Behold the Legion's power. No matter how hard this world fights, it will fall
They exist to destroy. The entire cosmos and everything in it is a means to an end, and that end is the extinction of existence itself -- all worlds stripped bare, or shattered. All that lives dead. All that can support life corrupted and befouled. Within the ranks of the Burning Legion are fiends who enjoy the corruption of mortal hearts, who savor the slow degradation of those who willingly sign the pact -- but in the end, the purpose of the Legion is the purpose of its master, Sargeras -- and that purpose is the unmaking of all things.
Sargeras is a titan and the creator and leader of the Burning Legion. He was once the champion of the Pantheon, chosen to defend the worlds the titans had ordered. However, while he once served as a guardian and protector, he later set out to destroy all world-souls and life in the universe, and undo what the titans had strived for ages to achieve.
Sargeras is a 5 Player Hero, that will need a full party to play him or all 5 picks him in draft mode.
This Hero concept is about
- Feel like The Burning Legion, a army of demons invading a world.
- Go over the line and make a VERY special Hero that breaks the moba genre.
- Sargeras is 1 powerful hero in himself, the 4 other players will be playing as "Demon Lords" from the Burning Legion. Can choose Demon Lords in start of the game. There are 8 Demon Lords, 2 of each Role.
- Teamwork is even more key to win games. The Demon Lords need to be ready to follow the orders of their leader and Sargeras need to be ready to aid the Demon Lords in battle, while showing the might of the Burning Legion.
Strengh
- Good overall, no direct counter.
- Standard comp that can work almost everytime.
- Area control.
- Late game powerhouse
Weakness
- Sargeras is the only one that can pick talents, that can boost Sargeras's own power, or the Demon Lords. (Demon Lords can still pick between 2 Ultimates at lvl 10)
- Very high skillcap required
- The enemy in draft knows what they are up against.
- Need to learn multiple heroes.
- Learn how Demon Lords and Sargeras synergize with eachother.
- no Mount
- no Hearthstone
- No healing at the alter of Storm
- In order to pick Sargeras in draft, everyone need to choose Sargeras and the one to pick Sargeras first will play him and the rest as Demon Lords.
- After that, the enemy team can pick heroes to counter it without the rest of your team picking, but you can still ban.
- The other players on your team will pick their "Demon Lords" ingame like Aram UI.
- Even if you play as one of the Demon lords, you will still get credit for playing Sargeras (lvling, quest)
The balance is not importent here, but the design of the concept.
Combat Trait
1
Leader of the Burning Legion (D)
Nether Form
At the begining of the game, Sargeras is stuck in Nether Form.
- Cant move around and does not have a body.
- Abilities are global.
- Sargeras can however activate Invasion to enter the Nexus with Physical Form for a short duration. (See Mount Z for Sargeras)
Physical Form
Sargeras gets a temporary body in the Nexus during Invasion
Health 6000.00 (+0.12) Regen5.5 (+0.80) Atk speed 1.50 Per second Damage350.0 (+0.08)
- Immune to Procentage damage and CC effects.
- Can walk through enemies.
- Sargeras abilities are no longer global, but balanced around his size.
(Q) Power of the Fel Can use on himself, but will not get rooted if picked You cannot stop us! and shorter range.
(W) Army of the Legion Shorter range.
(E) Fury of Sargeras: Shorter range, New functionality, after a delay, charge to that location and destroy the area with Gorshalach.
(talents or quest completion can change the delay timer).
During Sargeras Physical Form he is granting access to 1 new ability.
Fel Drain: Passive: If any Demon Lords is close to Sargeras, he will drain 200 health from them every second to stay 0,50 second longer in Physical Form. This does not heal Sargeras and the damage done to Demon Lords will increase every 2 seconds he stays by 50%.
- Cannot use ultimate during Physical Form.
If a Heroic Ability is active, it will "timeout" for the duration of Invasion
If Sargeras is getting below 10% he will enter Nether Form again, but cannot use abilities before his "death timer" is over except Player Portals and grants exp as 3 heroes killed.
Primary Abilities
1
Power of the Fel (Q)
Buff a friendly Demon Hero. increase movement speed, damage, ability power and armor by 10% for 2 seconds.
Quest:For every 5 takedowns on a enemy hero with Power of the Fel decrease cooldown by 2 seconds. Reward:After 10 takedowns, gain 1 charge of Power of the Fel. Reward:After 20 takedowns, Increase the duration by 2 seconds. Mythic Reward:After 40 takedowns, Now grants unstoppable for the duration.
Cooldown: 20 seconds
2
Army of the Legion (W)
Spawn 1 Wrathguard and 5 small Felguard minions
Function: Azmodan Demonic Invasion, global, need vision to use, deals 20 damage on impact.
Quest:Minions deals damage to:
Non-Heroes:10000 damage Reward: increase Legion Minions health and damage by 50%
Heroes:10000 damage Reward: increase Impact damage by 400% on Heroes
Quest:Destroy Keep 0/1 Reward: Reduce cooldown by 10 seconds
Mythic Reward:Completing all 3 Quests reduces cooldown by additional 10 seconds.
Last: No Duration
Cooldown: 40 seconds
The Wrathguard is Sargeras primary way to get Exp for the team, it will work like Abathur Symbiote and It will show on the minimap.
Scaling: 4.00% (damage & Health)
Targeting: Automatic
Health: 800
Basic Attack damage: 41
Attack speed: 1.0
Attack range: 2.0
Movement Speed: 3.25
Unit radius: 0.75
Sight radius: 7
3
Fury of Sargeras (E)
Mark a area and appear in your Physical body for 5 seconds and destroy the area with Gorshalach!
deal 2,300 (+70 every minute) across the entire area of impact.
