Science Vessel (Complete) by beargeist

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Science Vessel (Complete)

By: beargeist
Last Updated: Dec 27, 2017
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Science Vessel (Complete)

Support - Specialist

A hybrid of the Raven and Science vessel.

Combat Trait

1
Deploy Auto turret (D)
Auto Turrets replace Basic attack

Cost: 15 mana
Cooldown: 4s, 2 charges
Duration 12s

500 hp (+4%)
65 dps (+4%)
atk/spd 1.25

Turrets cannot be effected by attack buff or debuffs
2
Stable transmission (passive)
Range 5, selects closest turrets
Stabilizes up to 2 turrets.
Stable Turrets gain the ability to set target priority with (A)

Passively Repairs Auto Turrets, Shredder mines, and defense drones for 20(+4%) health per second

Primary Abilities

1
E.M.P. (Q)
Cooldown: 10 seconds
Cost: 50 mana 
Range 5

Projectile passes through all targets and explodes in a small radius Dealing 100 dmg. Reducing targets' regeneration, healing and armor effects by 50% for 3 seconds. Also Reveals targets for 6s.
2
Shredder Mine (W)
Cooldown: 10 seconds from Dead-link
Cost: 70 mana
Unlimited, Duration 10 seconds from Dead-link
750 hp

A mine that burrows in the ground until enemy units come within a range of 1.5, then emits a larger field that deals 95 dmg per second. Stays active as long as it is dealing dmg. Deals 50% dmg to non heroic targets and deals no dmg to structures.

Can unborrow, walk and re-position shedder mines by pressing (W) again.
Provides limited vision, less when burrowed, has reduced movespeed
Field range about 20% larger then a Xplodium charge
3
Point Defense Drone (E)
Cooldown: 16 seconds
Cost: 60 mana 
Duration 6s
target-able, 750 Hp.

The point defense drone stocks 4 charges of 25 Spell Armor for 0.75s, blocking the first instance of ability DMG against an allied hero in its radius. can only distribute a charge every 0.5s. Every second the drone stays in Stable transmission it gains an additional charge.

Secondary Abilities

1
Dead Link (1)
Activate by pressing (1)
Dead-Link automatically activates when the shredder gets past "Fly range" from the Vessel

Shredder mine is no longer move-able.
Starts Shredder mine's duration (10s)
Starts the next shredder mine cooldown (10s)

Heroic Abilities

1
Seeker missile (R1)
Cooldown: 14 seconds 
Cost: 60 mana

After a 0.75s second delay, The seeker missile pursues an enemy hero at a steady pace for 4s. It can only be avoided by retreating for the specific amount of time. If an enemy successfully evades the missile, then it drops to the ground where it remains inactive.

Inactive missiles have 200 hp and can be hit by either team, detonates in proximity of enemy team or at 0 hp
2
Defense Matrix (R2)
Cooldown: 40 seconds
Cost: 100 mana
potential 4 active shields

Drop a 300(+4%) Hp shield on a allied hero (Cannot be self cast). The shield persists until death and recovers 10 hp per second.
the shield recovers 100% faster while in proximity of Stable Transmission

Special Mount

1
Propulsion (Z)
Cooldown: 15 seconds from dismount
Duration: Mount 
No casting time

Accelerates to 20% movement speed over 2.5 seconds, cannot be dismounted during acceleration.
movement speed decays over 2.5 seconds after dismount 
2
Mechanical Subtleties and Notes
EMP (Q)
mechanic subtletiesthe Projectile is a visual cue for timing rather then physical presence. slower projectile but not quite a lobbed shot. The explosions delay is tied to the distance the projectile travels, giving it the feeling of a consistant chain reaction/reverb. the greater the distance EMP travels, the less explosion delay when the projectile reaches it's point. Also a possibility that the projectile can gain momentum, to maintain a more consistent timing - removed from range. 

Point Drone (E) 
There is a slight delay between the drone being shot out and the protection radius being drawn. Ideally even the full protection radius unravels at a noticeable rate. (starting from the center point)

Shredder mine (W)
Remains visible a short time after AoE deactivates. Aoe deactivates when it does not deal damage.
 

