Sargeras 5 Player Hero by Overpower

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Sargeras 5 Player Hero

By: Overpower
Last Updated: Dec 11, 2023
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Sargeras 5 Player Hero

The Dark Titan

Behold the Legion's power. No matter how hard this world fights, it will fall






They exist to destroy. The entire cosmos and everything in it is a means to an end, and that end is the extinction of existence itself -- all worlds stripped bare, or shattered. All that lives dead. All that can support life corrupted and befouled. Within the ranks of the Burning Legion are fiends who enjoy the corruption of mortal hearts, who savor the slow degradation of those who willingly sign the pact -- but in the end, the purpose of the Legion is the purpose of its master, Sargeras -- and that purpose is the unmaking of all things.

Sargeras is a titan and the creator and leader of the Burning Legion. He was once the champion of the Pantheon, chosen to defend the worlds the titans had ordered. However, while he once served as a guardian and protector, he later set out to destroy all world-souls and life in the universe, and undo what the titans had strived for ages to achieve.


0:00-4:25 Short version of the story of the Titans and Sargeras.
Made by Bloodlord001 and Evanel Vaanel Intaanis



Sargeras in "World of Warcraft 1:35



Sargeras is a 5 Player Hero, that will need a full party to play him or all 5 picks him in draft mode.



This Hero concept is about



- Feel like The Burning Legion, a army of demons invading a world.

- Go over the line and make a VERY special Hero that breaks the moba genre.

- Sargeras is 1 powerful hero in himself, the 4 other players will be playing as "Demon Lords" from the Burning Legion. Can choose Demon Lords in start of the game. There are 8 Demon Lords, 2 of each Role.

- Teamwork is even more key to win games. The Demon Lords need to be ready to follow the orders of their leader and Sargeras need to be ready to aid the Demon Lords in battle, while showing the might of the Burning Legion.




Strengh


- Good overall, no direct counter.
- Standard comp that can work almost everytime.
- Area control.
- Lategame powerhouse

Weakness



- Sargeras is the only one that can pick talents, that can boost Sargeras's own power, or the Demon Lords.(Demon Lords can still pick between 2 Ultimates at lvl 10.)
- The enemy in draft knows what they are up against.
- Teamwork is MUCH more importent.
- Need to learn multiple heroes.
- Learn how Demon Lords and Sargeras synergize with eachother.
- Very high skillcap required
- no Mount
- no Hearthstone

- No healing at the alter of Storm


In order to pick Sargeras in draft, everyone need to choose Sargeras and the one to pick Sargeras first will play him and the rest as Demon Lords.
You will need to first pick him, after that, the enemy team can pick heroes to counter it without the rest of your team picking, but you can still ban.
The other players on your team will pick their "Demon Lords" ingame like Aram UI.
Even if you play as one of the Demon lords, you will still get credit for playing Sargeras (lvling, quest)


Note: All stats and Abilities can change. the balance is not importent here, but the design of the concept.

Combat Trait

1
Leader of the Burning Legion (D)


Nether Form



At the begining of the game, Sargeras is stuck in Nether Form.

- Cant move around (see it as a Abathur without a body)

- Abilities are global.

- Sargeras can however activate Invasion to enter the Nexus with Psysical form for a short duration. (See Mount Z for Sargeras)


Psysical Form




Sargeras gets a temporary body in the Nexus during Invasion

Health 6000.00 (+0.12)
Regen 5.5 (+0.80)
Atk speed 1.50 Per second
Damage 350.0 (+0.08)


- Cannot use ultimate during Psysical Form.

- Immune to Procentage damage and CC effects.

- Can walk through enemies.

- Sargeras abilities are no longer global. balanced around hes size.

During Sargeras Psysical Form he is granting access to 1 unique Basic Ability.

Power of the Fel(Q) Can use on himself, but will not get rooted if picked You cannot stop us! and shorter range.

Army of the Legion(W) remains unchanged, but shorter range and reduce cooldown by 20 seconds.

Fury of Sargeras(E): New functionality, after a delay, charge to that location and destroy the area with Gorshalach.
(3-5 second delay, talents or quest completion can change the delay timer).


If Sargeras is getting below 10% he will enter Nether Form again, but cannot use abilities before hes "death timer" is over except Player Portals and grants exp as 3 heroes killed.

Primary Abilities

1
Power of the Fel (Q)
Buff a friendly Demon Hero. incresse movement speed, damage, ability power and armor by 15% for 4 seconds.

Quest: For every 5 takedowns on a enemy heroes with Power of the Fel decrease cooldown by 1 second.
Reward: After 15 takedowns, gain 1 charge of Power of the Fel.
Reward: After 30 takedowns, Now grants unstoppable for the duration.

Cooldown: 16 seconds
2
Army of the Legion (W)
Spawn 1 Wrathguard and 5 small Felguard minions (azmodan ult minion, global, need vision to use, deals 50 damage on impact). no duration. The Wrathguard will collect the exp while close to minions.

