar to an EMP projectile, each time hits target (+50% damage).
[W] Prison of the Void: Attacks against a hero affected by the ability mana burn and additionally ignore shields and a portion of armor. These effects also apply to attacks from allied heroes.
[E] Void Gate: Allows you to jump a distance of 6 meters, increases attack speed by 15%, and causes the first attack to deal 550% of base damage. Basic attacks reduse cooldown of primary abilities by 0.5 second.

Cooldown: 120 seconds
Mana cost: 100
Attack Range: 12
2
Veil of Treachery [R2]
Duran infects enemy minds, limiting their field of vision (fog of war) to just 3 meters around their own characters for 4 seconds. While this effect lasts, enemy heroes lose sight of their allies, structures, and minions.
Additionally, while *Veil of Treachery* is active, Duran can reactivate the ability to perform a shadowy dash in radius to 45 meters directly to a selected, isolated enemy hero, instantly applying E-11 Lockdown to them for free, give 15% attack speed bonus for 3 seconds and first shot after jump takes 450% base damage.
During this abilities is active, Duran takes the form of enemy unit for 4 second - as the master of shapeshifting.

Cooldown: 100 seconds
Mana cost: 90
Radius: 45

Level 1

[Active] UED Cloaking System:
Cooldown: 45 seconds. Activate to grant Duran full cloaking (invisibility) for 30 seconds. Attacking or using an ability breaks this effect.

[Quest] Sharpshooter:
Hitting Heroes increases EMP Shot damage by 5 (up to a maximum of 100) and Sniper Shot damage by 8 (up to a maximum of 180).
Reward: After hitting 20 Heroes, shot range increases by 1 (Mode A) / 2 (Mode B), and enemy Armor is reduced by 10 points.

[Q] Combat Cadence:
Each of Duran's basic attacks reduces the cooldown of [Q] EMP projectile / Sniper Bullet (by 0.5s in Assault mode, by 1s in Sniper mode)

level 4

[W] Larger Caliber::
Upon hitting an enemy hero, the charge silences and slows all other heroes by 15% for 1 second in radius 3 meters.

[W] Underslung grenade launcher::
The E-11 Lockdown projectile gains a second charge. The ability's cooldown increases by 3 seconds.

[Q] Concussive Shot:
Hitting a primary enemy with [Q] EMP projectile / Sniper Bullet (using either the EMP or the Sniper Rifle) slows the target by 20% for 2.5 seconds.

level 7

[E] Adrenaline rush::
Jump range is incrase to 2. Duran gains an additional 10% attack speed and movement speed.

[E] Double Trap::
Tactical Maneuver gains a second charge, and after the jump Duran deploy spider mines in start position. The spider mine is burrow, and focus on enemy heroes. Deals 350% of basic damage. The ability's cooldown increases by 3 seconds.

[W] Tech Sabotage::
The E-11 Lockdown Missile can now hit and disable structures (Towers, Forts) for 3.5 seconds. If used on a structure, the cooldown is reduced by 50%.

Deep Wounds:
In Assault Mode, every attack burns opponent's mana equal to 2% of their current mana.
In Sniper Mode, shots against enemy heroes cause bleeding, dealing an additional 1% of target's maximum health in 3 second, can be stack max 5 times.

Level 13

[Active] Zerg regeneration:
Activate to restore Duran's 30% of his maximum health an 10% of his maximum mana over 4 seconds. Can be used every 45 seconds.

[Passive] Emergency Camouflage:
Automatic invisibility and +20% MS for 2s after taking a large burst of damage (45s cooldown).

[E] Void Armor:
Grants 45 Physical Armor for 3 seconds after using Tactical Maneuver [E].

Level 16

[W] Liquidation Protocol:
Increases the duration of the E-11 lockdown on champions to 2.5 seconds.

[Passive] Critical Focus:
Every third attack in Assault Mode against the same target reduce his movement by 4%, can be stack max 5 times.
Every third attack in Sniper Mode against the same target deals an additional 4% of its maximum health in damage.

[D] Fresh Shot:
After switching Fire mode, the next basic attack landed within 2 seconds deals damage equal to 2.5% of the target's maximum health. If the target is a champion, the damage is doubled, and the effect can occur once every 10 seconds per champion.

Level 20

[R1 – Upgrade] Wrath of the Fallen Xel'naga:
My Real Form! lasts 12 seconds and grants Unstoppable status.

[R2 – Upgrade] Paranoia of Death:
The jump range of Veil of Treachery becomes global ability. If Duran kill enemy chanpion in 5 second after jump, he reduces the cooldown by 50s.

[Active] Narud's Final Protocol:
Removes all crowd control effects from Duran (Cleanse), grants invulnerability for 1s, and teleports him 6 meters, knocking back enemies with a shockwave. 60s cooldown.

[D] Hybrid Fusion:
Switching Fire Mode no longer has a cooldown. Basic Attacks now reduce the cooldown of Duran's Primary Abilities by 0.75 seconds while in Assault Mode, and by 1.25 seconds while in Sniper Mode. Additionally, Duran no longer suffers from the movement speed penalty in Sniper Mode, and his Basic Attacks heal him for 7.5% and restore mana equal to 2% of the damage dealt.

Synergies

Best Synergies (Duran works great with them):


Stukov: The legendary Brood War duo works perfectly in-game. Stukov’s mass crowd control (Slow and Silence from his arm) allows Duran to easily target enemies from a safe distance and land a perfect, fully-penetrating Sniper Shot [Q].

Malfurion / Deckard Cain: Heroes who can immobilize an enemy in place using roots or sleep effects. They provide Duran with the perfect window (1.75 seconds) to cast Lockdown [W], extending the enemy's time out of the fight to absurd lengths.

Arthas / Johanna: Solid frontline heroes (Tanks) who can keep enemies away from Duran while he activates his first Ultimate My Real Form! [R1] — transforming into a stationary, powerful orbital battery.

Good Targets (Duran counters these heroes):


Mana-dependent Heroes (Mages and Healers): E.g., Jaina, Kael'thas, Alexstrasza, Lt. Morales. Thanks to the unique mana-burning mechanics on his [Q] and [W] abilities, Duran can completely drain enemy mages and medics of their resources. A mage without mana becomes useless.

Heroes with large Shields: E.g., Fenix, Artanis, Chen. When Duran is in Sniper Mode, his basic attacks against a locked-on target [W] completely ignore physical and magnetic shields, dealing damage directly to the target's base health.

Major Threats (Heroes who counter Duran):


Dive Heroes: E.g., Illidan, Genji, Tracer. Duran requires distance when in Sniper Mode and while using his My Real Form! [R1]. Highly mobile Assassins capable of instantly bypassing his defensive line and closing the gap can easily eliminate him, effectively ignoring his Spider Mines.

Anub'arak: His Chitinous Shell and ability to dive into the backline using Burrow Charge pose a significant problem. Furthermore, his Cocoon Ultimate can instantly interrupt Duran's transformation into his Xel'naga form [R1], wasting his most critical cooldown.

SKINS

BASE

INFECTED DURAN

LT. SAMIR DURAN

UNKNOWN GHOST

CHRISTMAS NUTCRACKER DURAN

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