Stand Strong: Redirect 40% damage taken by allied hero instead and Selendis gains additional 10 armor for the duration.
Shielded Will: Defensive Link now grants 120(+4% per level) shield until it expires.
Weak Feat: Slow enemy movement by 10%.
We Move as One: Increase movement of allied hero and Selendis by 15%.
Weak Hand: Slow down target basic attack speed by 10%.
Weak Mind: Decrease target ability power by 10%.
Serenity : Increase health regeneration by 125% to Selendis and nearby ally heroes when out of combat.
Stand Strong: Activate trait to immediately gain 20 armor, lasting for 4 seconds. 120 seconds cooldown.
Static Shock: Reduce Jolt cooldown to 9 seconds, stun to 1 second and remove armor bonus. Can only be use on enemy heroes instead.
Take a Break: Increase armor to 75 if used on an allied hero.
Easy Target: Decrease armor to 25 if used on an enemy hero.
Steadfast: While below or at 25% health, increase healing of Defensive Link by 60%.
Rewarding Presence: If Defensive Link lasted for its full duration, heal allied hero and Selendis for 10% of manimum health.
Taste of Your Own Medicine: Increase damage redirected to enemy to 40%.
The Weak Link: Allied hero's basic attack that attacks linked enemy would heal for 3% of their maximum health.
Inequality: Equalizer now grants allied hero 25 armor and increase movement speed by 25% while enemy hero movement speed is slow for 25% and becomes vulnerable, receiving 25% more damage for 3 seconds.
Execute: Selendis is now unstoppable while charging and roots the first enemy she hits for 1 seconds. If the target dies within 1.5 seconds, Executioner's Will can be cast for a second time within 8 seconds for free.
Open Minded: Defensive Link and Offensive Link can be cast again for free within 4 seconds, which are 70% effective. Cannot be cast on the same target.HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
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