Quest: Minions deals damage to:
Non-Heroes: 20000 damage
Reward: increase Legion Minions health and damage by 50%

Heroes: 5000 damage
Reward: increase Impact damage by 400% on Heroes and Minions

Quest: Destroy Keep 0/1
Reward: Reduce cooldown by 10 seconds

Reward: Completing all 3 Quests reduces cooldown by additional 10 seconds.

Last: No Duration
Cooldown: 50 seconds


The Wrathguard is Sargeras primary way to get Exp for the team.
3
Fury of Sargeras (E)
Mark a area and appear in your psysical body for 5 seconds and destroy the area with Gorshalach,
deals 1,200 damage (+90 every minute up to 3,000 damage) damage across the entire area of impact.
Goes back Nether Form afterwards.

(Works like nuke on warhead junction, but does not deal damage to structures)


Quest: Hit Heroes with Fury of Sargeras
Reward: After 15 Hero hits, Reduce the delay on Fury of Sargeras by 1 second.
Reward: After 30 Hero hits, Reduce cd by 30 seconds and make a creater afterwards for 4 seconds. (Sonya lvl 20 Leap Upgrade creater)
Reward: After 45 Hero hits, Increase damage by 50%
Reward: After 60 Hero hits, Increase damage by 100%

Cooldown: 70 seconds

4
Command! 1 Hotkey NEW
Sargeras orders the Demon Lords to move to a location. Marked on the map, Demon Lords will see it clearly. (Same size as Anduin's Holy Word: Salvation)

Demon Lords getting to the location will get:

- Reduce damage on the first 3 attacks by 50%
- 10% Movement speed for 10 seconds

Takedowns with the buff will reward Demon Lords Baseline quest

Failing to get to the location will give following debuff:



- Decrease Movement speed by 10% until death or getting to the next Command! location

Quest: Get all Demon Lords Promotion
Reward: Increase Movement speed by 10% on Command!.

Note: Progress carries over when you switch Demon Lord

Location last 15 seconds.
Cooldown: 40 seconds


Sargeras lacked a way to make sure He was in command of the team. Giving Sargeras this ability will enforce hes rule over the other Demon Lords.

Secondary Abilities

1
Leader of The Burning Legion (D)

Sargeras have 4 charges of Portals in the begining of the game he can place around the map.

- Needs vision to place portals

- Cannot place the portals together, to avoid stacking.

- Failing to spawn portals in the begining of the game will result in portals spawning close to keeps and Core.

- Can only have 4 active Portals. Upon a Portal getting destroyed, Sargeras gets a charge of Portal after 5 seconds and can place a new Portal after.

- If a Demon Lords portal is destroyed, the death timer of that hero will stop and will have 1 second protection upon spawning.

- A new Portal cannot be destroyed before The Demon Lord's death timer is over.




Demon Lords


The 4 other players will get a choice to pick a Demon Lord and a role under the command of Sargeras to play. When a Demon Lord dies, the player will spawn after the death timer in their own portal instead of Halls of storm.

When dieing on a Demon Lord, the player will switch to the other Demon Lord of the same role.
(You die as Fel Lord Zakuun, after your death timer, you spawn as Kin'garoth)


Your Demon Lord will keep their Heroic Ability, choose wisely.




- Demon Lords can channel on their own portal to heal over time, but any attacks will interrupt the channel.

- Demon Lords does not have Hearthstone, Mounts or Heals at the Halls of Storms.

- Cannot pick multiple of the same Demon Lord.


- There are 8 different Demon Lords, 2 of each Role.



2
Fel Lord Zakuun

Role: Warrior


Stats

Health 2500.00 (+0.04)
Regen 5.5 (+0.040)
Mana 550 (+10)
Regen M 3 (+0.098)
Atk speed 1.20 Per second
Damage 110.8 (+0.04)

Trait: Threatening Presence: Heal for 1% of max health for every Auto attack and Cleave Hits against Heroes.

(Q) Cleave: Deal 150 damage infront of the Zakuun. (Leroic Skeletal Swing) Enemies in the inner impact will be stunned for 0,50 second and will reduce cooldown by 2 second for each hero stunned.

Cost: 60 Mana
10 seconds cooldown.
Will trigger the trait for each hero hit.

(Q) Punch: Target a Enemy, hitting them hard, dealing 319 damage stunning them for 1,5 second.(Melee range)
Cost: 60 Mana
Shares cooldown with Cleave.

(W) Roar: increase Armor and Attack Speed by 50% for 3 seconds.
Cost: 35 Mana
12 seconds cooldown

(E) Throw Axe: throw the axe at a location, deals 110 damage and stays at the ground for 8 seconds, during the duration Fel Lord Zakuun deals 20% less auto attack damage.
Upon hit, getting slowed by 50% for 2 seconds. If hit by the center, get slowed for 4 seconds and double the damage.

Fel Lord Zakuun can pick the Axe up again, by walking close to it and press E

During the Throw Axe, Fel Lord Zakuun's Cleave will become Punch.

Cost: 70 Mana
16 seconds cooldown,

(R 1) Enrage: Active: The Fel Lord enrages, causing Him to unleash Fel Explosions, releases a violent explosion of Fel energy every auto attack for 8 seconds.
Everyone that takes damage will give shield to the Fel Lord for 100% the damage dealt.