After the impact,Sargeras Goes back to Nether Form
Function: Works like Warheads on warhead junction and scales like it aswell, but does not deal damage to structures
Quest:Hit Heroes with Fury of Sargeras
Reward:After 10 Heroes hit, Reduce cd by 20 seconds. Reward:After 20 Heroes hit, Increase damage by 25% Reward:After 30 Heroes hit, Reduce the delay on Fury of Sargeras by 1 second and make a creater afterwards for 2 seconds. (Sonya lvl 20 Arreat Crater)
Mythic Reward:After 60 Heroes hit, Increase damage by 100% and reduce the delay on Fury of Sargeras by 1 additional second.
Cooldown: 60 seconds
4
Command!
Sargeras commands the Demon Lords. Marks a location on the map. Demon Lords will see it clearly and a voice line warning. It cannot be used close by, there must be 40 Range between the location and Demon Lords
Function: Rexxar's Flare but without vision, but global.
During the duration, Demon Lords get 20% increased movement speed.
Damage taken will remove this effect.
Demon Lords getting to the location will get:
+ 5 Armor and get the Command! buff for 12 seconds.
- Takedowns with the buff will progress Demon Lords Baseline quest:Promotion
Failing to get to the location will give following debuff:
- Decrease Movement speed by 10% until death or getting to the next Command! location
Quest:Get all Demon Lords Promotion Reward:Increase Armor by 10 on Command!. - This effect stacks with other armor types.
Note: Progress carries over when you switch Demon Lord
Location last 15 seconds.
Cooldown: 40 seconds
Note: Sargeras lacked a way to make sure He was in command of the team. Giving Sargeras this ability will enforce his rule over the other Demon Lords.
Secondary Abilities
1
Leader of The Burning Legion (D)
Portals and the 4 other Players
Sargeras have 4 charges of Portals in the beginning of the game he can place around the map. The tooltip will let Sargeras know what player owns that portal
- Needs vision to place portals
- Cannot place the portals together, to avoid stacking.
- Failing to spawn portals in the begining of the game will result in portals spawning close to keeps and Core.
- Can only have 4 active Portals. Upon a Portal getting destroyed, Sargeras gets a charge of Portal after 5 seconds and can place a new Portal after.
- If a Demon Lords portal is destroyed, the death timer of that hero will stop.
- A new Portal cannot be destroyed before that The Demon Lord's death timer is over and the Demon Lord will have 1 second protection upon spawning.
Demon Lords
The 4 other players will get a choice to pick a Demon Lord and a role under the command of Sargeras to play.
When a Demon Lord dies, the player will spawn after the death timer in their own portal instead of Halls of storm.
When dieing on a Demon Lord, the player will switch to the other Demon Lord of the same role type.
(You die as Fel Lord Zakuun, after your death timer, you spawn as Kin'garoth)
Demon Lords cannot choose talent except their Heroic Ability and will keep it on that character, so choose wisely.
- Demon Lords can channel on their own portal to heal over time, but any attacks will interrupt the channel.
- Demon Lords does not have Hearthstone, Mounts or Heals at the Halls of Storms.
- Cannot pick multiple of the same Demon Lord types or roles, the team is locked to always have:
- 1 tank
- 1 Healer
- 1 Ranged
- 1 Melee.
- There are 8 different Demon Lords, 2 of each Role, that the players will switch between each death.
2
Fel Lord Zakuun
Fel Lord Zakuun
Role: Warrior
Stats
Health 2400.00 (+0.04) Regen5.5 (+0.040) Mana550 (+10) Regen M3 (+0.098) Atk speed 1.20 Per second Damage110.8 (+0.04)
Trait: Threatening Presence: Heal for 1% of max health for every Auto attack and Cleave Hits against Heroes.
(Q) Cleave: Deal 150 damage infront of the Zakuun.
Enemies in the inner impact will be stunned for 0,25 second and will reduce cooldown by 2 second for each hero stunned. Function: Leroic Skeletal Swing
Cost: 60 Mana
10 seconds cooldown.
(Q) Punch: Target a Enemy, hitting them hard, dealing 319 damage.
Reduce armor by 15%, stuns for 1,5 seconds.(Melee range) Cost: 60 Mana Shares cooldown withCleave.
(W) Roar: increase Armor by 25 and Attack Speed by 100% for 2 seconds. Cost: 35 Mana
12 seconds cooldown
(E) Throw Axe: Throw the axe at a location, deals 110 damage and stays at the ground for 8 seconds.
Upon hit, getting slowed by 25% for 1,50 seconds. If hit by the center, get slowed by 50% for 2,50 seconds.
During the duration Fel Lord Zakuun deals 20% less auto attack damage.
Fel Lord Zakuun can pick the Axe up again, by walking close to it and press E
During the Throw Axe, Fel Lord Zakuun's Cleave will become Punch.
Cost: 70 Mana
16 seconds cooldown,
(R 1) Enrage: Active: The Fel Lord enrages, releases a violent explosion of Fel energy, every auto attack cleaves for 6 seconds.
Everyone that takes damage will shield the Fel Lord for 100% the damage dealt.
Cost: 60 Mana
50 seconds cooldown.
(R 2) Execute: Zakuun stuns the target for 4 seconds and prepares their axe to execute the target.
If Zakuun take 10% of his max health as damage, he gets stunned for 0,25 seconds and the target gets free.