Description

strong counter pick

Situationally strong auto attacker

Strong against double support

lane and objective presence, but poor global presence

High Utility

Talents

Sensory Expansion
Nano Repair
T1
Skeletal Upgrade (W) - Reduces its mana cost by 50%. gains 30% movement speed and retains vision when burrowed
!Quest: kill 50 minions with the shredder
Reward: Shredder mine can soak Xp.

Calldown: Prototype SCV (active) - Cooldown 80s, Activate to calldown a SCV that repairs Structures for 60 seconds, healing for 100 Health every 1 second. SCV can reconstruct allied Towers and Wells
!Quest: heal structures for 15000 hp
Reward: reduces cooldown by 20s.
Note: more HP then mule, lasts longer, has additional functionality.

Level 1 Plating (passive) - Gain 20 physical armor.
!Quest: Collect 20 globes
Reward: Defense drone, Turrets and shredders gain 20 physical armor while in range of stable transmission.


T2
Ample Wave (Q) - If EMP detonates on a heroic target near its center, it's radius is increased by 30% and its cooldown is reduced by 2s.

Statosis (active) - Cooldown 70s. Activate to place yourself in Stasis and gain Invulnerability for 6 seconds. during stasis all components of stable transmission stay active and the science vessel recovers 35% health. This ability cannot be canceled early.

After burner (Z) - Propulsion cooldown reduced by 5 seconds, post mount movement speed decays over 5 seconds


T3
Interceptors (E) - Point defense Drone's 4 stock charges grant 50 spell armor.

Stratagem (Q) - EMP doubles any movement speed slowing effects for its duration, up to 60%.

Power surge (Q) - EMP Deals an additional 500% dmg vs shield hp



T5
Tip and fall (W) - The shredder mine deals 300% damage for a second after triggering.
!Quest: Dmg heroic units 50 times
Reward: The unit that triggers its activation is blinded for 2.5s

Uplink (E) - Point defense drone's duration is increased by 100% while in range of stable transmission.

Nexus Coil (E) - Point defense drone's charges grant it's target a 2% dmg increase for 6s, this effect can stack.

T6
Magnetic casings (Q) - Turrets gain 2 additional range and deal 40% more damage vs heroes revealed by EMP (6s). Marked units become target priority for all turrets.

Flaming Betty (D) - Equips your turrets with a flamethrower. Reducing its range but dealing additional splash dmg.

Machination (trait/active) - Stable transmission protects an additional turret. Active: cooldown 50s. Increases stable transmissions repair by 100% for 8s.

T7
Expansion Bay (E) - Gain a second charge of Point Defense drone.

Corvid Reactor (passive) - Stable transmission now heals nearby heroes and restores 2 mana per second.

Interference Mod 3 (R1) - Seeker missiles pursues 50% longer and silences the primary target for 2.5s

Armor Cache (R2) - Gain 3 charges of Defense Matrix for one time use at no mana cost. also enables self casting.

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blackoblivion | March 27, 2016 12:34pm
You're missing a lot of things... The science vessel is a support character in starcraft, It should keep it's innate abilities rather than changing it to an attacker character.

I do like the idea for EMP, but it should at least have

Irradiate (i'm very vehement this skill stays)
Nano-repair
Defence matrix (which seems like what supply drop is, but it should be defence matrix)
and it should have the ability to see cloaked units.
1
[-]
beargeist (1) | April 1, 2016 3:33pm
The Science vessel evolved into the Raven, this Concept was meant to be the most Heroes of the Storm appropriate amalgamation of the two. Graphically i think the Science Vessel is more suitable. Skill sets like passive base kit detection should stay very specialized, and i tried not to give him another Clairvoyance general. I think the EMP talent interactions are a fair trade off for the desired low down time.

I'll change the name of supply drop to defense Defense matrix, i guess it's enough of an interpretation to tie them together in name.

I can give him a custom first aid, and call it nano repair. possible make it a lesser quest talent/ gathering-charges.

I had some Irradiate inspired talent ideas, but can't say for certain that it has a place on this concept; the shredder mines facilitate the small place his kit has AoE damage. No hero has carried all powers over into one concept, gotta do whats right for this game and fulfill the most interesting Kit design that could be extrapolated.
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