Cost: 60 Mana
50 seconds cooldown.

(R 2) Execute: Zakuun stuns the target for 4 seconds and readies their axe to execute the target. If the victim is not freed within 4 seconds they will take 40% of their max health instantly as damage and bleed for 40% more for 4 seconds. Fel Lord Zakuun is unstoppable for 1 second while starting casting.

Killing a Player resets Execute Cooldown.

Cost: 80 Mana
80 seconds cooldown.



Quest: Get 15 takedowns while under the effect of Command!
Reward: After 15 Takedowns, Unlocks Promotion.

Promotion: Activate to make upstoppable for 1 second.
Cooldown: 60 seconds
3
High Inquisitor Raalgar
Role: Support

Stats

Health 2100.00 (+0.05)
Regen 4.0 (+0.050)
Mana 650 (+10)
Regen M 3 (+0.098)
Atk speed 1.25 Per second
Damage 150.4 (+0.04)

Trait: Punishment Dealing damage will heal Raalgar and allies near Raalgar for 50% of the damage dealt.

(Q) Shadowsoul Bolt: shoot a shadow bolt, dealing 250 damage and grants Mark of the Shadow. Friendly Heroes auto attack this unit will heal for 25% of damage dealt.
Skill Shot (Same speed as Hanzo Storm Bow)

Cost: 60 Mana
Debuff last 4 seconds.
3 seconds cooldown.

If Shadowsoul Bolt hits Felguard Zakuun's Throw Axe or Kin'garoth's Felreavers, it gets empowered, shotting 10 random Shadowsoul bolts from that location/unit. (Diablo's Fire Stomp mechanic)

(W) Fel Enhanced: Increase target bonus heal by Punishment by 200% for 4 seconds and works with abilities for the duration.

Cost: 50 Mana
12 seconds cooldown.

(E) Demonic Rift: Conjures a demonic portal for 8 seconds. Every 2 seconds will spawn 2 Shadowflame Imps. The imps will spread out and cast firebolt at the closest targets, the damage they deals will shield the Inquisitor for 50% the damage dealt for 10 seconds.
Cost: 80 Mana
20 seconds cooldown.

(R 1) Shadow Wreath: Summon shadow energy around the area for 10 seconds, inflicting 82 damage every 0.5 seconds to enemies. (Same size as Anduin's Holy Word: Salvation)

Demon Lords touching the shadow will get 1% max health shield every 0.5 seconds (stacks up to 30%)
Shield last 10 seconds.
Cost: 80 Mana
80 seconds cooldown.

(R 2) Witness the Void: Shows the horror of the void to players, inflicting 200 damage to all players and fearing any players looking towards the caster for 4 seconds. cast time 1 second. Unstoppable for the duration.
(Mephisto Consume Souls, big area, but not global)

Cost: 80 Mana
70 second cooldown.


Quest: Get 15 takedowns while under the effect of Command!
Reward: After 15 Takedowns, Unlocks Promotion.

Promotion: Activate to make upstoppable for 1 second.
Cooldown: 60 seconds
4
Doom Lord Kazzak
Role: Ranged Assassin

Stats

Health 1800.00 (+0.04)
Regen 4.0 (+0.040)
Mana 650 (+10)
Regen M 3 (+0.098)
Atk speed 1.00 Per second
Damage 125.8 (+0.04)

Trait: Might of Doom Enemy heroes deaths causes the Doomlord to dash to the Enemy Hero location that just died with fast speed. Deals 100 damage and gains 20% movement speed, reset cd on Shadow bolt Volley aswell and gets Empowered.

(Works like Critical Mass for Li-ming)

Empowered: Get 2 bonus charges of Shadowboly Volley for 4 seconds.

(Q) Shadowbolt Volley: Shoots out an insanely long range volley of Shadowbolts that damage anything it touches, dealing 280 damage.
Cost: 60 Mana
6 seconds cooldown.

(Works like li-ming Magic Missiles but moves out instead of in towards the location and shoots 5 missiles).


(W) Mark of Kazzak: Put a debuff on a enemy hero. Every time Kazzak deals damage to the target, reduce cooldown of Shadowbolt Volley by 2 second.
Cost: 70 Mana
Last for 4 seconds.
16 seconds cooldown.

(E) Cripple: Slow target’s speed and attack speed for 2 seconds.
Gorelix/Alizabal auto attacking the target gives them 15% Movement Speed for 4 seconds.

Cost: 60 Mana
16 seconds cooldown

(R 1) Doom! Mark a enemy with Doom. The enemy will take 315 damage each second for 4 seconds.
If the target dies, Reset Doom!
Last: 6 seconds.
Cost: 80 Mana
70 seconds cooldown.

(R 2) Curse of Tongues: increase animation casting on the target by 25% for 6 seconds and get the following effects:

- Lose vision of target Player for 6 seconds.
- Can only speak Demonic in party chat for 20 seconds and the player will start pinging location random every 5 seconds. Also be in effect while dead.