If the victim is not freed within 4 seconds they will take 40% of their max health instantly as damage and bleed for 40% more for 4 seconds.
Fel Lord Zakuun is unstoppable for 1 second while starting casting.
If below 30% health, instantly kill them if not freed.
Killing a Player while under the effect will resets Execute Cooldown.
Cost: 80 Mana
100 seconds cooldown.
Quest:Get 15 takedowns while under the effect of Command! Reward:After 15 Takedowns, Unlocks Promotion.
Promotion: Activate to make upstoppable for 1 second. Cooldown: 90 seconds
3
High Inquisitor Raalgar
High Inquisitor Raalgar
Role: Support
Stats
Health1700.00 (+0.05) Regen4.0 (+0.050) Mana650 (+10) Regen M3 (+0.098) Atk speed 1.25 Per second Damage60.4 (+0.04)
Trait: Punishment Dealing damage will heal Raalgar and allies near him for 15% of the damage dealt.
(Q) Shadowsoul Bolt: Shoot a shadow bolt
Dealing 110 damage and mark the enemy hero with Mark of the Shadow.
- Friendly Heroes attacking this unit will heal for 25% of damage dealt.
- Raalgar heals for 5% of all damage done to the target.
- Debuff last 4 seconds.
Function: Skill Shot Hanzo Storm Bow
Cost: 30 Mana
2 seconds cooldown.
Combo: If Shadowsoul Bolt hits Felguard Zakuun's Throw Axe or Kin'garoth's Felreavers, it gets empowered, shotting 10 Shadowsoul bolts from that location/unit. Function: Diablo's Fire Stomp mechanic
(W) Fel Enhanced: Links 2 Demon Lords together for 4 seconds.
- If the targets are far away from eachother, deal 10% more damage
- If the targets are close to eachother, get 10 Armor Cost: 60 Mana
16 seconds cooldown.
If Raalgar is affected by Power of the Fel, give both effects and heal Raalgar 15% of both Demon Lords damage during the Link
(E) Demonic Rift: Open a demonic portal for 6 seconds, cannot be destroyed.
Every 2 seconds will spawn 2 Shadowflame Imps.
The imps will spread out and cast firebolt at the closest targets, damage dealt will shield Raalgar for 50% the damage for 6 seconds.
(R 1) Shadow Wreath: Summon shadow energy around the area for 6 seconds, inflicting 82 damage every 0.5 seconds to enemies. (Same size as Anduin's Holy Word: Salvation)
Demon Lords touching the shadow will get 1% max health shield every 0.5 seconds (stacks up to 30%)
Shield last 6 seconds. Cost: 90 Mana
80 seconds cooldown.
(R 2) Witness the Void: Shows the horror of the void to enemy heroes, inflicting 200 damage to all players and fearing any heroes facing Raalgar for 2 seconds. cast time 0,75 seconds. Unstoppable for the duration. Function: Mephisto Consume Souls, big area, but not global
Cost: 90 Mana
40 second cooldown.
Quest:Get 15 takedowns while under the effect of Command! Reward:After 15 Takedowns, Unlocks Promotion.
Promotion: Activate to make upstoppable for 1 second. Cooldown: 90 seconds
4
Doom Lord Kazzak
Doom Lord Kazzak
Role: Ranged Assassin
Stats
Health1800.00 (+0.04) Regen4.0 (+0.040) Mana650 (+10) Regen M3 (+0.098) Atk speed1.00 Per second Damage125.8 (+0.04)
Trait: Might of Doom: Enemy hero deaths causes the Doomlord to dash to the their location with very fast speed. This can only trigger every 0,5 seconds.
Deals 100 damage in it's path, heals for 10% of max health and gains 25% movement speed for 2 seconds.
Reset cd on Shadow bolt Volley and become Empowered.
Function: Works like Critical Mass for Li-ming
(Q) Shadowbolt Volley: Shoots out an long range volley of Shadowbolts that damage anything it touches, dealing 280 damage.
Empowered: Get 2 bonus charges of Shadowbolt Volley for 3 seconds.
0,5 cooldown between each use.
Cost: 40 Mana
6 seconds cooldown.
Function: Works like li-ming Magic Missiles but moves out instead of towards the location and shoots 5 missiles.
(W) Mark of Kazzak: Put a debuff on a enemy hero. Every time Kazzak deals damage to the target, reset the cooldown of Shadowbolt Volley.
This can only trigger every 0,5 seconds
Cost: 90 Mana
Last for 2 seconds.
12 seconds cooldown.
(E) Cripple: Slow target’s speed and attack speed by 50% for 2 seconds. Combo:Gorelix/Alizabal auto attacking the target gives them 50% Movement Speed for 2 seconds.
Cost: 60 Mana
14 seconds cooldown
(R 1) Doom! Mark a enemy with Doom. The enemy will take 215 damage each second.
If the target dies, Reset Doom!
Last: 6 seconds. Cost: 80 Mana
100 seconds cooldown.
(R 2) Curse of Tongues: increase animation casting on the target by 25% for 4 seconds and get the following effects:
- Friendly enemy heroes lose vision of target Player for 4 seconds.
- will start to speak Demonic in party chat for 15 seconds and the player will start pinging multiple locations randomly every 5 seconds. Also be in effect while dead. This effect last 15 seconds.
Quest:Get 15 takedowns while under the effect of Command! Reward:After 15 Takedowns, Unlocks Promotion.