Range: 20.0 (Zul'jin Guillotine Range)
Cost: 70 Mana
40 seconds cooldown.


Quest: Get 15 takedowns while under the effect of Command!
Reward: After 15 Takedowns, Unlocks Promotion.

Promotion: Activate to make upstoppable for 1 second.
Cooldown: 60 seconds
5
Gorelix the Fleshripper
Role: Melee Assassin

Stats

Health 2200.00 (+0.04)
Regen 5.5 (+0.040)
Mana 650 (+10)
Regen M 3 (+0.098)
Atk speed 1.20 Per second
Damage 140.8 (+0.04)

Trait: Painbringer:
For every 10% health missing, increase the damage of your auto attacks by 10%.
After landing a killing blow, increase next auto attack damage by 100%

(Q) Brutal Haymaker: Slam a area infront of him. 110 damage to targets. (Butcher Hamstring)
Cost: 40 Mana
6 seconds cooldown.

If Brutal Haymaker gets used after Earthshaking Stomp, Stun the target for 1 second.

(W) Earthshaking Stomp: Stomp the ground, dealing 96 damage. (Muradin Thunder Clap)
Cost: 50 Mana
12 seconds cooldown.

If Earthshaking Stomp gets used after Brutal Haymaker, it will slow targets 30% for 2 seconds.

(E) Hateful Gaze: Channel for 0,5 second and use a skillshot charge. (Blaze Jet Propulsion)
If hitting a wall, Gorelix gets stunned for 1 second.

If he hits a enemy hero, deal 130 damage and stun the enemy hero for 1,50 seconds. Takes 15% increased damage from Gorelix for 2 seconds.
Cost: 70 Mana
16 seconds cooldown.

Also gives Kazzak 2 charges of Shadowbolt Volley if close by or resets Broggok's Optic Link and increase movement speed by 50% for 2 seconds

If under by the effect of lvl 16 talent "Chaos Wave" will change Hateful Gaze to a lock target spell with doable the range.

(R 1) Frenzy: Activate to reset abilities and recharge cooldowns faster by 100% for 6 seconds and 35 armor.
Cost: 80 Mana
70 seconds cooldown.


(R 2) Maw of the Damned: Equip Maw of the Damned
Increase auto attack by 25% and life steal 10% of auto attack.
Activate to throw Maw of the Damned, deal 350 damage and will return afterwards (Works like Probius Echo Pulse lvl 1).
Cost: 50 Mana
20 seconds cooldown.


Quest: Get 15 takedowns while under the effect of Command!
Reward: After 15 Takedowns, Unlocks Promotion.

Promotion: Activate to make upstoppable for 1 second.
Cooldown: 60 seconds
6
Kin'garoth

Role: Warrior


Stats

Health 3000.00 (+0.04)
Regen 5.5 (+0.040)
Energy 100 (+0)
Atk speed 1.00 Per second
Damage 108.8 (+0.04)

Trait: Battle Defence:
Passive: Gets energy for hero damage taken, energy decays by 3 per second. (Zarya mechanic).

Active: Activate to root Kin'garoth and deal 70 damgage around him every second, stuns enemies for 0.5 seconds and get 50 armor for the dutation.
Losing energy fast every second and cannot auto attack during the activate. you can cancel it however.

0.5 seconds cooldown.

(Q) Forging Strike: Smashes a target, deals 90 damage and slows the Enemy by 10% and increases damage taken from Forging Strike by 100% for 4 seconds. Both damage and slow can stack up til 5 times.
Cost: 40 Mana
3 second cooldown.

(W) Diabolic Bomb: Create a bomb of fel energy that explodes when touched by Enemy, inflicting 115 damage to enemies and gives Kin'garoth 20 energy for each Hero hit. (Cho's Runic bomb)
Cost: 50 Mana
16 seconds cooldown.

(E) Construction: Channel for 0,5 second. Summon a Fel Reaver, there are 3 different types of Fel Reaver that can be constructed.
Cost: 70 Mana
16 seconds cooldown

Health 750.00 (+0.04)
Damage 80.0 (+0.04)

Red Reaver: Burning Aura, Deals 21 damage per second, doable vs heroes.

Blue Reaver: Auto attacks slow the target by 25%.

Green Reaver: Got 25 armor and and gives Kin'garoth 10 energy for each auto attack.

Passive: Fel Reavers heal Kin'garoth for 50% of their damage dealt.

Note: You can press 3 different hotkeys to choose Which one you want to summon. 1 second cooldown to switch. and choose what target they need to focus.


(R 1) Apocalypse Protocol: Protected for 1,5 second. Starts creating Fel Reavers.

All 3 different Fel Reavers will spawn and put Construction on cooldown.
Cost: 80 Mana
65 second cooldown.

(R 2) Purging Protocol: Activate to Move during Battle Defence for 6 seconds.
Cost: 50 Mana
25 seconds cooldown.

Quest: Get 15 takedowns while under the effect of Command!
Reward: After 15 Takedowns, Unlocks Promotion.

Promotion: Activate to make upstoppable for 1 second.
Cooldown: 60 seconds
7
D'zorykx the Trapper
Role: Support

Stats

Health 2100.00 (+0.05)
Regen 4.0 (+0.050)
Mana 650 (+10)
Regen M 3 (+0.098)
Atk speed 1.25 Per second
Damage 100.4 (+0.04)

Trait: The Jailer: Hitting abilities on enemy heroes or healing with Jailers Aid will grant D'zorykx stack of souls. 1 soul is 2% of the D'zorykx max health. Stacks up to 20 and can be used to heal allies, cannot be used on D'zorykx.
2 seconds cooldown.

(Q) Jailers Aid: channeling on a friendly Hero. Heals target ally for 90 Health per second as long as they are in range.
during the channel, the target will grant 10 armor and lifesteal. Trait can be used while channeling.
can cancel channel.
4 seconds duration.
Cost: 20 Mana
0.25 seconds cooldown.

If Felguard Zakuun Cleave, Punch or Kin'garoth Forging Strike while Jailers Aid are active on them, heal Both for 100% the damage dealt.

(W) Soul Prison: Traps a fragment of the target's soul preventing the target from being healed above 50% of their maximum health for 2 seconds. Healing over 50% will heal D'zorykx instead.
Using Soul Prison on Zakuun or Kin'garoth will empower them. cannot drop health below 50% for the duration.
2 seconds duration.
Cost: 60 Mana
14 seconds cooldown.

(E) Soul Vortex: Drops a cage hungering for souls at a location for 2 seconds, drawing in enemies (tassadar, ult). upon reaching the cage, slow the target by 30% for 2 seconds and heal D'zorykx for 10% of the targets max health over 4 seconds.
Cost: 80 Mana
16 seconds cooldown.

(R 1) Chain of the Jailer: Throw a chain at a location, if it hits a enemy, the enemy will get slowly pulled towards D'zorykx. (Stitches Hook baseline upgraded)
D'zorykx grants 30 armor during the duration.
Last 5 seconds.
Cost: 80 Mana
60 seconds cooldown

(R 2) Jailer's Might: Channel Jailers Aid on all allies nearby Demon Lords and grant 50% damage reduction to D'zorykx for 4 seconds. can't be interrupted, but cannot move during channel.
Cost: 70 Mana
50 seconds cooldown.


Quest: Get 15 takedowns while under the effect of Command!
Reward: After 15 Takedowns, Unlocks Promotion.

Promotion: Activate to make upstoppable for 1 second.
Cooldown: 60 seconds
8
Broggok
Role: Ranged Assassin

Stats

Health 1600.00 (+0.04)
Regen 4.0 (+0.040)
Mana 850 (+10)
Regen M 3 (+0.098)
Atk speed 1.20 Per second
Damage 78.8 (+0.04)

Trait: Watcher: Activate to gain vision of 1 enemy hero closest to Broggok for 6 sec.
30 seconds cooldown.

(Q) Optic Link: Channels a beam of dark energy at a location (mouse location),
dealing 18 damage every 0.125 seconds.
Last 3 seconds, can stop channel.
Cost: 80 Mana
8 seconds cooldown.

(W) Ray of Pain: Inflicts 200 damage over time for 4 seconds.
Cost: 50 Mana
8 seconds cooldown.
Gorelix/Alizabal auto attacks will Curse the target of Ray of Pain, making Optic Link deal 50% more damage to the target.

(E) Optical Blast: Silence enemy hero for 1.25 seconds. Auto attack on heroes will reduce cooldown by 2 seconds.
Cost: 50 Mana
16 second cooldown.

(R 1) Lock down: Focus your eyes at a enemy Hero, If the Hero moves at all, they will get Feared for 4 seconds. any damage will stop the effect.
Long range, 0,5 second channel time. 1 second effect on enemy hero afterwards.
Cost: 70 Mana
20 seconds cooldown.

(R 2) Corrosive Saliva: Lick the enemy, healing for 10% max health and gains 50% speed for 3 seconds. While active, Broggok are able to move through units (Melee range)
Cost: 70 Mana
30 seconds cooldown.


Quest: Get 15 takedowns while under the effect of Command!
Reward: After 15 Takedowns, Unlocks Promotion.

Promotion: Activate to make upstoppable for 1 second.
Cooldown: 60 seconds
9
Alizabal
Role: Melee Assassin

Stats

Health 2000.00 (+0.04)
Regen 5.5 (+0.040)
Mana 550 (+10)
Regen M 3 (+0.098)
Atk speed 1.82 Per second
Damage 88,0 (+0.04)

Trait: Curse of the Doomsayer: Curse a enemy Hero for 4 seconds, healing Alizabal for 4% of max health whenever they deal damage. This can trigger every 0,5 second. 20 second cooldown.

(Q) Scything Whirl: Strike an enemy, deals 115 damage and knocking them backwards.
Cost: 40 Mana
6 seconds cooldown.

(W) Soul Stab: Dash forward, (Valeera Sinister Strike, but a little more range) Dealing 100 damage. Can stack up to 5 times. deals 25% more damage for each stack. Stacks last for 6 seconds.
Cost: 40 Mana
4 seconds cooldown.