Promotion: Activate to make upstoppable for 1 second. Cooldown: 90 seconds
5
Gorelix the Fleshripper
Gorelix the Fleshripper
Role: Melee Assassin
Stats
Health2200.00 (+0.04) Regen5.5 (+0.040) Mana650 (+10) Regen M3 (+0.098) Atk speed 1.20 Per second Damage140.8 (+0.04)
Trait: Painbringer:
For every 10% health missing, increase the damage of auto attacks by 10%.
After landing a killing blow, increase next auto attack damage by 150% for 2 seconds.
(Q) Brutal Haymaker: Slam a area infront of him. 110 damage to targets.
Function:Butcher Hamstring
Cost: 40 Mana
6 seconds cooldown.
If Brutal Haymaker gets used after Earthshaking Stomp, Stun the target for 0,75 seconds.
(W) Earthshaking Stomp: Stomp the ground, dealing 96 damage.
Function: Muradin Thunder Clap
Cost: 50 Mana
12 seconds cooldown.
If Earthshaking Stomp gets used after Brutal Haymaker, it will slow targets 30% for 2.5 seconds.
(E) Hateful Gaze: Channel for 0,5 second and charge towards a location. If hitting a wall, Gorelix gets stunned for 1 second.
If he hits a enemy, deal 130 damage and stun the target for 1,50 seconds and Takes 15% increased damage from Gorelix for 2 seconds.
Function: Blaze Jet Propulsion, but double the range
Cost: 70 Mana
16 seconds cooldown.
Combo: Hitting a enemy hero also resets Kazzak Shadowbolt Volley or Broggok's Optic Link ability if close by.
If under by the effect of lvl 16 talent "Chaos Wave" will change Hateful Gaze to a lock target spell with double the range.
(R 1) Frenzy: Activate to reset abilities and recharge cooldowns faster by 100% for 3 seconds and 20 armor. Cost: 80 Mana
80 seconds cooldown.
(R 2) Maw of the Damned: Equip Maw of the Damned
Increase auto attack by 25% and life steal 10% of auto attack.
Activate to throw Maw of the Damned, deal 350 damage and will return afterwards Function: Probius Echo Pulse lvl 1
Cost: 50 Mana
16 seconds cooldown.
Quest:Get 15 takedowns while under the effect of Command! Reward:After 15 Takedowns, Unlocks Promotion.
Promotion: Activate to make upstoppable for 1 second. Cooldown: 90 seconds
6
Kin'garoth
Kin'garoth
Role: Warrior
Stats
Health 2600.00 (+0.04) Regen5.5 (+0.040) Energy100 (+0) Atk speed 1.00 Per second Damage108.8 (+0.04)
Trait: Battle Defence
Passive: Gets 3 energy for every hero damage taken, energy decays by 3 per second after 5 seconds of not taking damage.
Function: Zarya's shield mechanic.
Active: Kin'garoth Activate to root himself and deal 35 damage and slow for 50% around him every second, stuns enemies for 0.25 seconds every 2 seconds and get 25 armor for the duration. Losing 10 energy every second and cannot auto attack or use abilites during the activate.
0.5 seconds cooldown.
(Q) Forging Strike: Smashes a target, deals 50 damage and slows the enemy by 10% and increases damage taken from Forging Strike by 100% for 5 seconds. Both damage and slow can stack up til 5 times.
3 seconds cooldown.
(W) Diabolic Bomb: Create a bomb of fel energy that explodes when touched by enemies, inflicting 80 damage to enemies and gives Kin'garoth 20 energy for each Hero hit.
Function: Cho's Runic bomb
8 seconds cooldown.
(E) Construction: Channel for 0,5 second. Summon a Fel Reaver, there are 3 different types of Fel Reaver that can be constructed.
Function: Zagara's Hunter Killer
Last: 10 seconds
16 seconds cooldown
Fel Reaver Info:
Health 750.00 (+0.04) Damage 80.0 (+0.04)
Red Reaver: Burning Aura, Deals 21 damage per second, double vs heroes.
Blue Reaver: Auto attacks slow the target by 25%.
Green Reaver: Got 25 armor and and gives Kin'garoth 10 energy for each auto attack.
Passive: Fel Reavers heal Kin'garoth for 50% of their damage dealt.
Note: You can press 3 different hotkeys to choose Which one you want to summon. 1 second cooldown to switch. and choose what target they need to focus.
(R 1) Apocalypse Protocol: Protected for 2 second. Spawning all 3, but Empowered Fel Reavers.
Each one alive gives Kin'garoth + 10 Armor and 10% increase in Damage.
10 seconds duration.
80 seconds cooldown.
(R 2) Purging Protocol: Activate to Move during Battle Defence for 4 seconds.
Does not lose energy during Purging Protocol Passive: Additionally increase Battle Defence's Armor by 25
30 seconds cooldown.
Quest:Get 15 takedowns while under the effect of Command! Reward:After 15 Takedowns, Unlocks Promotion.
Promotion: Activate to make upstoppable for 1 second. Cooldown: 90 seconds
7
D'zorykx the Trapper
D'zorykx the Trapper
Role: Support
Stats
Health1900.00 (+0.05) Regen4.0 (+0.050) Mana650 (+10) Regen M3 (+0.098) Atk speed 1.25 Per second Damage100.4 (+0.04)
Trait: The Jailer: Hitting abilities on enemy heroes or healing with Jailers Aid will grant D'zorykx 1 stack of souls. 1 soul is 1% of the D'zorykx max health. Stacks up to 50 and can be used to heal allies, cannot be used on D'zorykx.
2 seconds cooldown.
(Q) Jailers Aid: channeling on a friendly Demon Lord. Heals for 60 Health per second as long as they are in range. every second of heal grant 1 soul.