Getting 5 stacks of Soul Stab, Empower Shadowboly Volley on Kazzak If close by. can only trigger every 6 seconds.

If under by the effect of lvl 16 talent "Chaos Wave" will change Soul Stab to a charge click spell with doable the range.

(E) Berserk: Increases Alizabal's attack speed by 100% for 6 seconds. During the Effects of Berserk, Scything Whirl pulls the target in.
Cost: 70 Mana
16 seconds cooldown.

Each auto attack will Reduce Broggok's Optic Link cooldown by 0,5 second during the duration if close by.


(R 1) Blade Dance:Rapidly attack enemies within 10 range for 55 damage per hit, Alizabal is able to move aswell during the duration. Blade Dance also deflects all incoming attacks, prioritizing Heroes and dealing 78 damage.
last 4 seconds.
Cost: 70 Mana
70 seconds cooldown.

(R 2) Seething Hate: Leap towards a target, the next 2 Basic Attacks deal 300% more damage.
(Greymane's Darkflight with Running Wild 13 Talent)
Cost: 60 Mana
40 second cooldown.


Quest: Get 15 takedowns while under the effect of Command!
Reward: After 15 Takedowns, Unlocks Promotion.

Promotion: Activate to make upstoppable for 1 second.
Cooldown: 60 seconds

Heroic Abilities

1
Avatar of Power
Summon a Avatar of Sargeras at a location after 3 second delay. The Avatar will attack Enemies close to him (Works like Gargantuan, but bigger area)

Abilities:

Mark of the Titan: Every Auto attacks increases the damage of the Avatar's melee attacks by 5% this effect stacks.

Fel Mark: The Avatar brands a target causing them to unleash shadowy energy around them after 4 seconds. last for 4 seconds. 3 seconds cooldown. (Will not hit the same target twice)

Rupture Realities: Then below 10% the Avatar starts to channel a big explosion for 4 seconds. Dealing 400 to 1100 damage in a large area, depending on distance from center. Deals 75% damage against Structures. Players farther from the Fallen Avatar take less damage. If killed, the spell will be Canceled.

Area of Effect: Circle
Radius: 10
Knockback duration: 0.1875 seconds
Knockback speed: 16


If the avatar is slain, it will count full exp of a hero. The next Avatar will spawn the same place as the last avatar, but will get a teleport.


Scaling: 4.00% (damage & Health)
Targeting: Automatic
Health: 3000
Basic Attack damage: 200
Attack speed: 1.0
Attack range: 1.5
Movement Speed: 4.0
Unit radius: 2.0
Sight radius: 12.0
Leash radius: 12.0


Last: 20 seconds.
Cooldown: 140 seconds

2
Avatar of Destruction
Summon a Avatar of Sargeras at a location after 3 second delay. After 1.5 seconds, summon a rain of meteors in an area for 20 seconds. Each meteor deals 250 damage in a small area and slows enemies' Movement Speed by 90% for 0.5 seconds.

If the avatar is slain, it will count full exp of a hero. The next Avatar will spawn the same place as the last avatar, but will get a teleport.

Scaling: 4.00% (damage & Health)
Targeting: Automatic
Health: 3000
Unit radius: 2.0
Sight radius: 12.0

Last: 20 seconds.
Cooldown: 140 seconds

Special Mount

1
Mount (Z): Invasion
Start to channel for 5 sec. After the channel is done, teleport to the target location and enter psysical form for 10 seconds. 180 seconds cd. 300 seconds cd when Game starts
All players will get a warning when Sargeras starts to channel.

Talents

Please keep in mind that even if all of these talents are powerful, only Sargeras can pick talents for the team.




Lvl 1 Talents



Fortified: Increase Maximum Health on all Demon Lords by 20%.

Fel Empowered: Increase Healing on all Demon Lords by 15%.

Destruction: Increase Ability power by 15% on all Demon Lords.

Pain and Suffering: Increase Basic Attack Damage by 25% on all Demon Lords



Lvl 4 Talents



Behold the Power: Increase Power of the Fel to 25%

The Legion: Army of the Legion now summons 12 small Felhounds, fast movement speed and prefer to attack Enemy Heroes.

Health 225 (+0.04)
Atk speed 1.00 Per second
Damage 38 (+0.04)
Speed 1.50


I AM YOUR END!: The delay time on Fury of Sargeras is reduced by 2 seconds, but reduces damage by 20%.



Lvl 7 Talents



Fel Rush:
Gambit:
All Demon Lords gain the following effects.
- Prevent Movement Speed from being reduced below 80%.
- Upon Losing a Objective, lose 40%

Shadow Strikes: Will give following effects:

- D'zorykx the Trapper/High Inquisitor Raalgar gets a small teleport to use 80 seconds cooldown.

- Kin'garoth/Fel Lord Zakuun can now activate hotkey to slow with auto attacks, 15% for 4 seconds. 30 sec cooldown.

Submit: For every basic attack hitting a enemy hero, reduce basic cooldowns by 0,5 sec for Demon Lords.