During the channel, the target will grant 10 armor and lifesteal on all damage. Trait can be used while channeling.
can cancel channel.
Function: Morales's Healing Beam but has to stand still.
Cost: 12 Mana per second.
0.25 seconds cooldown.
Combo:If Felguard Zakuun Cleave, Punch or Kin'garoth Forging Strike while Jailers Aid are active on them, heal Both for 150% the damage dealt.
(W) Soul Prison: Traps a fragment of the target's soul preventing the target from being healed above 50% of their maximum health for 1 second. Healing over 50% will heal D'zorykx instead.
1 second duration.
Range: 7.5 Cost: 60 Mana
8 seconds cooldown.
(E) Soul Vortex: Drops a cage hungering for souls at a location for 4 seconds, drawing in enemies.
upon reaching the cage, slow the target by 30% for 2 seconds and heal D'zorykx for 5% of the targets max health over 4 seconds.
Function: Tassadar's black hole, but stationary
Cost: 80 Mana
16 seconds cooldown. If D'zorykx the Trapper is affected by Power of the Fel, increase the area by 25%
(R 1) Chain of the Jailer: Throw a chain at a location, if it hits a enemy, the enemy will get slowly pulled towards D'zorykx for 4 seconds.
Each second will pull the target.
D'zorykx grants 30 armor during the duration.
Function: Stitches Hook baseline upgraded
Last 4 seconds. Cost: 80 Mana
70 seconds cooldown
(R 2) Jailer's Might: Channel Jailers Aid on all nearby Demon Lords for 4 seconds, heals for 25% health overtime and grant 50% damage reduction to D'zorykx during the channel, but cannot move during channel. Cost: 70 Mana
50 seconds cooldown.
Quest:Get 15 takedowns while under the effect of Command! Reward:After 15 Takedowns, Unlocks Promotion.
Promotion: Activate to make upstoppable for 1 second. Cooldown: 90 seconds
8
Broggok
Broggok
Role: Ranged Assassin
Stats
Health1600.00 (+0.04) Regen4.0 (+0.040) Mana850 (+10) Regen M3 (+0.098) Atk speed1.20 Per second Damage78.8 (+0.04)
Trait: Watcher: Activate to gain vision of 1 enemy hero for 4 sec.
14 seconds cooldown.
(Q) Optic Link: Channels a beam of dark energy at a location.
dealing 18 damage every 0.125 seconds.
Function: Triglav Protector's Gatling Cannon, fire projectiles at the cursor location
Last 3 seconds, can stop channel. Cost: 80 Mana
8 seconds cooldown.
(W) Cover: Target a allied Demon Lord to attach on their shoulders for 6 seconds. Gains a buff based on what kind of Demon Lord.
After those 6 seconds, jump to mouse location.
Demon Lord: Damage - 10% more damage
Demon Lord: Healer - 20% life steal on damage
Demon Lord: Tank - 15 armor. Can still be targeted by enemies
While this ability is in effect, Optical Blast is changed to Lash
Range: 14 (Haunting Wave) Cost: 50 Mana
12 seconds cooldown.
(E) Optical Blast: Silence enemy hero for 1.25 seconds. Auto attack on heroes will reduce cooldown by 2 seconds. Cost: 50 Mana
18 second cooldown. Does not share cooldown withLash
(E) Lash: Broggok lashes out his tentacles, dealing 80 damage to the first enemy hit, Stunning and dragging them to him for 1.75 seconds.
Function: Sylvanas Mind Control, but half the range
Cost: 50 Mana
16 second cooldown.
(R 1) Lock down: Focus your eyes at a enemy Hero for 2 seconds, If the Hero moves at all after being targeted, they will get Feared for 3 seconds. any damage will stop the effect. Heroes have a short moment to stop themselves before they can get feared.
Range: 28 Cost: 70 Mana
20 seconds cooldown.
(R 2) Corrosive Saliva: Lick the enemy, dealing 100 damage while healing for 10% max health and gain 75% speed for 2 seconds.
While active, Broggok are able to move through units (Melee range)
Cost: 70 Mana
30 seconds cooldown.
Quest:Get 15 takedowns while under the effect of Command! Reward:After 15 Takedowns, Unlocks Promotion.
Promotion: Activate to make upstoppable for 1 second. Cooldown: 90 seconds
9
Alizabal
Alizabal
Role: Melee Assassin
Stats
Health2000.00 (+0.04) Regen5.5 (+0.040) Mana550 (+10) Regen M3 (+0.098) Atk speed 1.82 Per second Damage88,0 (+0.04)
Trait: Curse of the Doomsayer: Curse a enemy Hero for 3 seconds, damage now heals Alizabal whenever they deal damage to her.
This can trigger every 0,5 second.
20 seconds cooldown.
(Q) Scything Whirl: Strike an enemy, deals 115 damage and knocking them backwards.
Function: Garrosh Decimate but only 1 target
Cost: 40 Mana
6 seconds cooldown.
(W) Soul Stab: Dash forward, Dealing 100 damage. Can stack up to 5 times. deals 25% more damage for each stack. Stacks last for 6 seconds.
Function: Valeera Sinister Strike, but a little more range
Cost: 40 Mana
4 seconds cooldown.
Getting 5 stacks of Soul Stab, EmpowersShadowbolt Volley on Kazzak If close by.
Can only trigger every 6 seconds.
If under by the effect of lvl 16 talent "Chaos Wave" will change Soul Stab to a charge click spell with double the range.