Last Words If a target is below 20% health, increase auto attack damage done by 30% to that target and gives vision.
Only Damage dealer Demon Lords gets the damage bonus.



Lvl 10 Talents


The Avatar of Sargeras was a physical shell hosting a portion of the soul of the Lord of the Burning Legion Sargeras, Though only a tiny fragment of Sargeras' true form and devastating cosmic power, the Avatar radiated great strength and fury.




Avatar of Power:



Summon a Avatar of Sargeras at a location after 3 second delay. The Avatar will attack Enemies close to him (Works like Gargantuan, but bigger area)


Mark of the Titan: Every Auto attacks increases the damage of the Avatar's melee attacks by 5% this effect stacks, no cap.

Fel Mark: The Avatar brands a target causing them to unleash shadowy energy around them after 4 seconds. last for 4 seconds. 3 seconds cooldown. (Will not hit the same target twice)

Rupture Realities: Then below 10% the Avatar starts to channel a big explosion for 4 seconds. Dealing 400 to 1100 damage in a large area, depending on distance from center. Deals 75% damage against Structures. Players farther from the Fallen Avatar take less damage. If killed, the spell will be Canceled.
Note: the Avatar will die after the explosion.


If the avatar is slain, it will count full exp of a hero. The next Avatar will spawn the same place as the last avatar, but will get a teleport.


Last: 20 seconds.
Cooldown: 140 seconds


Avatar of Destruction:



Summon a Avatar of Sargeras at a location after 3 second delay. After 1.5 seconds, summon a rain of meteors in an area for 7 seconds. Each meteor deals 250 damage in a small area and slows enemies' Movement Speed by 90% for 0.5 seconds.


If the avatar is slain, it will count full exp of a hero. The next Avatar will spawn the same place as the last avatar, but will get a teleport.

Last: 20 seconds.
Cooldown: 140 seconds




When the Avatar of Sargeras dies, the body will stay where it died and next time you use "Avatar of Power" or "Avatar of Destruction", the Avatar will spawn the same place as the last one died, but will teleport to the location you want it to go shortly after.


- First time you use a Ultimate, it will get summoned from a Portal close to the core.




Lvl 13 Talents



Unstoppable: Power of Sargeras now makes the target unkillable, but is geting rooted for 2 seconds.

Infernal: Army of the Legion now Spawns a Infernal with burning aura and increase damage of minion by 25% while alive.

Health 1200 (+0.04)
Atk speed 1.00 Per second
Damage 72 (+0.04)
Speed 1.00

Sargeras can now activate a hotkey to command the Legion minions where to move.

Unlimited Power: Reduce Invasion Channel time by 1 second. Sargeras can stay in hes Psysical body for 6 seconds, after using Fury of Sargeras.

Additionally, every 2 seconds spawns Fel under enemy heroes that deals damage after 1,5 seconds.
For every Fel spawn hit, Sargeras will stay in hes Psysical Form for 1 second more.


Lvl 16 Talents



Terror:
- Roar now also increases enemies damage taken by 20% and makes the next Cleave or Punch do 150% more damage.

- Construction Increase movement speed, health, damage and armor on Fel Reavers by 50% and grants 15 energy for each auto attack.


Darkness:
- Imps now runs towards Demon Lords, explodes and shields for 15% max health, exploding will reduce cooldown on Demonic Rift by 3 seconds for each explosion.

- During Jailers Aid, D'zorykk can now move and cast other abilities. also The Jailer can be cast on self.

Chaos Wave: Damage Dealer Demon Lords get a shared hotkey

Can activate to reset and make the next Hateful Gaze or Soul Stab cast lock on the marked target without side effect and doable the range.
90 second cooldown. Resets on takedowns.

Brutality: Damage Dealer Demon Lords get a shared hotkey


- Activate to trigger Kazzak's Might of Doom at a location, Alizabal/Gorelix will also dash to the location and gain 40% movement speed increase for 3 seconds.

- Activate to Empower and use Broggok's Watcher to gain vision of all 5 enemy heroes for 6 seconds and and takes 25% increased damage from Optic Link, If Alizabal/Gorelix attack any target with vision during Watcher, they will get 75% Movement speed for 3 seconds.


Lvl 20 Talents



The Dark Titan: Sargeras Invasion will now allow Sargeras to enter the nexus permanently in Psysical form.

Stats: Sargeras psysical form lvl 20

- Health 30000 (+0.10)
- Regen 20 (+0.040)
- Move speed 90%
- Atk speed 1.50 Per second
- Damage 800.00 (+0.04)


Lvl 30 Talents



The End: Enter Psysical Form and start channel for 30 seconds, can be interrupted, Kill all Organic life (instakill)

Structures/minion of Sargeras


Buildings will be affected by Sargeras and minion would be legion units or fel infused.




Felhounds Summoned at lvl 4





Felguard Minion




Infernal Unit for lvl 13: Infernal

Feedback

Thanks for your Feedback!



History:



- This Hero Design have been going on for about close to 6 years now.

- Been redesigned 3 times now.