(E) Berserk: Increases Alizabal's attack speed by 100% for 6 seconds. During the Effects of Berserk, Scything Whirl pulls the target in. Cost: 70 Mana
16 seconds cooldown.
Each auto attack will Reduce Broggok's Optic Link cooldown by 1 second during the duration if close by.
(R 1) Blade Dance: Rapidly attack enemies within 10 range for 55 damage per hit and also deflects all incoming attacks.
Function: Valla's Strafe
last 4 seconds. Cost: 70 Mana
70 seconds cooldown.
(R 2) Seething Hate: Leap towards a target, the next 2 Basic Attacks deal 300% more damage.
Function: Greymane's Darkflight with Running Wild 13 Talent
Cost: 60 Mana
40 second cooldown.
Quest:Get 15 takedowns while under the effect of Command! Reward:After 15 Takedowns, Unlocks Promotion.
Promotion: Activate to make upstoppable for 1 second. Cooldown: 90 seconds
Heroic Abilities
1
Avatar of Power
Summon a Avatar of Sargeras at a location after 3 second delay. The Avatar will attack Enemies close to him
Function: Works like Nazeebo Gargantuan, but bigger area
Abilities:
Mark of the Titan: Every Auto attacks increases the damage of the Avatar's melee attacks by 5% this effect stacks.
Fel Mark: The Avatar brands a target causing them to unleash shadowy energy around them after 4 seconds. last for 4 seconds. 3 seconds cooldown. (Will not hit the same target twice)
Rupture Realities: Then below 10% the Avatar starts to channel a big explosion for 4 seconds.
Dealing 400 to 1100 damage in a large area, depending on distance from center.
Deals 75% damage against Structures.
If killed, the spell will be Canceled.
Area of Effect: Circle
Radius: 10
Knockback duration: 0.1875 seconds
Knockback speed: 16
If the avatar is slain, it will count full exp of a hero.
The next Avatar will spawn the same place as the last avatar, but will get a teleport to the new location.
Summon a Avatar of Sargeras at a location after 3 second delay. After 0,5 second, summon a rain of meteors in an area for 12 seconds. Each meteor deals 250 damage in a small area and slows enemies' Movement Speed by 90% for 0.5 seconds.
If the avatar is slain, it will count full exp of a hero. The next Avatar will spawn the same place as the last avatar, but will get a teleport to the new location.
Start to channel for 4 seconds. After will enter Physical Form for 8 seconds.
120 seconds cd. 300 seconds cd when Game starts All players will get a warning when Sargeras starts to channel.
Talents
Please keep in mind that even if all of these talents are powerful, only Sargeras can pick talents for the team.
Lvl 1 Talents
Fortified: Increase Maximum Health on all Demon Lords by 20%.
Fel Empowered: Increase Healing on all Demon Lords by 25%.
Destruction: Increase Ability power by 15% on all Demon Lords.
Pain and Suffering: Increase Basic Attack Damage by 25% on all Demon Lords
Lvl 4 Talents
Fel Power: Increase Power of the Fel from 10% to 20%
Flames of Fury:Army of the Legion now summons 12 small Felhounds, fast movement speed and prefer to attack Enemy Heroes.
Health 225 (+0.04) Atk speed 1.00 Per second Damage 38 (+0.04) Speed 1.50
Chaos!: The delay time on Fury of Sargeras is reduced by 2 seconds, but reduces damage by 25%.
Lvl 7 Talents
Desperate Instincts:
Gambit: All Demon Lords gain the following effects.
- Prevent Movement Speed from being reduced below 100% for all Demon Lords.
- Upon Losing a Objective, lose 50%
- 1/3 seed or Tribute also counts as a lost Objective.
Shadow Invocation: Will give following effects:
- D'zorykx the Trapper/High Inquisitor Raalgar gets a small teleport to use 90 seconds cooldown.
- Kin'garoth/Fel Lord Zakuun can now activate to slow with auto attacks, 30% for 2 seconds. 30 sec cooldown.
Fel Sunder: Every basic attack hitting a enemy hero, reduce basic cooldowns by 0,25 seconds for Demon Lords.
Collective Anguish If a target is below 50% health, Damage Dealer Demon Lords's Auto attack reduces the enemy hero's Armor by 25% for 3 seconds.
- Can trigger every 6 seconds and only on 1 target.
Lvl 10 Talents
The Avatar of Sargeras was a physical shell hosting a portion of the soul of the Lord of the Burning Legion Sargeras, Though only a tiny fragment of Sargeras' true form and devastating cosmic power, the Avatar radiated great strength and fury.
Avatar of Power:
Summon a Avatar of Sargeras at a location after 3 second delay. The Avatar will attack Enemies close to him (Works like Gargantuan, but bigger area)
Mark of the Titan: Every Auto attacks increases the damage of the Avatar's melee attacks by 5% this effect stacks, no cap.
Fel Mark: The Avatar brands a target causing them to unleash shadowy energy around them after 4 seconds. last for 4 seconds. 3 seconds cooldown. (Will not hit the same target twice)
Rupture Realities: Then below 10% the Avatar starts to channel a big explosion for 4 seconds. Dealing 400 to 1100 damage in a large area, depending on distance from center. Deals 75% damage against Structures. Players farther from the Fallen Avatar take less damage. If killed, the spell will be Canceled.
Note: the Avatar will die after the explosion.
If the avatar is slain, it will count full exp of a hero. The next Avatar will spawn the same place as the last avatar, but will get a teleport.
Last: 12 seconds.
Cooldown: 140 seconds
Avatar of Destruction:
Summon a Avatar of Sargeras at a location after 3 second delay. After 0,5 second, summon a rain of meteors in an area for 12 seconds. Each meteor deals 250 damage in a small area and slows enemies' Movement Speed by 90% for 0.5 seconds.
If the avatar is slain, it will count full exp of a hero. The next Avatar will spawn the same place as the last avatar, but will get a teleport.
Last: 12 seconds.
Cooldown: 140 seconds
When the Avatar of Sargeras dies, the body will stay where it died and next time you use "Avatar of Power" or "Avatar of Destruction", the Avatar will spawn the same place as the last one died, but will teleport to the location you want it to go shortly after.
- First time you use a Ultimate, it will get summoned from a Portal close to the core.
Lvl 13 Talents
Pact of Power:Power of the Fel now makes the target unkillable, but is getting rooted for the duration.
Burning Infernal:Army of the Legion now Spawns a Infernal with burning aura and increase damage of minion by 25% while alive.
Sargeras can now activate a hotkey to command the Legion minions where to move.
Health 1200 (+0.04) Atk speed 1.00 Per second Damage 72 (+0.04) Speed 1.00
Annihilation: Reduce Invasion Channel time by 1 second.
Sargeras can stay in hes Physical body for 6 seconds, after using Fury of Sargeras.
- Additionally, every 2 seconds spawns Fel under enemy heroes that deals damage after 1,5 seconds.
For every Hero hit by Fel, Sargeras will stay in his Psysical Form for 1 second more.
Lvl 16 Talents
Rule of Terror:
- Roar now also increases enemies damage taken by 25% and makes the next Cleave or Punch do 200% more damage.
- Construction Increase movement speed, health, damage on Fel Reavers by 50% and 30 Armor and also heals other Demon Lords nearby.
Darkness:
- Imps now runs towards Demon Lords, explodes and shields for 15% max health, exploding will reduce cooldown on Demonic Rift by 3 seconds for each explosion.
- During Jailers Aid, D'zorykk can now move and cast other abilities. also The Jailer can be cast on self.
Fel Rush: Damage Dealer Demon Lords get a shared hotkey
Can activate to reset and make the next Hateful Gaze or Soul Stab cast lock on the marked target without side effect and double the range.
120 second cooldown. Resets on takedowns.
Brutality: Damage Dealer Demon Lords get a shared hotkey
- Activate to trigger Kazzak's Might of Doom at a location, Alizabal/Gorelix will also dash to the location and gain 40% movement speed increase for 3 seconds.
- Activate to Empower Broggok's Cover. It's duration is increased to 8 seconds and can now jump to different Demon Lords during the duration each second.
Any Demon Lord Broggok is sitting on gains 30% movement speed.
Lvl 20 Talents
The Dark Titan: Sargeras Invasion will now allow Sargeras to enter the nexus permanently in Psysical form.
Stats:Sargeras Physical Form lvl 20
- Health20000 (+0.10) - Regen20 (+0.040) - Move speed 90% - Atk speed 1.50 Per second - Damage800.00 (+0.04)
Lvl 30 Talents
The End:Enter Psysical Form and start channel for 30 seconds, can be interrupted, Kill all Organic life (instakill)
Structures/minion of Sargeras’s team and minions
Buildings will be affected by Sargeras and minion would be legion units or fel infused.
Felhounds Summoned at lvl 4
Felguard Minion
Infernal Unit for lvl 13: Infernal
Feedback
Thanks for your Feedback!
Why would you make this?
- Because I can!
- Like to make special concepts, we got enough normal heroes at the moment and need something that is worth talking about
- If Blizzard released this 5 player hero. It would get talked about a lot. Not just on Hots players, but other mobas or gaming sites would start talking as well.
It's free advertising for Heroes of the Storm and we really need that to get more players.
How can this be balanced?
- Hard to say since none has done this before, here is what I would do
1. Make it a brawl in the beginning to test them out for 4 weeks on the LIVE Servers, not PTR.
2. After 1 1/2 week update with buffs/nerfs
3. Do the same again
4. Release or wait 2 weeks more for final testing
This will help because:
- This will give players time to learn and addapt to play against Sargeras before players are able to play as him.
- We will not end in a Zarya release where people did not understand the mecanics of her shield/energy and so she got Overpowered by her new buffs
- None are using the PTR today and people wont. Even if you give them 10 loot boxes, people will have a hard time finding games. Making the Brawl on live servers will get more results.
History:
- Updated Sargeras's quest design into Mythic quest.
- (NEW) Added some new abilities for Broggok and Updated overall Hero/Heroes abilities + talents.
- This Hero Design have been going on for about close to 6 years now.
- Been redesigned 3 times now.
- Stepped away from Core hero since so many made and wanted a different Core Hero and it will prob not happen anyway.
- Motivation was to make a Hero that would break the moba genre. How far could I go over the line.
- This Design is still getting updated with feedback and suggestions from people and no I will not make it more normal:)
- This design could work as a brawl aswell.
- Updated Demon Lord abilities to synergize with eachother more
- Demon Lords now switch between each other of the same role.
- Added new function to Sargeras's Fury of Sargeras.
- Added more detail to some abilities. Making sure people know what kind of ability and how it works.
- Added mana to Demon Lords to balance their abilities.
There are a lot of inherent issues with this concept, but I'll stick to three:
I don't think anyone would really want to play the Demon Lords. Everyone would just want to play Sargeras. The Lords don't even get talents, so one of the game's coolest and most unique elements is just gone for them.