- Stepped away from Core hero since so many made and wanted a different Core Hero and it will prob not happen anyway.

- Motivation was to make a Hero that would break the moba genre. How far could I go over the line.

- This Design is still getting updated with feedback and suggestions from people and no I will not make it more normal:)

- This design could work as a brawl aswell.

- Updated Demon Lord abilities to synergize with eachother more

- Demon Lords now switch between each other of the same role.

- Added new function to Sargeras's Fury of Sargeras.

- Added more detail to some abilities. Making sure people know what kind of ability and how it works.

- Added mana to Demon Lords to balance their abilities.


After this much time, this should be the final version of the Concept. Will correct mistakes if there are any.

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2
[-]
Murraythehuman (2) | October 16, 2023 12:24am
There are a lot of inherent issues with this concept, but I'll stick to three:
  • I don't think anyone would really want to play the Demon Lords. Everyone would just want to play Sargeras. The Lords don't even get talents, so one of the game's coolest and most unique elements is just gone for them.
  • The obscene amount of work this concept would require just to create 10 heroes that will see even less playtime than Cho'gall (people like Cho'gall, but actually finding a chance to pick him is a hassle). In the same amount of time, you could just create 10 heroes.
  • I don't think this kit really takes full advantage of the "these characters HAVE to be played together" element. There's a lot of complexity and clauses and rules, but there's not much depth. You want high depth, low complexity.
1
[-]
Overpower | October 21, 2023 9:03am
Hey Murraythehuman

First, thanks for feedback

1: I can understand you saying that, given I'm taking away talents from Demon Lords, thats why I tried to make Sargeras Talents affect multiple Demon Lords.
Sargeras is forced to buff them in some way and Demon Lords abilities can affect each other.

Lvl 1 could be changed to do more, more interesting talents or better Concepts to the other players on the team.

2: I know you could make 10 heroes out of this, But I wanted to see how far I could push a concept. Why stop at Cho'Gall? Murky? Abathur?

3: I tried to do this with the Demon Lords abilities, You can see High Inquisitor Raalgar's (Q) Shadowsoul Bolt how it can react if used at the right time and location. I want more of this in the concept, but dont have any idea at the moment.

Again thanks for your point of view in this.
1
[-]
Overpower | April 30, 2017 5:22am
Read!


The design has been updated to not be a core hero anymore. please give feedback about how it could be better.
2
[-]
Barian | January 17, 2017 3:37pm
It would just be easier to make the 5 demons as hero instead of putting so much effort in making something as needlessly complicated and contrive as this. This feels more like a concept for PvE mode than a legitimate "hero".

And because of how this is designed, it would be straight up impossible to play with in anything but quick match due to how the hero selection works. I'm sorry, but this is just worse of an idea then those old god concepts where you're literally no physical being.
-2
[-]
uparrow (11) | January 16, 2017 4:23pm
Another generic "Hero is the Core" Hero Concept just with a different theme slapped on it. Heroes that replace the Core is something I hope the Heroes of the Storm development team never even considers.
1
[-]
Overpower | January 17, 2017 12:00am
We got a 2 player controlled hero, a global hero, that does not enter battle, got a character designed to die over and over. We even got medivh and Rag. It will happen at some point.
1
[-]
uparrow (11) | January 17, 2017 3:54pm
Ragnaros is as close as we will get to a Hero replacing the Core. If there was any Hero to do that very thing, Ragnaros would be the first choice.
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2
[-]
Demolij (1) | January 16, 2017 2:24pm
Not bad, not bad. I do have a couple issues though.

First off, having one hero choice force the other players to pick a hero is very broken in multiple ways. It limits their choices, and if they don't want to play a Demon Lord then you probably won't play Sargeras. It makes the Demon Lords somewhat trivial, because they're pretty much destined to be weak and have limited talent options making them get boring quickly. Sargeras would never get played in QM, ever, and in HL it would be unlikely that he would get chosen often. It's a cool idea that would be awesome for a Brawl but otherwise it's a big nono.

There's also the issue of a Core-replacing hero. Yeah, Sargeras is broken overpowered, and having him as a mere hero would be awful lame, but then again it's the same thing with other characters too. The Overmind or the Old Gods are immobile and have little chance of functioning as normal heroes, so they should probably take priority as core replacing heroes. There's also Amon who I'd say is Sargeras' equal in terms of power, and having one or the other crammed into dinky hero form would be insulting. I hate to say it, but Sargeras might just be a better fit as the narrator of a Burning Legion map, and it's the same for Amon. If you want an impactful demon with your abilities just pick someone like Archimonde, who's much weaker and could do fine as a hero.
1
[-]
Overpower | January 16, 2017 11:56pm
Hello and thanks for the feedback!

I can see what you are saying with the force others to pick, I can agree on that. This hero is about teamwork and the chaos it will bring and will not be viable/ best pick in hero league (just like cho'gall) i would maybe even limit it to 5 man party.


On the Core topic: agree with a overmind/old god would be better. This concept was to try out something different, instead of the standard.

Again thanks mate for giving it a look:-)
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