The obscene amount of work this concept would require just to create 10 heroes that will see even less playtime than Cho'gall (people like Cho'gall, but actually finding a chance to pick him is a hassle). In the same amount of time, you could just create 10 heroes.
I don't think this kit really takes full advantage of the "these characters HAVE to be played together" element. There's a lot of complexity and clauses and rules, but there's not much depth. You want high depth, low complexity.
1: I can understand you saying that, given I'm taking away talents from Demon Lords, thats why I tried to make Sargeras Talents affect multiple Demon Lords.
Sargeras is forced to buff them in some way and Demon Lords abilities can affect each other.
Lvl 1 could be changed to do more, more interesting talents or better Concepts to the other players on the team.
2: I know you could make 10 heroes out of this, But I wanted to see how far I could push a concept. Why stop at Cho'Gall? Murky? Abathur?
3: I tried to do this with the Demon Lords abilities, You can see High Inquisitor Raalgar's (Q) Shadowsoul Bolt how it can react if used at the right time and location. I want more of this in the concept, but dont have any idea at the moment.
It would just be easier to make the 5 demons as hero instead of putting so much effort in making something as needlessly complicated and contrive as this. This feels more like a concept for PvE mode than a legitimate "hero".
And because of how this is designed, it would be straight up impossible to play with in anything but quick match due to how the hero selection works. I'm sorry, but this is just worse of an idea then those old god concepts where you're literally no physical being.
Another generic "Hero is the Core" Hero Concept just with a different theme slapped on it. Heroes that replace the Core is something I hope the Heroes of the Storm development team never even considers.
We got a 2 player controlled hero, a global hero, that does not enter battle, got a character designed to die over and over. We even got medivh and Rag. It will happen at some point.
Not bad, not bad. I do have a couple issues though.
First off, having one hero choice force the other players to pick a hero is very broken in multiple ways. It limits their choices, and if they don't want to play a Demon Lord then you probably won't play Sargeras. It makes the Demon Lords somewhat trivial, because they're pretty much destined to be weak and have limited talent options making them get boring quickly. Sargeras would never get played in QM, ever, and in HL it would be unlikely that he would get chosen often. It's a cool idea that would be awesome for a Brawl but otherwise it's a big nono.
There's also the issue of a Core-replacing hero. Yeah, Sargeras is broken overpowered, and having him as a mere hero would be awful lame, but then again it's the same thing with other characters too. The Overmind or the Old Gods are immobile and have little chance of functioning as normal heroes, so they should probably take priority as core replacing heroes. There's also Amon who I'd say is Sargeras' equal in terms of power, and having one or the other crammed into dinky hero form would be insulting. I hate to say it, but Sargeras might just be a better fit as the narrator of a Burning Legion map, and it's the same for Amon. If you want an impactful demon with your abilities just pick someone like Archimonde, who's much weaker and could do fine as a hero.
I can see what you are saying with the force others to pick, I can agree on that. This hero is about teamwork and the chaos it will bring and will not be viable/ best pick in hero league (just like cho'gall) i would maybe even limit it to 5 man party.
On the Core topic: agree with a overmind/old god would be better. This concept was to try out something different, instead of the standard.
Again thanks mate for giving it a look:-)
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First, thanks for feedback
1: I can understand you saying that, given I'm taking away talents from Demon Lords, thats why I tried to make Sargeras Talents affect multiple Demon Lords.
Sargeras is forced to buff them in some way and Demon Lords abilities can affect each other.
Lvl 1 could be changed to do more, more interesting talents or better Concepts to the other players on the team.
2: I know you could make 10 heroes out of this, But I wanted to see how far I could push a concept. Why stop at Cho'Gall? Murky? Abathur?
3: I tried to do this with the Demon Lords abilities, You can see High Inquisitor Raalgar's (Q) Shadowsoul Bolt how it can react if used at the right time and location. I want more of this in the concept, but dont have any idea at the moment.
Again thanks for your point of view in this.
The design has been updated to not be a core hero anymore. please give feedback about how it could be better.
And because of how this is designed, it would be straight up impossible to play with in anything but quick match due to how the hero selection works. I'm sorry, but this is just worse of an idea then those old god concepts where you're literally no physical being.
First off, having one hero choice force the other players to pick a hero is very broken in multiple ways. It limits their choices, and if they don't want to play a Demon Lord then you probably won't play Sargeras. It makes the Demon Lords somewhat trivial, because they're pretty much destined to be weak and have limited talent options making them get boring quickly. Sargeras would never get played in QM, ever, and in HL it would be unlikely that he would get chosen often. It's a cool idea that would be awesome for a Brawl but otherwise it's a big nono.
There's also the issue of a Core-replacing hero. Yeah, Sargeras is broken overpowered, and having him as a mere hero would be awful lame, but then again it's the same thing with other characters too. The Overmind or the Old Gods are immobile and have little chance of functioning as normal heroes, so they should probably take priority as core replacing heroes. There's also Amon who I'd say is Sargeras' equal in terms of power, and having one or the other crammed into dinky hero form would be insulting. I hate to say it, but Sargeras might just be a better fit as the narrator of a Burning Legion map, and it's the same for Amon. If you want an impactful demon with your abilities just pick someone like Archimonde, who's much weaker and could do fine as a hero.
I can see what you are saying with the force others to pick, I can agree on that. This hero is about teamwork and the chaos it will bring and will not be viable/ best pick in hero league (just like cho'gall) i would maybe even limit it to 5 man party.
On the Core topic: agree with a overmind/old god would be better. This concept was to try out something different, instead of the standard.
Again thanks mate for giving it a look:-)